OVERVIEW:
This file handles everything related to hirelings. In here you set what hirelings that is avaible to hire, what items they are able to use, their stats and what skills they are using.
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RELATED .TXT FILES:
This file is using:
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COLUMN DESCRIPTIONS :
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Hireling |
Description of hireling type, this column has no function, it only serves as a comment field to make it easier.
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SubType |
Description of hireling sub-type, this column has no function, it only serves as a comment field to make it easier.
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Version |
Classic = 0, Expansion = 100
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Id |
ID number to segregate the hirelings and threshold lvls.
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Class |
reference to column 'hcIdx' in monstats.txt for monster class.
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Act |
Act where merc can be hired.
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Difficulty |
Normal = 1, NM = 2, Hell = 3
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Level |
rmlvl of the hireling (what level is required to 'upgrade' skills/stats)
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Seller |
reference to column 'hcIdx' in monstats.txt for NPC.
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NameFirst, NameLast |
Range from which the game looks to get random names for the hirelings.
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Gold |
Cost of hireling, compounded by mlvl
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Exp/Lvl |
Factor used in the calculation of Exp required between mlvls. Smaller numbers = Less exp required to lvl up = Faster lvling
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HP |
Life at Base Lvl.
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HP/Lvl |
Amount of additional Life given at Lvl up.
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Defence |
DR (Defence Rating) at Base Lvl.
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Def/Lvl |
Amount of additional DR given at Lvl up.
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Str |
Strength at Base Lvl.
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Str/Lvl |
Amount (in 8ths) of additional Strength given at Lvl up.
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Dex |
Dexterity at Base Lvl.
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Dex/Lvl |
Amount (in 8ths) of additional Dexterity given at Lvl up.
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AR |
Attack Rating at Base Lvl.
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AR/Lvl |
Amount of additional AR given at Lvl up.
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Share |
Used to co-relate between threshold lvls between Normal, NM, Hell Hirelings.
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Dmg-Min, Dmg-Max |
Range of Damage dealt at Base lvl.
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Dmg-Lvl |
Amount (in 8ths) of additional Damage given at Lvl up.
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Resist |
All Resistance at Base Lvl.
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Resist/Lvl |
Amount (in 8ths) of additional All Resist given at lvl up.
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WType1, WType2 |
Can't be changed, is the itemtype of the items that can be carried in weapon slots.
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HireDesc |
A reference for .tbl files.
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Default Chance |
The Chance that Hireling will use weapon and normal attack instead skill.
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Skill (1-6) |
Reference to Skill column in skills.txt.
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Mode (1-6) |
The Mode to use for the skill: Generally- 1 -> Auras 4 -> Attack 5 -> Attack (use for Barbs, works the same way as Mode=4) 7 -> Cast 14-> Seq (use for Jab)
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Chance (1-6) |
The Chance that hireling will use Skill at Base Lvl: It is calculated by probability: Using the example for Normal Fire Rogue, 1st Threshold, Default Chance = 75, Inner Sight = 10, Fire Arrow = 25 So by probability (Chance/TotChance *100%): Default (Attack) = 75/110 *100% = 68.18% Inner Sight = 10/110 *100% = 9.09% Fire Arrow = 25/110 *100% = 22.73% To move along to the 2nd Threshold: Default Chance = 75, Inner Sight = 10, Fire Arrow = 69 So: Default (Attack) = 48.70%, Inner Sight = 6.49%, Fire Arrow = 44.81% So you can see, when you go from one threshold to the next, the values may change depending on your Chance set. Ideally you should push your intended favourite higher so it will occur more often.
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ChancePerLevel (1-6) |
Amount of additional Chance given at lvl up, used to improve the chances of certain skills as during leveling .
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Level (1-6) |
The sLvl of the Skill at Base lvl.
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LvlPerLvl (1-6) |
Factor in improving slvl at lvl up (0=no increment).
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Head, Torso, Weapon, Shield |
References to the anims for monster parts. |