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마이너 업데이트 부분은 번역하다가 중간에 끊겼습니다. 읽을 땐 몰랐는데 번역하다보니 생각보다 길더군요[..] 시간 나는 대로 추가 번역할....수 있을까요?[..] 일단 눈에 띄는 것부터라도 계속 번역해볼게요.
잘못된 부분이나수정사항있으면 말씀해주세요~
MAJOR:
주요 업데이트
- Muslim Decadence System
무슬림 불순분자 시스템
(데카당스를 임의로 불순분자라고 번역합니다. 영지를 못 받은 자식, 형제들의 불만이 커지면서 왕국이 어지러워지는 거니까요)
- Muslim Polygamy
무슬림 일부다처제
- Added new provinces, titles and history for Mali, Songhay and Ghana
새로운 지방 추가, 말리, 송하이와 가나를 위한 타이틀과 역사
- Added the province of Aprutium (split off from Spoleto)
아프룬티움 지방 추가(스폴레토에서 분리)
- Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia
새롭게 생성 가능한 제국들, 러시아, 브리타니아, 스페인, 프랑시아, 스칸디나비아, 페르시아 그리고 아라비아.
- Strong and Weak Claim System
강한 클레임과 약한 클레임 시스템
- Overhaul of game text for Muslims
무슬림을 위한 게임 텍스트 점검
- Added plots to claim titles
타이틀 클레임을 위한 음모(plots) 추가
- Split up the former Kingdom of Khazaria into many de jure kingdoms
카자리아 왕국을 여러 명목상 왕국(de jure kingdoms)으로 나눴음
- Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia
루스 왕국을 루스왕국과 루데니아(Ruthnia)로 나눴음.
- Added the duchies of Susa and Latium
수사와 사티움 공작지 추가
- Revised murder plots completely. No decisions, just events.
암살 음모를 완전히 재구성했음. 선택은 없고 이벤트만 있음.
(이제 암살 음모를 실행하면 뭔가 선택할 수 있는 게 아니라, 그에 따른 이벤트만 나온다는 의미인 것 같네요. 근데 뭘 선택할 수 있었죠?)
- Commander traits added
사령관 특성 추가
- Heavily revised combat tactics
전술시스템 대폭 수정
- Loads of new events
새로운 이벤트 추가
MINOR:
그 외의 업데이트
- AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom
해당 왕국에 명목 상 영토 문제로 이해관계가 있다면, AI는 좀 더 크루세이드와 지하드에 강한 열의를 보임
- AI: Much more eager to join Crusades/Jihads if in the same realm as the religious head
종교적 수장과 같은 국가(realm)에 있다면, AI는 좀 더 크루세이드와 지하드에 강한 열의를 보임
(흠, 제가 알기로 국가(realm)의 범위는 같은 왕/황제 산하의 모든 영지인데, 그렇다면 이건 카톨릭보단 무슬림을
위한 거 같네요. 칼리프는 동시에 교황인 동시에 황제니까 자기 렐름을 가질 수 있지만, 카톨릭 교황은 아니지 않나요?)
- AI: More stubborn about fighting decadence revolters
AI는 불순분자 반란군과 싸울 때 더 완고한 경향을 보임
(쉽게 화평하지 않는다는 의미 같네요)
- AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness' value for that religion
AI의 십자군 타겟설정 수정됨 - 더 이상 종교적으로 '신성함' 가치가 0인 왕국들을 타겟으로 삼지 않음
- AI: Non-Muslims will not accept marriages for female relatives with Muslims, unless they are vassals
AI는 비무슬림들은 무슬림쪽 외가와의 결혼을 받아들이지 않음 - 그들이 봉신이 아니라면.
- AI: Now prefers giving baronies/counties to courtiers with static dynasties rather than creating random characters
AI는 남작령/백작령을 줄 때 무작위로 생성된 케릭터 보다는 기존의 가문에 속해있는 있는 궁정신하들을 더 선호함.
