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버그 수정
군사 부대의 경로 찾는 알고리즘 개선
동맹을 소환하지 않았음에도 외교전에서 중립을 지킨 국가와 동맹이 파기되는 버그 수정
평화조약 제안 툴팁이 올바르게 표시되지 않는 버그 수정
건물이 자신의 생산성을 과소평가하여 고용하지 않는 버그 수정
'속국 만들기' 외교진의 이름을 '피보호국 만들기'로 수정
본토 공방 모디파이어가 본토에서 진행되는 전투에만 적용되도록 수정
원주민 봉기가 일어나도 식민지가 제거되지 않음
통일 외교전이 휴전을 무시하는 버그 수정
캐나다 연합 시 비편입 주로 합병되는 버그 수정
케차/남 안데스 속국들의 합병 금지(페루-볼리비아)
올덴부르크를 오나스뷔르크로 개칭
파나마를 편입하지 않아도 파나마 회사를 설립할 수 있음
이탈리아 통일이 더이상 교황령이 존재할 것을 요구하지 않음
토리노 조약이 체결되면 이탈리아 통일 외교적 전략을 가진 국가들이 사부아 정복을 시도하지 않을 것
프랑스 정통파는 루이-필리프를 죽음에서 부활시킬 수 없음
브라질 민주루트를 타면 페드로가 대통령이 됨
주 교환 외교 행동을 할 때 특약을 사용하면 더이상 핑크색 :)이 나타나지 않음
퀴닌이 없어도 심각한 말라리아가 있는 본토 주를 개척할 수 있음
카잔의 종교를 수니로 고침
'에콰도르 문화' 맞춤법 수정(영어)
Fixed a bug when combat unit modifiers from characters weren't applied in battle
Improves checks to determine if a military formation can travel to a given location
Armies that find themselves unable to path will preferentially be repositioned to their home headquarters rather than to their country's capital headquarters, if the former are available
Military Formations should now more reliably pursue their wargoals and designated strategic objectives
Fixed an issue that could lead to armies hanging around in non-owned territory
Fixed intercontinental front merging. This fix stops e.g. French formations in Denmark winning a decisive battle deciding to go Kenya simply because there's also a Danish front there, rather than deploying to a different front that got opened in Denmark
Fixed a crash caused by an issue that would allow the proposal of a peace deal in which a country would both be annexed and receive land as part of conflicting war goals
Fixed an out of sync related to how the game would load travel node definitions from game files
Fixed an occupation lifting issue whereupon provinces belonging to a subject whose overlord was being annexed would still be considered occupied by what would become their new overlord after the war ended
Added missing information that demobilized armies in a Naval Invasion will mobilize automatically
Fixed tooltip showing NULL_OBJ text for Increase/Reduce Autonomy diplomatic plays
Fixed an order of operations issue that would try to find a new front to deploy a formation to, before the front was created. This fix stops e.g. French formations in Denmark winning a decisive battle deciding that "this was a nice battle boys, let's go home", rather than deploying to a different front that got opened in Denmark.
Fixed an issue where Alliances/Defensive Pacts could auto-break during diplomatic plays if the ally remained neutral, even though Call Ally wasn't usedMap mode locking now works as expected
Fix OS-dependent out-of-sync caused by AI stationing formations in different headquarters on different operating systems
Fixed a bug where temporary friendly occupation of states would add war exhaustion to the occupied ally
Fix a bug where buildings would sometimes inaccurately calculate their productivity after hiring to be much lower than it would actually be, resulting in buildings not hiring even when they definitely should
Fixed an issue where truces would not block Unification plays
Fixed a bug where proposed peace deals could become invalid due to countries capitulating. Peace deal war goals are now revalidated when countries leave the war, and will be set as non-active if any war goals end up being invalidated and removed.
Fixed an issue where the tooltip for propose peace deal would not display the reason an invalid peace deal cannot be proposed
Fixed a bug that prevented advancing formations from borrowing units from friendly formations on the front
It is now impossible to disband units or formations while a revolution or secession movement is brewing in your country, just like you cannot downsize buildings under those conditions
Fixed military unit type icons missing in their tooltips.
