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Assassin's Creed | |
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Genres | |
Developers | |
Publishers | Ubisoft |
Creators | |
First release | Assassin's Creed November 13, 2007 |
Latest release | Assassin's Creed Origins October 27, 2017 |
Assassin's Creed is a franchise centered on an action-adventure video game series developed by Ubisoft. It depicts a centuries-old struggle pitting the Assassins, who fight for peace and free will, against the Templars, who believe peace comes through control of humanity. The series features historical fiction mixed with real-world historical events and figures. The series took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol,[1] while building upon concepts from the Prince of Persia series.[2]
The franchise began in 2007 with the release of Assassin's Creed. The main video game series consists of ten entries, developed by Ubisoft Montreal (single-player) and Ubisoft Annecy (multiplayer), released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Microsoft Windows, and OS X platforms. Many spin-off games have been made for Nintendo DS, PlayStation Portable, PlayStation Vita, iOS, HP webOS, Android, Nokia Symbian and Windows Phone platforms. The handheld versions are developed by Gameloft and Gryptonite Studios, with additional development by Ubisoft Montreal.
The series has been well received by critics, and has sold over 100 million copies as of September 2016, becoming Ubisoft's best selling franchise and one of the highest selling video game franchises of all time.
The video game series has been expanded into a film, comics and novels; all of which take place within the same continuity as the main video games series.
The Assassin's Creed games primarily revolve around the rivalry between two ancient secret societies — the Assassins and the Knights Templar — and their indirect relation to an ancient species pre-dating humanity, referred to within the games as "those who came before", whose society, along with much of Earth's biosphere, was destroyed by a massive solar storm thousands of years before the games. The games' real-world chronological setting begins in the year 2012.
Within the franchise, Abstergo Industries is a mega-corporation conglomerate with multiple branches, secretly run by modern Knights Templar. The company is the present-day main antagonist of the franchise. Abstergo secretly created the "Animus", a device that allows its users to "re-live" and experience the memories of their genetic ancestors within their bloodline through a virtual simulation. Overexposure to the animus causes the "bleeding effect", which results in giving the user skills and abilities of his ancestors, but is also dangerous for the user as it can damage their mind, causing symptoms such as dementia, insanity, dissociative identity disorder or brain damage. Abstergo is seeking to discover the location of several historical artifacts, known as the "Pieces of Eden". Such artifacts hold great power, and are capable of controlling free will. Abstergo seeks to use them to remove free will and bring humanity into one single unified group, while the Assassins oppose them. In order to find the Pieces of Eden, Abstergo is abducting people whose ancestors are suspected to have had historically confirmed or suspected interactions with such devices, forcing the kidnapped person into the Animus and searching for clues on their ancestors' memories within the Animus.
Desmond Miles, a bartender who is a descendant of several lines of prominent Assassins; though raised as an Assassin, he left his nomadic family to seek out a more common lifestyle. He is initially kidnapped by Abstergo, who is aware of his ancestral lineage. Desmond is forced into the Animus and is revealed to be subject 17; many of the sixteen previous subjects died as a result of animus over-exposure.
Desmond is later rescued by a small team of modern-day Assassins; and agrees to work with them, continuing to experience the memories of his ancestors to discover the locations of additional Pieces of Eden so they can be recovered before Abstergo can do so. From the bleeding effect, Desmond gains some of the Assassin skills of his predecessors at the cost of living with multiple sets of memories and personalities in his mind.
Within the Animus, Desmond explores the memories of a number of Assassins, including Altaïr Ibn-La'Ahad, an initially disgraced Assassin working to redeem himself during the Third Crusade; Ezio Auditore da Firenze, an Assassin in Italy during the late 15th and early 16th centuries of the Italian Renaissance, and Ratonhnhaké:ton, otherwise known as Connor, a half-Mohawk, half-British Assassin during the American Revolution.
Throughout these events, Desmond learns of allusions to the prophetic end of the world in 2012 from a former Animus test subject, Subject 16; the event turns out to be a repeat of the disaster which wiped out the ancient civilization, and he finds out that his memories hold the key to Earth's surviving a second solar storm. During his experiences, Desmond is aided by holographic projections of three of the ancient race's rulers: Jupiter, Minerva, and Juno.
After Desmond dies to ensure Earth's survival, his memories, which have survived in cyberspace,[3] are accessed by Abstergo, which hires a new subject to enter the Animus. The new subject relives the memories of Edward Kenway (Grandfather of Ratohnhaké:ton's other wise known as Connor Kenway) and a privateer-turned-pirate during the Golden Age of Piracy.[4]
While the games are often presented through protagonist Desmond Miles, the bulk of the game is played as Desmond experiences the memories of his ancestors through an advanced device called the Animus. This provides a means of a diegetic interface, showing Desmond's ancestor's health, equipment, goals, and other features as part of the Animus interface. The Animus is based on the player controlling the assassin to maintain the synchronization between Desmond and his ancestor's memories. Performing actions that go against the Assassin's way or dying breaks the synchronization, effectively requiring the player to restart at a previous checkpoint. Furthermore, the player cannot explore outside areas that the assassin has not experienced yet. There are also abnormalities within the Animus from previous users of the device.
While playing as the Assassin characters, the games are generally presented as third-person in an open world, focusing on stealth and free-running. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "leap of faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of Desmond, who by nature of the Animus use has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe and assassination targets by illuminating people in different colors. Through the Animus interface, the player can go back to retry any past mission already completed; for example, in Assassin's Creed: Brotherhood, the player achieves better synchronization results by performing the mission in a specific manner such as by only killing the mission's target.
The games use the concept of "active" versus "passive" moves, with "active" moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, and which also can be used to quietly assassinate targets.
Desmond is captured by Abstergo and forced to use a machine called the Animus to explore Altaïr ibn-La'Ahad's memories during the time of the Third Crusade. Desmond begins to witness events after Altaïr breaks all three tenets of the Assassin Brotherhood while attempting to stop Robert de Sablé from taking a Piece of Eden. Al Mualim, the Brotherhood's leader, demotes Altaïr to Novice and tasks him with assassinating the nine Knights Templars, including de Sablé, to regain his former status. Altaïr's quest eventually leads him to face de Sablé in the presence of King Richard I of England warning the King of de Sablé's plot to kill him. Altaïr defeats de Sablé, but with his last words, de Sablé reveals that there were ten Templars, the last being Al Mualim, who now holds the Piece of Eden. Altaïr returns to face Al Mualim and struggles to fight through illusions created by the Piece, but eventually kills Al Mualim. When Altaïr recovers the piece, he and those watching the Animus view a holographic map showing where other artifacts are located across the globe. Desmond is pulled from the Animus, and was going to be killed, but his life is spared by Lucy Stillman, an Assassin working as a mole within Abstergo, as she claims they might need to further examine his memories later. He comes to learn that a former test subject had left messages only Desmond can see, foretelling the end of the world in 2012.