- AI: Vassals of vassals can now correctly revolt to depose their liege
봉신의 봉신이 자신의 영주(군왕)을 갈아치우려 반란을 일으키는 것이 이제 올바르게 작동함.
(그동안 봉신의 봉신이 반란을 못 했던가요?)
- AI: DoW now factors in the strength of enemies of enemies
이제 선전포고(declaration of war)는 적의 적의 힘의 요소에 포함됨.
(....뭔 소리야?)
- AI: Willing to join another rebelling vassal's war for the crown only if they'd like them better as _liege_
이제 봉신들은 반란이 일어났을 때 반란 주모자를 자신의 군주보다 좋아할 때만 반란에 참여함.
(...그럼 그동안은 그런 거 없이 냅다 끼어든 거군요)
- AI: Vassals should no longer start wars (except for revolts) if the whole realm is under attack from outside
이제 봉신들은 국가가 외세로부터 공격받을 때 더 이상 사적으로 새 전쟁을 일으킬 수가 없다(반란을 제외하고)
- AI: Caliphs will now be more aggressive with calling Jihads
이제 칼리프는 더 공격적으로 지하드를 일으킨다.
- Army AI: Will now assault when appropriate
AI는 이제 상황이 적절하다면 공성을 시작한다.
- Army AI: Fixed a problem where you could trick AI armies into ping-ponging while it was trying to gather its forces
플레이어가 군대를 모으려고 여기저기 나타나면서(ping-ponging) AI를 속이는 문제를 수정하였다.
(어떻게 수정했다는 걸까요? 작은 숫자의 군대는 무시하고 원래 공성이나 공격을 지속하는 방식인가?)
- Army AI: Fixed some issues where it would not count attached units properly
합류한 유닛들의 수가 올바르게 표시되지 않는 문제 수정
- Army AI: Better at moving across land without marching together with other armies, causing unnecessary attrition
이제 AI 군대들은 전투외 손실(attrition)이 일어날 정도로 몰려다니지 않게 더 잘 움직인다.
- Army AI: Improved attrition check in targetting calculations
AI가 목표지를 계산할 때의 전투외 손실 체크가 향상되었다.
- Army AI: Fixed an issue where it would merge armies to huge sizes by not considering attached forces
군대가 합류할 때 연합군(attached forces)이 되는 게 아니라 병합되는 문제가 수정되었다.
- Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended
목표 지역이 매우 잘 방어되고 있을 때 그렇지 않은 2차 지역이 목표로 선정되는 문제가 수정되었다.
(음? 이게 어떤 상황인 건지 아시는 분?)
- No longer possible to call lieges to war against their own vassals
더이상 자신의 봉신에 대한 전쟁에 자신의 군주를 동맹으로 부를 수 없다.
(...공작이 반란 백작을 잡으려 왕의 군대를 부르는 게 가능했었군요? 아니, 가능해도 나쁘지 않을 것 같은데.)
- Fixed a bug with the succession message not being shown for the ones who inherit titles
상속자에게 상속 메시지가 뜨지 않는 버그 수정
- Fixed an issue with the de jure law vote message not going away when trying to approve it
승인하려 할 때 법 투표 메세지가 사라지지 않는 버그 수정
- Slightly increased merc reinforcement rates
용병의 보충율을 살짝 증가
- Fixed a memory leak with timed opinion modifiers that time out naturally
자동으로 끝나는 일시적 우호도 수정치와 관련된 메모리 누수 수정
- Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy
- Fixed a bug with the depose liege CB sometimes making the new ruler independent (bug in the effect 'abdicate_to_most_liked_by').
- Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars
- Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter
- Fixed a potential infinite loop in war name generation
- Fixed a bug with the Feudal Elective law being tolerated for Republics
- If the loser in a war is imprisoned, he is now automatically released on peace
전쟁의 패자가 투옥되었다면, 패자는 평화가 이루어지는 즉시 자동으로 풀려남
(모든 전쟁 포로가 포함되는 건지, 아니면 전쟁의 주체만 해당하는 건지는 모르겠네요)
- Fixed a bug with created characters sometimes getting duplicate education traits
- People who avoid imprisonment will now always flee to another realm
투옥을 회피한 이들은 언제나 다른 국가로 도망감.