Removed the redundant demobilized status from Fleet unit's tooltips
Removed conscripts info on Fleets in the Military panel - Navy tab
Fixed an out of sync error caused by military formation movement
Fixed a crash caused by combat unit modifier calculations
Fixed a crash caused by occupation graphics
Fixed an issue where save game items would show the wrong flag if the player had a high number of saves
Fixed some issues with un-tooltippable modifiers in certain event options
Fixed a bug where the Spanish Flu could spread to a non-existing state
Fixed a crash which could occur during right-click on law buttons while the game is unpaused
Fixed a crash which was caused by conscripts trying to be created in a dead state
Fixed a bug that would cause formations to enter a confused state by using a formation that has other formations traveling to merge into it as part of a naval invasion. Thusly confused formations would then lead to other issues such as not being able to merge or properly reach headquarters
Fixed an issue that would prevent stationing armies in headquarters of countries that are allied or on the same side in a diplomatic play
Growing colonies are no longer removed temporarily during native uprisings or truces, but are simply put on hold instead
Positive Job Satisfaction no longer blocks pops from getting hired into government or subsidized positions
Booming Industries now gives correct modifier to Explosives Factory and not Chemical Plants
There should no longer be any cases of political parties failing to form upon enacting Single-Party State
Resolved faulty script which made Fascist, Integralist, and Bonapartist ideologies not show up properly for certain interest groups
The Republican Proposal for Brazil now properly sets Pedro as the ruler of the country.
Fixed an issue with the "Promote European Migration" interaction that would select a state not eligible for a mass migration leading to it getting immediately canceled
Fixed a crash related to trade routes
Fixed a bug where the special monuments building types where showing up in the outliner
Fixed a bug where civilian ships were missing from the map
Fixed a bug where subjects of customs union juniors would get erroneously capitulated when the customs union senior capitulated in a war
Fixed a bug where the 'Universal Pop Political Strength' modifier from Anarchy wasn't being multiplied by the number of individuals, resulting it in doing very little at all
Fixed some issues with how the future price of local goods was being estimated from ongoing constructions and unstaffed buildings
Fixed an issue where goods substitution of Transportation need was excessively skewed in favor of automobiles, resulting in Pops going crazy for cars over trains even when car prices were maxed out
It is now possible to grant leadership to agitators of any religion under State Atheism, so long as they are not Theocrats, Integralists or Traditionalists
Home Offense/Defense modifiers applied to countries, states, or characters are now correctly applied to units fighting in home territory
Trade States diplomatic action requests that uses Obligations are no longer delivered with a pink smiley face instead of an icon
Decision to remove opium ban after winning the opium war now removes correct modifier
Slaves are now affected by Dangerous Working Conditions
Grao Para and Oranje should no longer start with Illegitimate Governments
Fixed issue with last Hegemon objective not appearing
Disabled the Traditionalist ideology for France, as it is supplanted by Legitimist
Unifying Carolina no longer grants claims on all Dixie states
Carolina no longer appears as a possible unification for Texas
Russia no longer clones all of their commanders on startup
Resolved issue where Isabel would become President after Pedro's death
Leader ideologies may now trigger Path to Liberalism properly
Divided Monarchists can no longer revive Louis-Filippe from the dead
Kazan now has the Sunni state religion
Prevented the re-animation of Louis-Philippe in the case of finishing Divided Monarchists after he dies
The Sepoy Mutiny can no longer attempt to take a nonexistent state
Fixed a bug where mass migrations could get into an invalid state if the origin country got annexed
Fixed an issue where interest group modifiers would not affect some legitimacy calculations
Fixed bug where sometimes supply routes don't show up in the Sea Region panel.
Fixed a bug where the transfer All and Half buttons in the military formation transfer screen did not transfer commanders
Fixed issue where upgrade all in group button would not correct identify and upgrade unraised conscripts
Fixed some instances of the outliner scrolling its lists up or down when not intended
Fixed a bug that allowed AI countries to sway themselves in diplomatic plays
Fixed a bug where transfering units to an empty formation would result in an incorrect warning that you were about to disband a formation
Fixed a bug where the transfer formation confirmation tooltip would show inaccurate information about unit transfers when transferring units from the right-hand to the left-hand side formation or in both directions at once
Fixed a bug where Legitimacy effects from Ruler Character Traits were not being correctly applied
Colonization of Homelands with Severe Malaria is no longer blocked by not having researched Quinine
Tooltips for truces now references both countries involved in the truce, not just one of them