The first Assassin's Creed introduced core elements that remained in the rest of the game series. The game creates fictionalized, historical versions of Masyaf (the Brotherhood's location), Jerusalem, Acre and Damascus, and incorporates a number of documented historical figures into the story. Other core elements include the virtualized Animus system, free running, climbing, stealth, parkour, and the initial formulation of the combat system. The game requires the player to complete a number of side quests before they are able to obtain an assassin quest from a local Brotherhood guidemaster in each city, but this side quest prerequisite was abandoned in future games.
Lucy returns and breaks Desmond out of Abstergo, taking him to an Assassin safehouse to work alongside Shaun, a historian, and Rebecca, their technical support. Using an improved version of the Animus, Desmond takes witness to Ezio Auditore da Firenze, a young nobleman from the late 15th Century in Florence, shortly before the execution of Ezio's father and brothers by order of a corrupt official working for the Templars. He, his mother, and sister take to hiding at the Monteriggioni villa owned by his uncle Mario, who helps to train Ezio in the ways of an Assassin. Ezio and Mario discover that Rodrigo Borgia is the figurehead of a number of Templars all who were accomplices in the execution of his family, and with help of allies like Leonardo da Vinci, methodically assassinate the lower-ranked Templars, while learning that Borgia has acquired a Piece of Eden called the Apple. Eventually, Ezio corners Borgia, who hands over the Piece and flees; Ezio is inducted into the ranks of the Brotherhood and believed to be a prophet based on their codex. A decade later, the Brotherhood learns that Borgia has since become Pope Alexander VI, using the Church's influence to strengthen the Templars. Ezio invades Vatican City and confronts Borgia, discovering that the Papal staff is also a Piece of Eden. Defeating Borgia but sparing his life, Ezio uses both the Apple and the Papal staff to reveal a chamber of ancient technology. Inside, he is addressed by a hologram of a humanoid female that calls herself Minerva who speaks directly to Desmond through Ezio. Minerva explains how her society had pre-dated humanity's, but a great disaster nearly wiped them out, and warns that another event is due to occur soon, putting the fate of humanity in Desmond's hands. Upon this discovery, Desmond and his allies find the safehouse has been compromised by Abstergo and flee.
Similar to the first game, Assassin's Creed II takes place in historical recreations of Venice, Florence, Forlì, San Gimignano, and the Tuscan countryside, and incorporates events during that period as part of the story. Missions are divided into main story missions, themselves divided into memory sequences reflecting points in Ezio's life, and side missions which can be accomplished at any time; this approach to mission structure remains consistent in the other games in the series. The Monteriggioni villa provides several functions which can be expanded on by paying money for upgrades of surrounding buildings, or by purchasing artwork, weapons, and armor for the villa; in turn, the villa will generate wealth for the player at a rate influenced by the upgrades and acquisition of these items. Additional quests involve locating secret Assassin seals, and finding hidden marks left by "Subject 16", a former Animus user, that hint at the nature of Minerva's society.
Desmond and his allies retreat to the ruins of the Monteriggioni villa, and Desmond reenters the Animus to continue Ezio's memories, specifically to identify the location of the Apple. After facing Rodrigo Borgia, Ezio returned to Monteriggioni, but the villa is soon attacked by forces under the command of Cesare Borgia, Rodrigo's son. Mario is killed and the Apple is stolen. Ezio vows revenge by helping to free the people of Rome from the Borgia family. As Ezio works covertly to turn the city against the Borgias, he gains followers that want to join his cause, and Ezio trains them in the way of the Assassins. In an attempt to assassinate Cesare and Rodrigo at the Castel Sant'Angelo, Ezio instead witnesses Cesare forcing his father to eat a poisoned apple that Rodrigo had prepared to kill his son. Ezio chases down Cesare and eventually captures him and recovers the Apple. Cesare is taken to prison in Viana, Spain but manages to escape with help of his allies. The Assassins lead the fight against Cesare and the remaining loyal Borgia troops, and eventually Ezio throws Cesare from the castle walls, killing him. With no perceived further threats, Ezio takes to hide the Apple under the Colosseum. In the present, Desmond is able to navigate through the underground chambers beneath the Colosseum to locate the Apple. As he picks it up, Desmond is witness to another hologram figure, calling herself Juno, and who controls Desmond to stab Lucy (because Lucy has defected to the Templars) before he falls into a coma.
Brotherhood shares many of the same features as the previous game though it takes place primarily in Rome. Similar to the villa, the player is able to spend money to buy and upgrade shops and other facilities throughout the city as to increase revenue they can collect from it; however, the player will be required to destroy Borgia towers that control various sections of the city before they can do so. The Brotherhood of Assassins is introduced, by which, after saving citizens from certain events, the player can invite these citizens as Assassins; they can then be dispatched to remote locations across Europe to gain experience and money, or can be called in to help the player directly in a mission. For the first time in the series, the game features online multiplayer. Players play as Abstergo employees, who, through the use of the Animus, take on the genetic memories of Renaissance Templars in various game modes.[6] It was the last game to feature Assassin's Creed creator Patrice Désilets, as the creative director of the series.[7][8]
Within the computerized "core" of the Animus, Subject 16 (Clay Kaczmarek) explains to a comatose Desmond that his mind must achieve full synchronization with Altaïr and Ezio, or he will fall into dementia. Desmond sees Ezio's memories, years after Brotherhood, Ezio researches the Assassins' history and travels to Masyaf to locate Altaïr's library, rumored to hold great power within. The Templars also seek to open this library, but it is locked by five keys, hidden in the Ottoman-held Constantinople. Ezio finds the city in a feud between brothers Selim and Ahmet vying for the Sultanate. Ezio is aided by Sofia Sartor, both fall in love. Eventually, Ahmet reveals himself to be a Templar, and is killed by Ezio, Selim thanks Ezio for protecting him, but banishes him for killing his brother. Ezio uses the keys to witness Altaïr's memories after Al Mualim's death, which show the death of Altaïr's wife and youngest son in the midst of a coup d'etat within the Assassins. Altair self-exiles for twenty-years. Eventually returning to Masyaf to kill the usurper and retake control. Altaïr inscribes his memories in the keys and asks his friend Niccolo Polo to hide them. After, Ezio and Sofia go to Masyaf and open the library to find Altaïr's corpse holding a Piece of Eden. Ezio leaves it and his assassin tools, and tells Desmond, understanding now of his role as a messenger to him. A holographic being calling himself Jupiter explains to Desmond (through Ezio) how his society perished as a result of a massive solar flare apocalypse, and that the key to stop the 2012 solar flare lies in the first civilization's technology commanded by vaults linked to a central vault in New York. Within the Animus, Clay sacrifices himself to allow Desmond to wake up from his coma, his memories complete. Along with Shaun, Rebecca, and his father William, Desmond heads to New York to save humanity.