- Added a whole bunch of cleaned up title coats of arms
- Muslim coats of arms should now use better colors
- No longer allowed to grant titles to prisoners
이제 더 이상 죄수에게 타이틀을 줄 수 없음
- You can now correctly press the de jure claims of vassals of vassals
이제 봉신의 봉신의 클레임 압박이 올바르게 작동
- Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm
- When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released
전투에서 승리시, 사로잡혔던 모든 신하가 풀려남.(!!!)
- Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child'
우호도 수정치에 "내 아이를 투옥"과 "내 아이 처형"이 포함됨.
(저 새끼가 내 새끼를 죽였어!)
- No longer allowed to ask to join outsider wars against your liege
더 이상 플레이어의 군주에게 전쟁을 선포하도록 외부 세력에게 요청할 수 없다.
- Fixed a bug with the depose liege CB in republics and bishoprics
- Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers
- Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war
- Fixed a bug with the hostility icons for loyal vassals in separate wars with rebelling vassals
- If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed
- Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke action was pending
- Blocked excomm wars against revolters
- Fixed some issues with succession not being recalculated after certain event effects
- Peace Offers now make it clear whether it's a demand for surrender, white peace or surrender
- Cleaned up all CB tooltips
- The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia
- Added "Scarred" trait
- Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even when not de facto vassals
- Toned down base attribute gain of children from guardians
- Optimized the CPU heaviest events
- Fixed a nasty old crash bug with the defection of the Victual Brothers
- Fixed a hostility bug with allies helping to defend against a revolter
- Fixed an issue with Gavelkind inheritance in baronies, where the youngest child would inherit first
- Fixed an issue with the random seed in delayed events
- Fixed a bug allowing you to usurp titles from your own vassals
- Fixed an issue with vassals of vassals gaining independence when you pressed their claims
- The titular kingdoms of Naples and Trinacria are no longer creatable in-game
더 이상 이름뿐인 왕국인 나볼리와 트리나크리아(?) 는 게임 중에 만들 수 없다.
- The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks
- Merc navies will now disband when not getting paid
- Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king
- No longer possible to grant duchies to barons
더 이상 남작에게 공작위를 줄 수 없다.
- The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title
- The events where the Mongols receive reinforcements no longer trigger if the titles are held by non-Tengri or non-Mongol rulers
몽고의 타이틀 소유자가 텡그리를 유지하지 않거나 몽고인 지도자(아마 몽고 문화겠죠?)가 아니면 더 이상 지원군 이벤트가 작동하지 않는다.
- Fixed an issue with attached units and siege outcomes
- Fixed a bug with Revokation plot wars against vassals who lose the title to someone else
- Fixed a bug where a vassal in revolt against his liege would sometimes have the war end inconclusively when the liege got a new liege
- Fixed an issue where children would change guardian if they became landed
- AI spouses of lower rank than you will now always accept education requests
- In feudal elective titular realms, _all_ vassals of the appropriate tier are now electors
- The death of a spouse no longer makes characters lose their jobs
더 이상 케릭터는 아내의 죽음에 직업을 잃지 않는다.
(엉엉 마누라가 죽었는데 장군 자리가 무슨 소용이야! ...였던 건가?)
