I hope the network issues can be improved; besides, there is really no one here [helpless.jpg]
🤦♂️
In addition, I suggest optimizing the program design; because the cooperative improvement was once led by the plot planner; matching is "literally", entering the room randomly, rather than room matching; I hope to add a branch at this logical node, and subsequent players entering the room: give priority to recommending rooms with players, and in a room, the more players there are in the room, the recommendation priority +25%; in this way, the "no one" problem will be alleviated.
thank you~
첫댓글 안녕하세요.
기사님의 의견을 관련 부서에 전달드릴 수 있도록 하겠습니다.
감사합니다.