Originally 'Revelations' was announced as Assassin's Creed: Lost Legacy, and conceptualized as a Nintendo 3DS title focusing on Ezio traveling to Masyaf. However, on July 15, 2011, it was announced as cancelled. The reason behind such "cancellation" was that Ubisoft had decided to expand the idea further, cancel the 3DS development and fully shift all development duties towards PlayStation 3, Xbox 360 and PC to release the game as a full-fledged main installment of the franchise. The original plot remained, and evolved into the plot seen in the final game, which became Assassin's Creed: Revelations.[9] Included were many new systems and additional weapons such as bomb-crafting, allowing the player to create explosive, distraction and tactical bombs, using materials found throughout the world and on Assassin's Guild missions. The hookblade was also introduced, which can be used in free-running (to travel along zip wires and climb more easily) and in combat (to manipulate enemies). Eagle Vision was upgraded into the Eagle Sense, allowing Ezio to not only see where his enemies and targets are but also, where they have been and where they are moving to. As the player progresses through, Ezio can train new recruits to defend "dens" (Assassin HQs) and an upgraded Assassin's missions section called "Mediterranean Defense" in which the player works to strip control of various cities from Templar hands. The multiplayer mode returned in Revelations, with more characters, modes, and maps, and by advancing up through levels of experience, the player learns more about Abstergo's history.
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Desmond and his allies arrive at the Temple entrance in a cave in the New York area on October 31, 2012, and open its door using the Apple Of Eden, discovering a larger chamber of Precursor technology behind it, including another door requiring a key. Desmond suddenly falls into a fugue state, and is put into the Animus. There, he experiences the memories of a half Mohawk, half British man named Ratonhnhaké:ton (/ˈrəduːnˈhəɡeɪduːn/; "Ra-doon-ha-kay-doon"),[10] later dubbed Connor (Achilles calls him this in memory of his dead son), who lived through the American Revolution, as well as Connor's father, Haytham Kenway, who is later revealed as a British agent of the Templars. Kenway had gone to the Colonies in America with a stolen medallion, recruited Templar allies including Charles Lee, and worked to gain the trust of the Mohawk people to get them to show him the location of the Temple, but to his annoyance, the medallion did not open the Temple for him. Connor, as a young boy, witnesses Lee and his troops set fire to his village, killing his mother; years later, he is shown a Piece of Eden, through which Juno speaks to him and instructs him to get training from Master Assassin Achilles Davenport. Achilles takes Connor and teaches him about Assassins and introduces him to Patriots in the Revolution, through which Connor stops several Templar plans to disrupt their efforts including an assassination attempt against George Washington. During these memories, Desmond does recover from the fugue state, and helps his allies to recover power sources to power the Temple scattered about the globe, including one held by Abstergo.
Connor eventually encounters his father, but Kenway offers a cease fire, as he is also after Benjamin Church for usurping his authority. During their investigation, Kenway warns Connor that the Patriots, worried of the allegiance of the various tribes to the British, are seeking to remove Connor's people from their lands. Connor eventually hunts Lee down and kills him, taking the medallion and ending the Templar threat. He is despondent to find his tribe's village abandoned save for the Piece of Eden; through it, Juno tells him to hide the amulet. As December 21 approaches and signs of the solar flare begin to ensue, Desmond and his allies find the buried medallion, and use it at the inner Temple door, behind which is a control sphere. Juno appears and encourages Desmond to touch it, but Minerva appears and warns him to stop it, warning that this will release Juno as an entity that may protect against the solar flare but will be a threat to mankind in the future. Juno counters, explaining that Minerva would rather have most of humanity wiped out, with Desmond safe in the Temple to emerge as a religious figure to lead the survivors but ultimately leading into conflict. Desmond opts to release Juno, believing humanity will have a better chance fighting Juno. As his body is wracked by energy from the control sphere, an aurora surrounds the Earth and protects it from the solar flare. Juno tells the now fallen Desmond that his work is now done, and now it is time for her to do her work.
Assassin's Creed III is structured similarly to the previous games, with missions taking place on an open-world map based on Colonial Boston and New York, and offers a large wilderness area, the Frontier and in the Davenport Homestead, where the player can hunt animals for materials, which then subsequently can be used to construct goods to be traded and sold throughout the colonies. Naval battles were introduced, wherein the player must steer a warship named Aquila in dangerous waters and perform ship-to-ship combat with cannons and mounted guns. In Assassin's Creed III there are a large assortment of mini missions to play and many different outfits to purchase as the player progresses through the game. The modern-day aspects of the story were also significantly expanded, and featured missions taking place in, among other locations, Manhattan, Rome and Brazil.
Samples taken from Desmond Miles' body in the moments after his death have enabled Abstergo Industries to continue to explore his genetic memories using the Animus' newfound cloud computing abilities. The unnamed player character is hired by Abstergo's entertainment division to sift through the memories of Edward Kenway, an eighteenth-century pirate and the grandfather of Connor. Ostensibly, this is to gather material for an Animus-powered interactive feature film, but in reality, Abstergo and the Templars are searching for the Observatory, a Precursor structure that allows the user to see through the eyes of a subject. As Kenway, the player must unravel a conspiracy between high-ranking Templars to manipulate the British, Spanish and French empires into locating the Sage - later identified as Bartholomew Roberts - who is the only man who can lead them to the Observatory.
In the present day, the player is contacted by John, Abstergo Entertainment's information technology manager. John convinces the player that his employer knows more than they are telling, and encourages them to investigate in more detail. He arranges for the player to access the Animus' core, at which point Juno materialises into an incorporeal form. She reveals that although it was necessary to open her temple to avert disaster, the world was not ready for her, and she is unable to affect it or possess the player character as her agents intended. John is unmasked as the reincarnated form of the Sage and attempts to murder the player to cover up the failed attempt at resurrecting Juno, but is killed by Abstergo's security before he can do so. As Roberts, the Sage admits to Kenway that he owes no allegiance to the Assassins or the Templars and instead uses whoever he thinks represents his best chance of achieving his ends.