- Characters who end up leading the troops of their enemies should now automatically return home
- The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses
- If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation)
- There is no longer a cooldown for calling allies to war who _accepted_ a previous call
- Primogeniture: more heirs should now be listed
- Gavelkind: fixed a glitch with grandchildren
- Removed impassable terrain between Kartli and Albania
- Fixed unit position in the Irish Sea
- Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard
- Heretics and infidels are now barred from inheriting anything that the religious head holds
- The portraits for undiscovered murderers should now be hidden in the event window
- Mercs and Holy Order commanders should no longer be shown in the quick marriage window
- Now always allowed to attach your units to your lieges' units
- Added an event where a ruler converts to the native culture
- Adjusted and improved the events where provinces change culture
- Reactivated the lifting FoW for allies in wars
- Doubled regular assassination costs
- The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around
- There is now a slight chance of a random education outcome
- Fixed some issues with war invalidation for banishment of landed characters
- Can no longer banish mercs, holy order heads, or religious heads
- Attached units that are not in the same province as the master unit are no longer hostile to the master unit's enemies
- The spouse will now get a message on divorce
- Fixed some historical issues with Chios and Lesbos
- The liege should now get pressed claims on _all_ titles of characters who declare independence
- If an ally could legally call you into a war, you should always be able to ask to join as well
- Battle Death should now show the unit owner rather than the unit commander
- Vassals of lieges who are fighting their liege will no longer revolt
- Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc
- Added automatic county conversion events for Muslims (35500 and 35501)
- Pathfinding now prefers friendly territory to enemy territory
- Vassal vs Liege wars should now end with a _mutual_ truce
FOR MODDERS:
- Exported inbreeding trait gain factors to defines
- Exported most relevant files under common to their own folders, so they can be broken up into multiple files
- Added 'immortal' flag to traits; stops aging, character will not die of age or poor health
- Added 'pilgrimage' flag to traits; the character is away and needs a regent, but can still be a guardian, etc
- Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc
- Added 'pass_effect' to decisions and laws, which is not run by automatic functions (useful for setting opinion modifiers when passing laws.)
- Added event target 'fromfrom'
- Added trigger 'in_revolt'
- Added 'divine_blood' flag to dynasties, which allows full consanguine marriages and tells the AI to prefer keepin' it in the family
- Added 'founder_named_dynasties' to cultures
- Can now script marriage consanguinity rules in religions
- Added a 'potential' trigger to Job Actions
- Added 'dismiss_trigger' to job titles
- Added a 'potential' trigger to traits
- Added trigger 'num_of_realm_counties'
- Added effect 'vassalize_or_take_under_title'
- Added trigger 'death_reason'
- Added event target 'killer'
- Added event effect 'objective_succeeds'
- The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc.
- Added history command 'conquest_culture'
- Added trigger 'plot_power_contribution'
- Added trigger 'random'
- Added trigger 'any_potential_tribal_county'
- Added effect 'any_potential_tribal_county'
- Added effect 'random_potential_tribal_county'
- Added 'new' target in effects ( character = new ) for newly created characters
- Added death reason 'death_hashshashin'
- Added effect 'make_primary_spouse'
- Added trigger 'has_strong_claim'
- Added trigger 'has_weak_claim'
- Added effect 'add_weak_claim'
- Added effect 'add_weak_pressed_claim'
- Added trigger 'has_regent'
- Added trigger 'is_contested'
- Added event effect 'any_spouse'
- Added event effect 'random_spouse'
- Added trigger 'any_spouse'
- Added trigger 'is_main_spouse'
- Added a 'distance' trigger
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첫댓글 어쩐지 그동안 너도나도 반란질...
AI: DoW now factors in the strength of enemies of enemies
이제 선전포고(declaration of war)는 적의 적의 힘의 요소에 포함됨. -> 적의 적이 강하면, 우리편에 붙어줄테니 선전포고를 걸 가능성이 높아짐.
- Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended
목표 지역이 매우 잘 방어되고 있을 때 그렇지 않은 2차 지역이 목표로 선정되는 문제가 수정되었다. -> 이전엔 특정 영지에 수비군이 몰려있으면, 승산이 없는 경우 부대를 모아서 다른 지역을 공격하러 갔는데, 몰려있는 수비군을 다시 분산하면 다른 지역 가다가 돌아오고... 다시 합쳐지면..다시
암살음모 선택은 그 디시젼 말하는건가요??
플롯파워에 따라 디시젼 여러개중 하나 고를 수 있었거든요.. 그거 말하는건가?;;