Proposal on Low-Cost Optimization Solutions and Ecological Linkage Ideas to Address the Issue of Sparse Matching in Co-op PVE Dungeons
Dear Guardian Tales Development Team,
I’m Luo Yu, a player of Guardian Tales. I’m writing to propose a set of low-cost implementable optimization solutions and ecological linkage ideas to address the issue of “periodic sparse player matching” in co-op PVE dungeons, for the development team’s reference:
I. Core Current Pain Points
- The weekly limit of only 14 attempts for co-op dungeons significantly reduces players’ willingness to participate after using up their attempts;
- The concentrated bonuses during Fever Time lead to players quickly completing dungeons in this period, leaving the matching pool nearly empty at other times.
II. Low-Cost Core Solutions (Prioritize Implementation)
Add 2 new features to the co-op dungeon system:
- Launch a free server-wide announcement horn feature: After creating a co-op dungeon room, players can send a server-wide announcement like “Gathering for [Dungeon Name]” with one click, and the announcement will include a quick jump link to the room;
- Add a ♧“Rally” Button♧ in the room: The room host can trigger the announcement horn reminder, reducing the operational effort of team formation.
III. Supporting Ecological Optimizations (Maintain Long-Term Matching Popularity)
Extend lightweight content to prolong players’ online time without adding extra daily pressure:
- Repurpose the Farm System: Tie co-op dungeon rewards to farm materials (dungeons serve as an efficient channel for material acquisition). Additionally, add a “Guardian Entertainment Venue” (with multiple built-in zones) — a spacious aquarium-like building (to solve the farm’s space shortage issue, used for storing/relocating existing farm structures);
- Lightweight Social Interaction: Upgrade the farm’s “steal vegetables” mechanic to “steal materials”; players can craft lightweight stamina packs using stolen/produced materials (these only replenish a small amount of stamina to avoid disrupting balance);
- Commercial Extension of Stamina: Based on the value of stamina packs, design tiered stamina options: self-replenishing stamina packs (free/obtainable via light grinding) and reserve stamina packs (available for purchase). This caters to different players’ needs without causing dissatisfaction.
All the above solutions are low-cost implementable ideas, centered on solving the sparse matching issue through “improved team formation efficiency + lightweight ecological linkage,” while achieving reasonable commercial extension. I recommend the team recruit additional designers focused on casual gameplay to better implement the lightweight content ecosystem — have there been any updates on relevant recruitment so far?
Additionally, as a dedicated Guardian Tales player, I’m aware that the revenue of the Chinese server is relatively low at present, which makes me worry about the long-term operational stability of the server — I truly fear that the Chinese server might shut down one day. I hope that the above gameplay optimizations can not only address the core pain point of dungeon matching but also further boost player activity and retention on the Chinese server, allowing it to operate sustainably and healthily, while also providing Guardian Tales with a reference for production improvements.
Sincerely,
Proposer: Luo Yu
Date: November 9, 2025
thank you~