The plot follows Knight of Templar, Shay Patrick Cormac, and is set during the Seven Years' War across various locations in North America.[11] It is meant to "fill the gaps" of the story between III and Black Flag and has "a crucial link to the Kenway saga", as well as connecting to Unity.[12] Haytham Kenway from III and Adewalé from Black Flag make appearances.[13]
By March 2014, a game titled or code-named "Comet", was revealed to be in development, for release on PlayStation 3 and Xbox 360.[14] By the end of the month, additional reports indicated that "Comet" would be set around 1758 in New York, as well as feature sailing on the Atlantic Ocean. The game would be a direct sequel to Black Flag, and would be the first to feature a Templar as the main protagonist, named Shay. In May 2014, Guillemot stated that Assassin's Creed games would continue releasing on the last generation PlayStation 3 and Xbox 360 "for the foreseeable future", despite the franchise moving to the current generation PlayStation 4 and Xbox One with Assassin's Creed Unity.[15] On August 5, Ubisoft officially announced the game as Assassin's Creed Rogue. It was released in North America on the PlayStation 3 and Xbox 360 on November 11, 2014[11] and in Europe and Australasia on November 13, 2014.[16] It was released on Windows in March 2015.[17]
The story is set in Paris on the eve of the French Revolution and follows Arno Dorian and his fellow assassins.[18]
On March 19, 2014, images leaked for the next game, titled or code-named Unity, showing a new assassin in Paris.[14] On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage.[19] The game features up to four player co-op, a first for the series.[20] It was released in North America on the PlayStation 4, Xbox One and Windows on November 11, 2014 and in Europe and Australasia on November 13, 2014.[16]
The plot is set in Victorian era London and follows twin assassins Jacob and Evie Frye as they navigate the corridors of organized crime, and take back the city from Templar control.
In December 2014, images and information leaked for a new Assassin's Creed game, titled or code-named Victory, which was later confirmed by Ubisoft.[21] In May 2015, Kotaku leaked that Victory had been renamed Syndicate.[22] On May 12, 2015, the game was officially announced by Ubisoft.[23] The PlayStation 4 and the Xbox One version of the game was released on October 23, 2015, while the Microsoft Windows version was released on November 19, 2015.[24]
The story is set in Ptolemaic Egypt and follows a Medjay named Bayek, whose fight to protect his people, leads him to create the Secret Order the Assassins, with the game exploring the origin of their conflict with the Knights of Templar, serving as a prequel to the entire series. The details of the present day story-line remain unrevealed.
In February 2016, Ubisoft announced they would not be releasing a new game in 2016 in order to step "back and [re-examine] the Assassin’s Creed franchise... [and take the] year to evolve the game mechanics and to make sure we’re delivering on the promise of Assassin’s Creed offering unique and memorable gameplay experiences".[25] On the decision, Guillemot said that "Ubisoft started to question the annualized franchise with the release of Assassin's Creed Unity, and the fact that Assassin's Creed Syndicate had "a slower launch than expected". Guillemot added that "by moving away from the annual iterations of the franchise, it will give the Assassin's Creed teams more time to take advantage of new engines and technology".[26] Assassin's Creed IV: Black Flag's director Ashraf Ismail, commented on an interview that he and the team would be interested in doing an Assassin's Creed game in an Ancient Egyptian setting, along with reiterating an earlier statement that a female leading character was not an impossibility for the series.[27] In May 2017, Ubisoft confirmed the development of Assassin's Creed Origins. The game was announced to be set in the Ptolemaic Egypt in June 2017. The game was released worldwide on October 27, 2017 for PlayStation 4, Xbox One and Windows.[28]
The Ezio Collection, developed by Virtuos and Ubisoft Montreal, features remastered versions of Assassin's Creed 2, Assassin's Creed: Brotherhood, and Assassin's Creed: Revelations' single-player modes, using the Anvil engine, for the PlayStation 4 and Xbox One (the multiplayer being excluded from the package). The games feature improved graphics, lighting, effects and textures, and also includes all previously released downloadable content for the single-player. In addition, the bundle features the short films Assassin's Creed: Embers and Assassin's Creed: Lineage. The collection was released on November 15, 2016 to mixed reviews,[29][30] being criticized for its minimal graphical enhancements, the dated gameplay, and the capped 30 frames per second.[31][32]
The Americas Collection, developed by Ubisoft Montreal, features Assassin's Creed III, Assassin's Creed Liberation HD, and Assassin's Creed Black Flag', for the PlayStation 3 and Xbox 360. The collection was released on October 28, 2014.
The story follows a Louisiana Creole woman, named Aveline.[33] Aveline is the daughter of a French merchant father and an African mother. She is recruited into the Assassin Order by a former slave and fights against slavery as well as the Templars.
An original Assassin's Creed title for the PlayStation Vita was announced to be in development during Gamescom 2011, and would feature a new story with new characters. On June 4, 2012 at E3, Liberation was officially announced.[34] Aveline uses a variety of new weapons in combat, including a machete and a blowpipe for ranged attacks. On September 10, 2013, it was announced that the game would be re-released as Assassin's Creed: Liberation HD for PlayStation 3, Xbox 360 and Microsoft Windows via the PlayStation Network, Xbox Live Arcade and Steam, respectively, in January 2014.[35]
Assassin's Creed Chronicles is an episodic 2.5D action game for Microsoft Windows, PlayStation 4, PlayStation Vita and Xbox One. The first episode is available with the purchase of Assassin's Creed Unity's DLC season pass and features Shao Jun in 16th century China.[36] The second entry, India, was released on January 12, 2016 on the same platforms, and the last entry, Russia, was released on February 9, 2016.[37]
Altaïr Ibn-La'Ahad is sent on a mission from the Order of Assassins to retrieve a Chalice from the grasps of both the Crusaders and the Saracens. Altaïr quests to find three different magic keys then travels to Jerusalem to face the head of the Knights Templar, Basilisk. Upon arriving, he learns that the Chalice is not an object, but a woman named Adha who reveals that Altaïr has been deceived by an assassin named Harash, who is now a double-agent for the Templars. After killing both Harash and Basilisk, Altaïr attempts to save a kidnapped Adha from captivity but is too late. The game ends with a captured Adha sailing away and Altaïr left in the holy land.
Altaïr has traveled to Cyprus from the Holy Land in order to assassinate the last remnants of the Templars. Here Altaïr again meets Maria and they travel together to kill the remaining Templars and learn more about the "Apple of Eden" and the mysterious Templar Archive where more of the artifacts are believed to be hidden. Altaïr manages to kill the new Templar Grand Master, Armand Bouchart, and his followers, but the Archive's contents are discovered to have already been taken from Cyprus.