Tooltip for Strategic Objective will now show the theater name even when the state is not controlled by its owner
Journal Entries, events, and skill traits that relied on Production Method usage among a Commander's units now instead reference Combat Unit ratios in the Commander's formations (which fixes a bug with e.g. War in the Mud Journal Entry)
"Piratini not Piratiny" is no longer a DLC locked Achievement
Corn laws with Isolation is now possible to trigger and now requires Free Trade to complete
Renamed Oldenburg to Osnabrück
Subjects will now get a notification when their Overlord is imposing a law on them
Panama Company no longer requires the State to be Incorporated
Poor Visibility Battle condition now targets Unit Defense instead of Army Defense
Fixed issue with Wolfpack Commander Order needing Destroyers instead of Submarines
Replaced Puppet with Protectorate in Make Protectorate popup
Fixed formations not being visually positioned at HQs when created
The "Undeserved Blame" event will no longer spawn with a blank culture
Added a failsafe event for cases where the ruling party in a single-party state becomes insurrectionary
Loyalists no longer benefit the communist movement in "The Spectre Haunting the World" Journal Entry
Italian unification no longer requires Papal States to exist
Canadian colonies now transfer their claims to one another when merged by decision
The Metropolitan Railway now selects the correct state
If the Treaty of Turin is signed, Italian unifiers will no longer seek to seize Savoy
Fixed an issue where buildings would not validate their production methods correctly
Fixed a bug where armies with only conscripts could not be raised
Fixed a bug where dependents of dead and wounded soldiers did not move around the state looking for subsistence correctly
Fixed a bug when combat unit modifiers from characters weren't applied in battle
Impose law can now only be done on subservient subjects
Fixed a bug where Decentralized nations could end up with Secessions
Fixed a bug where some vassal-related tooltips could show a bunch of errors next to the name of the overlord
Fix out-of-synch caused by AI iterating an unordered set of fronts
Fixed one instance of a bug that would allow exceeding the formation commander limit by merging formations in a specific way
"The Great Locomotive Chase" will stop firing decades after the end of the American Civil War, even though it's fun to steal trains even in peacetime.
One can no longer sway personal union subjects
Paratini's Struggle for Independence Journal Entry now states that you need to enforce wargoals on Brazil to get the Event
Skyscraper tooltip no longer shows that it is affected by Economy of Scale
Missing loc string for Non-participant notification tooltip for Peace Signed
Fixed formations being visually stuck after a successful naval invasion
Fixed formations being stuck at null fronts or HQs
Fixed battle dioramas not showing ground entity
The "Thieves and Liars" event will no longer spawn with blank localization.
The Red Scare will no longer continue firing events targeting a nation that no longer exists.
Quechua and South Andean subjects are prevented from being annexed.
Isolationist countries will no longer get Steel and Paper import events.
William Shubrick is now an admiral.
Confederating Canada now incorporates states properly.
Event expedition_events.120 is no longer orphaned.
Completing the Great Famine journal entry now clears modifiers as intended.
Only either the struggling or starving define modifiers to migration will apply now, instead of both applying if the SoL is starving
Fixed potential issues with precision while applying the population factor for migration
Fixed a bug and made improvements to how disbanded empty armies with only commanders redistribute those commanders
Fixed a crash where units were sent to invalid formations
Fixed a bug where breaking a custom union pacts could create a transfer subject wargoal
Fixed a bug in event description of wedding.3
Fixed a bug where state selection widget in Trade States would show up for both sides even if only one side had states to trade
Fixed Highlighting for Fix Unproductive Building tutorial
Kuril Islands are all connected with adjacencies
Removed unneeded text in Protectorate Concept
Added missing throughput modifier for Vineyards building
Fixed flickering bug with mobilization and conscription Vfx
Added a timeout to the "Renowned Playwright" modifier
Domingo Sarmiento is now properly marked as born in 1811
Historical interest group leaders should not spawn for interest groups that have chosen different ideologies.
Switched the event options in the Hippopotamus event
Fixed an issue with dynamic country names that would crash the game in non-graphics mode
Fixed a typo on the description for Electrical Generation tech
Removed `USE_TRAVEL_NETWORK` and `FORMATION_TRAVEL_SPEED` defines. The latter didn't do anything if the former was active (which is the default), and disabling the former would most likely cause unsavory results as it was meant as a debugging facility
Buttons in the Exploiting the Amazon JE have clearer tooltips
Fixed spelling of Ecuadorian culture
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안녕하세요 역자입니다. 혁명나면 악명만 날리고 전쟁 초기화되는거랑 원주민봉기에 갇혀서 외교전 못거는것, 말도 없이 동맹이 깨지는 것 등은 게임 처음 나왔을때부터 게임 플레이 자체를 어렵게 하던 것들인데 이제야 고쳐지는게 믿기지가 않습니다. 저같으면 이런 부분을 먼저 고치고 그 다음에 다른 컨텐츠를 만들 것 같은데 답답합니다.
첫댓글 드디어 원주민 반란도중에 외교전이 되는구나
바뀌는게 상당히 많아서 패치 후 어떨지 기대되네요
와 혁명파 상대로 드디어ㅋㅋ