Because of the Kong company's development team, taking Guardian Tale as an example, in previous game analyses, there was another issue: their development efficiency was somewhat slower compared to other companies. Although I strongly support "slow and steady wins the race" (slow workflow for polishing a work), it is indeed very slow, and following the original Unity engine workflow is somewhat cumbersome. Other large companies develop their own engines, and while I know this is difficult, I think this workflow can effectively solve the management and development efficiency issues. Taking Trae, which I use, as an example (with images): the entry barrier is low; the risk is controllable: just back up the project; then, as the documentation says, use the development team's understanding and the AI model to refine the prompts, creating "user-specific rules" and "project rules" for constraints; other aspects involve simulating the company's professional division of labor to create intelligent agents, refining the division of labor; researching MCP and plugins to better utilize AI to reduce costs and increase efficiency; and the problem-solving prompts are [investigate from the project root cause (global)/problem investigation (local)], as well as rollback and reset; however, there are also some common usage issues, all of which are in the documentation. Whether it's trae or cursor, the usage principle is the same. You can start by using the free model, and then consider using the paid model, such as Claude, after you are familiar with it.
An AI tool to help with better development? Trae ai, cursor ai...
seele ai...
Due to file limitations, I cannot communicate via email, so I must do so through the coffee shop. I hope you can pass this message on to the development team.
Thank you.
첫댓글 안녕하세요.
기사님의 의견을 관련 부서에 전달드릴 수 있도록 하겠습니다.
감사합니다.