After losing the Apple of Eden to Girolamo Savonarola, Ezio is told to meet Antonio, his fellow Assassin. When doing so, Ezio finds Antonio with another man named Luis Santangel, who asks Ezio to rescue his friend Christoffa Corombo from a presumed Templar trap set up by Rodrigo Borgia. Ezio rescues Christoffa from this trap, and is informed that Assassins in Spain are captured and executed by Tomas Torquemada. Ezio, who feels that it is his duty to rescue the Assassins, sets out for Spain to fight back against the Spanish Inquisition. Along the way, Ezio finds out that Torquemada was ordered to commit these actions by Rodrigo Borgia, who leads Torquemada to believe that God desired it so. Ezio also finds out that his close allies, Luis Santangel and Raphael Sanchez, are in fact Assassins themselves. When finally confronting Torquemada, Ezio chooses not to kill him thinking that Torquemada is merely misled by Borgia and not a Templar himself. Ezio then returns to Italy to continue his search for the Apple of Eden.
Assassin's Creed: Recollection is a real-time board game developed for iOS. The game delivers a new experience to the Assassin's Creed world in which fans and new players alike go head-to-head in real-time political battles with characters and locations from the franchise. Players can also unlock a collection of artwork, spanning the series. The game features over 280 Memories, reconnecting with characters from Assassin's Creed II and Assassin's Creed: Brotherhood. The single-player Story Mode has 10+ hours of gameplay, with 20 missions taking place from Barcelona to Constantinople and 10 challenge missions. In Versus Mode, players can challenge their friends and people from around the world, pitting their strategies and abilities against one another. The game supports Game Center, allowing players to track achievements, challenge friends, and play against the world over. Go behinds the scenes with the Art Gallery, a collection of artwork spanning the entire franchise (Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III) showcasing the high level of quality in character design as well as the attention to detail in the locations. Through the Store, players have the option to Buy Packs for the in-game currency, Animus Credits (Animus Credits may also be purchased through an In-App Purchase), or to Buy/Sell Memories from/to other players in the Market. The short film Assassin's Creed: Embers is also featured within the game.[38]
Assassin's Creed: Multiplayer Rearmed is a multiplayer video game designed for iOS. It is the only Assassin's Creed Multiplayer driven by an in-game economy. The aim is to assassinate the assigned target and avoid being killed by your own hunter. The player can purchase additional items, characters and abilities as well as compete with friends and foes from around the globe in a 4 player realtime online multiplayer mode. Players can connect via Game Center using either WI-FI or 3G. It is also possible to play against someone in the immediate area via Bluetooth. Available map locations include Jerusalem, San Donato, Venice and Alhambra.[39]
Assassin's Creed: Pirates is a mobile game, that was released on iOS and Android devices on December 5, 2013.[40] Developed by Ubisoft Paris,[41] the game follows Captain Alonzo Batilla, who is neither Assassin nor Templar, as he commands a ship and crew, while crossing paths with the Assassins and Templars. Gameplay focuses on real-time battles between ships. The title is in 3D and features both wind and weather that will affect how players proceed.[42]
Assassin's Creed Memories is a mobile game that was released on iOS devices on August 20, 2014. Developed along with PlayNext and Gree, the game combines card collection and battling, target chasing, and strategy elements, along with the option of competitive multiplayer. Additional multiplayer options include allowing players to join a guild and then engage in 20 vs 20 guild combat scenarios. Memories features different historical eras, including the Third Crusade, the golden age of piracy, feudal Japan and the Mongolian Empire.[43]
Assassin's Creed Identity is a game for iOS devices that was released worldwide on 25 February 2016. It is a 3D third-person role-playing game. It had a soft-launch in Australia and New Zealand in 2014.[44]
Assassin's Creed: Project Legacy was a single-player browser-based role-playing game Facebook application, designed as a promotion, and tie-in for Assassin's Creed: Brotherhood. The game is mostly text-based, but includes graphics and sound as well as some video.
Players are test subjects for Abstergo Industries who relive the lives of other test subjects' Assassin ancestors; instead of using the Animus, players use the Data Dump Scanner (DDS).
The first mission pack is titled "Italian Wars", and is divided into four chapters. Chapter one focuses on Bartolomeo d'Alviano during the Battle of Agnadello. The second chapter focuses on Francesco Vecellio on a mission to kill Niccolò di Pitigliano (cousin of Bartolomeo d'Alviano). The third focuses on Mario Auditore and the protection of Monteriggioni. The fourth and final chapter focuses on Perotto Calderon, an undercover assassin who watches over Lucrezia Borgia, with whom he falls in love.
The second mission pack, entitled "Rome", was released November 16, 2010. The first chapter takes place between 1497 and 1503, and deals with the ex-courtesan, Fiora Cavazza. It deals with Fiora's involvement in recruiting an army for the Borgia, and her subsequent betrayal. The second takes place in 1503, and involves Giovanni Borgia, fleeing his family and eventually joining the assassins. Chapter three involves Francesco Vecellio, and his training to be an assassin under Ezio Auditore. Chapter four again focuses on Giovanni Borgia, now an Assassin and joining Hernán Cortés on his journey to Tenochtitlan to acquire a "Piece of Eden", one of the Crystal Skulls. Giovanni brought it to Bombastus for study, resulting in the discovery of the formula for the Philosopher's stone.
The third mission pack, entitled "Holidays", and its first Chapter called Ghosts of Christmas Past were released on December 21, 2010 with further missions to be released in 2011.[needs update] The first chapter takes place at various times and places in history: during the World War I Christmas Truce, the Beagle 2 truth, the return of Charles II back to England, and the time of the Shroud of Turin.
A fourth story pack, "The Divine Science Story Pack" was announced, but never released. Additionally, an updated user interface (referred to as the 'DDS 2.0') was announced, but not released. The DDS 2.0 would have offered an easier method of selecting mission packs and equipment.
The game was later shut down and put on an indefinite hold.
Assassin's Creed: Utopia is a cancelled mobile game which was planned to be available on Android and iOS devices.[45][46] The game's story would have led into Assassin's Creed III, though there would have been no links in terms of gameplay.[47]
Utopia would have taken place in the 17th century, at the very beginning of the colonization of North America. Gameplay would have spanned 150 years of history, to help players "discover how the Assassins influenced history and helped shape the nation's original thirteen colonies".[48] The gameplay involved building a colonial city, and was planned to have more of a "social slant" than any of the earlier games.[citation needed] The Assassins of each colony would have taken on their enemies in "limited time epic battles", and players would have been able to pit their strength against friends in asynchronous 3D brawls.[48]
Asked about the future of the series in 2009, Sébastien Puel from Ubisoft said that "we could do 35 of these [Assassin's Creed games]",[49] while Laurent Detoc from Ubisoft later said "we hope to reach Assassin's Creed 10".[50]
In November 2011, a Ubisoft survey was sent out, asking participants which locations and time periods they would like to see in the "next Assassin's Creed games". These settings were Medieval China, Victorian England, Ancient Egypt, the Portuguese and/or Spanish Invasion of the Americas, the American Revolution, the Russian Revolution, Feudal Japan, and Ancient Rome.[51] Alex Hutchinson, creative director of Assassin's Creed III, suggested the most requested Assassin's Creed settings, World War II, Feudal Japan and Ancient Egypt, are "the three worst settings for an Assassin's Creed game".[52] However, Hutchinson stated both he and Corey May were open to the idea of a future entry set during the time of the British Raj,[53] which now consists of the modern states of India, Pakistan, Bangladesh, and Myanmar. Victorian England, the American Revolution, Medieval China, Parts of the British Raj, the Russian Revolution, and Ancient Egypt were subsequently used for Assassin's Creed Syndicate, Assassin's Creed III, Assassin's Creed Chronicles, and Assassin's Creed Origins, respectively, with World War I appearing as a section of Syndicate, and World War II as an easter egg in Syndicate.
In June 2013, Ubisoft CEO Yves Guillemot stated on the development cycle of the games, saying, "We are making sure the teams who are creating the different iterations have enough time—two years, three years, so that they can take risk and they can change the concept enough so that it can be appealing and fresh."[54] The following August, Assassin's Creed IV: Black Flag's director Ashraf Ismail, said that the ending of the franchise had been written, saying "We have an idea of where the end is, what the end is. But of course Yves [Guillemot] announced we are a yearly title, we ship one game a year. So depending on the setting, depending on what fans want, we've given ourselves room to fit more in this arc. But there is an end."[55]
Ubisoft expanded the Assassin's Creed franchise to other media, including films, comic books and novels.
In November 2016, it was announced that Ubisoft and Netflix started talks regarding how to develop an Assassin's Creed series.[56] In July 2017, Adi Shankar revealed he would be creating the series, which would be in the anime format. The series, which will feature an original story from Shankar, will share the same universe as the other media of the franchise.[57]
A live-action film, Assassin's Creed, set in the same universe as the video games and other media,[58] was released on December 21, 2016 to negative reviews.[59][60] Development for the film began in October 2011, when Sony Pictures entered final negotiations with Ubisoft Motion Pictures to make the film.[61] In July 2012, Michael Fassbender was announced to star in the film, as well as co-produce the film.[62] His role was revealed in August 2015 as Callum Lynch, whose ancestor Aguilar, is an assassin from 15th century Spain.[63] In October 2012, Ubisoft revealed the film would no longer be produced by Sony Pictures, instead co-produced with New Regency and distributed by 20th Century Fox.[64] In January 2013, Michael Lesslie was hired to write the film,[65] with Scott Frank, Adam Cooper and Bill Collage performing rewrites to the script.[66][67] By the end of April 2014, Justin Kurzel was in talks to direct.[68] Principal photography began on August 31, 2015,[63][69][70]and ended on January 15, 2016.[71] Released on 21st December 2016, the film was poorly received by critics though performed adequately at the box office.
Assassin's Creed: Lineage is a 36-minute film serving as a prequel to Assassin's Creed II. The film, released in three parts on YouTube, promoted the game and is the first attempt for Ubisoft to make its first step in the film industry. It is about the story of Giovanni Auditore, Ezio's father, who investigates the mysterious assassination of Duke of Milan Galeazzo Maria Sforza and first learns about Rodrigo Borgia's conspiracy.
Ascendance is an animated short by UbiWorkshop and Ubisoft Montreal, which bridges the gap between Assassin's Creed II and Assassin's Creed: Brotherhood. It tells the backstory of Cesare Borgia's rise to power. The animated short was released on November 16, 2010. The short story takes place in the middle of the events of Brotherhood as Ezio Auditore sits and gathers information about Cesare Borgia, from a hooded man who is later revealed to be Leonardo da Vinci. It is available for purchase on Xbox Live, PlayStation Store and iTunes Store.[72]
Embers is an animated short film created by UbiWorkshop. The film is included as a bonus in Signature and collector's editions of Assassin's Creed: Revelations. UbiWorkShop released a teaser trailer on July 21, 2011, which was featured at Comic-Con 2011. The Embers trailer shows an older Ezio with his family. He fears someone is trying to get him.[73][74] The developers described Embers at the 2011 Comic Con, at the Assassins Creed panel as a final epilogue to Ezio's story, and although can be watched anytime, should be watched after the completion of Assassin's Creed: Revelations story, to fully understand and complete the tale of Ezio Auditore da Firenze.[75]
The short film follows an elderly Ezio, living a peaceful life in the Tuscan countryside with his wife Sofia and his children Flavia and Marcello and writing his memoirs. One day a stranger appears, a Chinese female Assassin called Shao Jun, who came to Ezio in order to seek knowledge of his life as an Assassin. Although Ezio prefers that Jun not stay, due to his desire to leave his days as an Assassin behind, Sofia allows her to stay for the night. The next day, Ezio catches Jun reading his memoirs and bids her to leave, but relents after she asks him about what it means to be an Assassin. While on a trip to Firenze, Ezio then recounts his story of how his father and brothers were executed in the town square, forcing him to become an Assassin, and how such a life is defined by the pain it brings and causes. As they leave, the two are attacked by a stranger, who appears to be of Asian origin as well. After killing him, Jun reveals that she was a former concubine, now on the run from servants of the Chinese Zhengde Emperor, and explains how her former master rescued her from his influence. After returning to his home, Ezio tells Sofia and his children to leave, knowing that others would come. He then teaches Jun the key to liberating her people from the Emperor's influence. Later that night, Ezio's villa is attacked by more of Shao Jun's enemies, and after a fight, he successfully eliminates them all. The next morning, Ezio hands Shao Jun a small box and tells her it may come to use one day, but only if "you lose your way". He then sends her away as two riders appear at the villa. Sometime afterward Ezio journeys to Firenze with his wife Sofia and their daughter Flavia, despite suffering from heart problems. While resting on a bench and after having a short conversation with a young man with a scar on his face, similar to the sort of man he used to be, he exhales and dies in view of his family. The film then ends as a final letter from Ezio to Sofia is read, saying that of all the things that kept him going throughout life, love for the world around him was the strongest of them all.
In the limited edition of Assassin's Creed, an 8-page graphic novel was included, that showed two side-stories of Altaïr Ibn-La'Ahad and Desmond Miles. The story serves as a prelude to the first Assassin's Creed game and is narrated simultaneously by both characters. In it, the novel covers Desmond's escape from Abstergo in the year 2012 and also one of Altaïr's assassination missions in the year 1191. The start of the novel involves the introduction of the two characters with Altaïr calling himself a hunter, while Desmond is a prisoner. Although initially they describe themselves otherwise, by the end of the novel they both re-introduce themselves as assassins.
Assassin's Creed Volume 1: Desmond is a French-language graphic novel written by Eric Corbeyran and drawn by Djilalli Defaux. It has been released in France, Canada, Belgium, Poland and Italy. The comic book was published on November 13, 2009, a few days before Assassin's Creed II was released.[76] The story is a retelling of events from Assassin's Creed and the beginning of Assassin's Creed II, mostly from Desmond's modern perspective; for example it is revealed that Lucy helped the Templars to kidnap Desmond. It also features Subject 16 (referred to as Michael) and a Roman assassin named Aquilus. However, events in the comic book are different from what happens in the game. It is said that Subject 16 is alive but trapped in the animus, a virtual reality simulator used to relive memories of ancient relatives, but there's no mention of Shaun or Rebecca.[77]
Assassin's Creed Volume 2: Aquilus is a French-language graphic novel written by Eric Corbeyran and drawn by Djilalli Defaux. The story opens with a young Desmond recalling his conversation with his father. He wakes up and has a conversation with Lucy. After meeting Rebecca, Shaun and other assassins, they get into a truck and drive to Monteriggioni.
In the meantime, Desmond relives memories of Aquilus through the animus after his apparent death in the first volume. The Roman assassin is rescued by his cousin, Accipiter, and is tasked with a quest to save Lugdunum. He meets with his father and discovers an artifact of the first civilization: an ankh which can temporarily revive the dead. The mysterious object is then stolen by a Templar senator, Vultur, who kills Aquilus' father.
The modern day story continues as Assassins fight Abstergo agents when they're ambushed on the road. Later, it is revealed that there's a traitor among in the Assassins' truck, and Desmond deals with the situation. The group finally arrives in Monteriggioni and at the end, it's hinted that the ankh artifact might be hidden within the town's walls.
Jonathan Hawk was sent by a suited executive and a lab technician to relive Accipiter's memories. He was sent to 259 CE, when Accipiter's Alamans were crossng the Rodanus into Genava and Aube to face the Roman forces at Oppidum. The battle raged bloodily and long, but Accipiter's forces were eventually victorious. Accipiter was met by the Iberian Assassin Cuervo after the battle, the latter coming to congratulate the Alamans on their victory and to discuss the future.
Assassin's Creed, Volume 4: Hawk is the fourth volume of the French graphic novels. It is centered on the story of Jonathan Hawk and his Egyptian ancestor Numa Al'Khamsin, a member of the Assassins in the 14th century. It was released on November 16, 2012.
Assassin's Creed, Volume 5: El Cakr is the fifth volume of the French graphic novels. It is centered on the story of Jonathan Hawk and his Egyptian ancestor Numa Al'Khamsin, also known as "El Cakr". It was released on October 31, 2013.
Assassin's Creed, Volume 6: Leila is the sixth volume of the French graphic novels. It is centered on the story of Jonathan Hawk and his Egyptian ancestor Numa Al'Khamsin, also known as "El Cakr". It is the last of the Egyptian storyline. It was released on October 31, 2014.
In July 2010, Ubisoft announced a three-part comic book mini-series set in the world of Assassin's Creed as a part of their UbiWorkshop initiative.[78] Ubisoft has hired illustrators Cameron Stewart and Karl Kerschl, both winners of multiple comic book awards.[79] The first issue of the series was released on November 10, 2010, the second part on December 1, 2010. It was published by WildStorm.[80] The comic takes place between 1888 and 1908 in Russia and 1998 set in the United States. It follows Nikolai Orelov and his descendant Daniel Cross, a recovering alcoholic experiencing the bleeding effect in a therapist's office.
The Chain is a sequel comic to The Fall that completes Nikolai Orelov's story as well as focusing on his descendant, Daniel Cross. The comic will also provide some light on the events of Assassin's Creed III. It was released in mid-2012.[81]
Brahman is set in 19th century India, and introduced the Assassin Arbaaz Mir. It was written by Brendan Fletcher with art by Cameron Stewart and Karl Kerschl. It was released in late-2013 in North America.[82]
Oscillating between contemporary San Diego and the Salem witch trials, "Assassin's Creed" follows Charlotte de la Cruz, an over-educated conspiracy theorist, who soon comes under attack from Templars after learning she is the descendent of Assassins.[83] The series is published by Titan Comics, and is written by Kill Shakespeare's Anthony Del Col and Conor McCreery, illustrated by Neil Edwards, and coloured by Ivan Nunes.[84]
"Assassin's Creed: Awakening" was an adaptation of Assassin's Creed IV: Black Flag in 2013.[85]
Assassin's Creed: Renaissance is a novel based on the Assassin's Creed series written by Oliver Bowden and published by Penguin Books. It is a novelised version of the game Assassin's Creed II; however, rather than spanning a vast period of time, it is set only in the 15th century with no mention of the series' present-day events.
Assassin's Creed: Brotherhood is a continuation of the Assassin's Creed series written by Oliver Bowden and published by Penguin Books. It is a novelized version of the game Assassin's Creed: Brotherhood just like its previous book. It does not contain any of the game's present-day events including Desmond, only a reference to a "phantom" by Ezio. Unlike the events of the game which start in 1499, this version of the story starts in 1503.
Assassin's Creed: The Secret Crusade is the third Assassin's Creed book by Oliver Bowden and published by Penguin Books. The story is told by Niccolò Polo, father of Marco Polo, and is about the life of Altaïr Ibn-La'Ahad. It was released on June 20, 2011.[86]
Assassin's Creed: Revelations is the fourth novel in the continuation of the Assassin's Creed series written by Oliver Bowden and published by Penguin Books. The novel release date is November 24, 2011 for the United Kingdom and November 29, 2011 for the North America. Like the previous novels of Renaissance and Brotherhood, it is a novelised version of the game Assassin's Creed: Revelations. Additionally like the prior novels, it does not contain any of the game's present-day events including Desmond. Like the game, Ezio Auditore must leave his life behind in search of answers, in search of the truth. In Assassin's Creed: Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a journey of discovery and revelation. It is a perilous path—one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilise the region.[87]
Assassin's Creed: Forsaken is a continuation of the Assassin's Creed series written by Oliver Bowden. It covers the life of Haytham Kenway during his years before and during the events of Assassin's Creed III.
Assassin's Creed: Black Flag is a continuation of the Assassin's Creed series written by Oliver Bowden. The novel chronicles the events of the game with the same name. It was released on November 7, 2013.
Assassin's Creed: Unity is a continuation of the Assassin's Creed series written by Oliver Bowden. The novel focuses on the events of the game from Elise's perspective, and then Arno's perspective after Elise's death at the hands of Templar Grand Master François-Thomas Germain, who was later killed by Arno. It was released on November 20, 2014.
Assassin's Creed Underworld unveils the story of Master Assassin Henry Green/Jayadeep Mir, the son of Indian Master Assassin Arbaaz Mir and his wife Pyara Kaur (the two debuted in Assassin's Creed: Brahman), six years before the events depicted in Assassin's Creed: Syndicate.
UbiWorkshop released an encyclopedia of the Assassin's Creed series in 2011. Initially intended as an art book, the project gathered so much material that the company decided to expand it into an encyclopedia. It features works of artists, such as Craig Mullins, Tavis Coburn, 123Klan, Gabz and James NG. Artists were given creative freedom, as they were able to create a unique Assassin from the period of their choosing. The art book contains a "carte blanche" section, which is going to contain fan-submitted artwork.[88][89]
In November 2012, to coincide with the release of Assassin's Creed III, UbiWorkshop released a second edition of the encyclopedia. This Edition contained an additional 120 pages of content, covering both Assassin's Creed III and Assassin's Creed: The Chain, as well as revised content based on feedback.[90]
The Third Edition of the Assassin's Creed Encyclopedia is an updated hardcover edition incorporating information of characters and events from Assassin's Creed IV: Black Flag and Assassin's Creed: Brahman along with new artwork and concept art. It was released worldwide on November 11, 2013 and includes 390 pages of new content and a revised version of the second edition, which is also available to purchase from UbiWorkshop.[91]
Game | Metacritic |
---|---|
Assassin's Creed | (PC) 79[92] (PS3) 81[93] (X360) 81[94] |
Altaïr's Chronicles | (NDS) 58[95] |
Bloodlines | (PSP) 63[96] |
II | (PC) 86[97] (PS3) 91[98] (X360) 90[99] |
II: Discovery | (NDS) 69[100] |
Brotherhood | (PC) 88[101] (PS3) 90[102] (X360) 89[103] |
Revelations | (PC) 80[104] (PS3) 80[105] (X360) 80[106] |
III | (PC) 80[107] (PS3) 85[108] (WIIU) 85[109] (X360) 84[110] |
III: Liberation | (PC) 66[111] (PS3) 64[112] (Vita) 70[113] (X360) 62[114] |
IV: Black Flag | (PC) 84[115] (PS3) 88[116] (PS4) 83[117] (WIIU) 86[118] (X360) 86[119] |
Rogue | (PC) 74[120] (PS3) 72[121] (X360) 72[122] |
Identity | (iOS) 69[123] |
Unity | (PC) 70[124] (PS4) 70[125] (XONE) 72[126] |
Chronicles: China | (PC) 67[127] (PS4) 69[128] (XONE) 67[129] |
Syndicate | (PC) 74[130] (PS4) 76[131] (XONE) 78[132] |
Chronicles: India | (PS4) 63[133] (XONE) 64[134] |
Chronicles: Russia | (PS4) 60[135] (XONE) 62[136] |
Origins | (PC) 86[137] (PS4) 82[138] (XONE) 85[139] |
The Assassin's Creed series have received mainly positive reviews from critics, many of whom have called Assassin's Creed "...the standout series on [the seventh generation] of consoles".[140] As of September 2016, the series has sold over 100 million copies, becoming Ubisoft's best selling franchise and one of the highest selling video game franchises of all time.[141]
In the 2009 Wii game Academy of Champions: Soccer, Altaïr appears as a playable character along with other Ubisoft characters.[142] In the 2012 game Soulcalibur V, Ezio appears as a playable fighter and is featured on the box art.[143]
Sackboy, the player character from LittleBigPlanet and its sequel, can be costumed as Ezio.[144] In Prince of Persia: The Forgotten Sands there is an unlockable outfit through Uplay.[145] In Prince of Persia (2008), Altaïr's costume can be unlocked with a code obtained by pre-ordering the game.[citation needed] Final Fantasy XIII-2 has a costume of Ezio from Assassin's Creed: Revelations as an optional costume option as downloadable content.[146] In PC/Mac versions of Team Fortress 2, two promotional items were introduced in 2011 months before Assassin's Creed: Revelations' release. These were both for the class Spy, the first item being the iconic hidden blade, the second a hood based on the one Ezio wore in Revelations.[citation needed]
In Metal Gear Solid 4: Guns of the Patriots, the outfit of Altaïr is available as an unlockable, though, originally, it was only an April Fools joke by Hideo Kojima.[citation needed] In Metal Gear Solid: Peace Walker, the player can jump into a bale of hay from a rooftop (which also includes the "Eagle" sound effect used in the Assassins' Creed games) and use it to attract and subdue enemies. The Assassin order is also referenced by a character.[147]
Olivier Garneau, who appears in Assassin's Creed IV: Black Flag as the CEO of Abstergo Entertainment, appears in the Ubisoft game Watch Dogs as the subject of a side mission that sees him kidnapped. It is implied after saving Garneau that he was hunted by the Assassin Brotherhood. Additionally, two characters in the game are seen playing Assassin's Creed II. Ubisoft has described those appearances as small Easter eggs, and hasn't confirmed nor denied than a shared continuity between both franchises.[148]
In downloadable contents, Ubisoft collaborated with Square Enix to held a limited-time Assassin's Creed themed festival event crossover into the Final Fantasy XV on consoles under the title Assassin's Festival[149], starting August 31st, 2017 until January 31st, 2018. The DLC featuring gameplay elements from the Assassin’s Creed game series, new additional quests, mini-games, and exclusive items from Assassin's Creed series.
In the 2011 Indian film Velayudham, the superhero costume worn by the protagonist is visibly based on Altaïr's in Assassin's Creed.[150][151]