DarthMod: Shogun II v2.7 The popular mod series for the PC game "Total War: Shogun 2" The DarthMod series of mods continues to improve the AI and gameplay of Total War games. As always, the mod’s main scope is to destroy the “weak” arcade factors and replace them with realistic features. Witness now Total War: Shogun 2 as you have ever wanted.
Main features:
In short you can call the mod “DMS” from now on. It focuses on gameplay improvements without changing too much the overall vanilla "flavour". Generally it tries to correct the "No Likes" of my review which you can read at this Link.
The speed, accelerations and physics of the units are taken to realistic levels so not only the battles feel more realistic but now you must plan your tactics more carefully because the units do not rush like "Fast Forward Benny Hill" to cover your mistakes.
Various changes to morale and battle mechanics create more lasting battles which are not only an enjoyable experience, due to the fantastic combat animations but also they are very challenging, because the AI benefits from carefully made modding techniques.
Projectiles are not homing to the targets but more realistically spread and can miss. Their lethality and accuracy are not as high as in vanilla in a few words.
Increased unit sizes for epic battles, if the user wants them.
Removed all the insane cheats for the CAI, which provided a "fake" challenge and kept a moderate handicap system that reflects better the actual difficulty level.
Diplomacy and campaign AI have been improved significantly to cover the gap of the reduced handicaps. For example the AI invades with large armies consisted of more samurai than archers (vanilla problem), uses ships better, allies are more trustworthy, realm divide effect is reduced so that the clans do not berserk against you, and so on.
Autocalculation of battles works better.
Fortifications have more garrison troops, so now the major AI clans can survive and become very powerful opponents, like the Oda clan.
The economy system is slightly improved to encourage the recruitment of larger armies for both the AI and human player.
Upgrade points for characters are increased from 2 to 3 for a better and quicker character creation.
Several annoying things, for the majority of players, are removed like the projectile trails (laser trails) and the Horo (Balloon). The removal of laser trails in combination with the reduced speeds brings a significant FPS increase.
Increased army and navy control radius in the campaign map for a more strategic positioning system. An army cannot so easily pass by another army and has to fight it, or several small armies can trap other armies.
Better naval battles because now ships turn and accelerate not like motorships but like wooden vessels full of soldiers and also there are many other factors affecting the naval battles including the more realistic projectiles.
Ships have much more movement points that makes AI to launch powerful naval invasions.
Clans have more diversity for their special units, so the AI makes the right choice and builds characteristic armies, for example the Takeda raise powerful cavalry, the Date a lot of No-Dachi, Shimazu their deadly Katana, etc.
Changelog:
Version 2.7
All Ashigaru bows archer units have lower charge value, not higher than 2. All Yari Ashigaru gained charge 3 instead of 1. This not only changes their battle value but the CAI recruitment (as I have set it) because now the AI should not prefer bow ashigaru so much instead of yari ashigaru.
Yari ashigaru have more tight formations by default.
Yari ashigaru in Ashigaru Boost mode have 1 more deployed rank so as not to stretch too much because of their increased size.
Unit formation "untidyness" increased for more realistic visuals and more chaotic melees.
Ikko Ikki incite revolt cost halved, so to make it more worthy.
Rebellions will be slightly more favoured to happen in a province because of new policing costs and caps.
Bow ronin unit values finally "Darthed" and balanced for the mod. Thanks a lot to Jaccez for the feedback.
Changes in the DMS launcher:
Unit Variety mod fixed to be compatible with Horo Removal mod and to show correctly the recruitment unit card of Loansword ashigaru. The JFC Unit card is loaded together with unit variety mod and the only side effect is that some ashigaru units have vanilla unit cards.
Elvasat Mod updated.
Version 2.65
Turning rate of infantry increased and base density lowered to 1 for all. This creates penetration and chaotic melees to the maximum level possible. The base density column is the next to the left of Anti-Cavalry bonus column in unit_stats_land db file.
Battle Auto calculation is improved so that missiles have a more important role: affects castle storming which now has much more casualty cost and battles vs archers. Special balance has been made so missile troops do not have overpowered results in auto calc battles.
Traits gained much sooner. (Affects more the idle generals which cannot get bonuses unless they fight battles... wrongly balanced by CA).
Ashikaga will do much more balanced army recruiting.
Each infantry type will have a distinct melee penetration effect ability creating for example situations were katana break yari ashigaru formation and start to butcher them easily.
Some fine tuning in CAI recruitment choices.
Experience bonuses per building updated in many cases.
Date can build No-Dachi from 1st tier Swordsman Building (to give them the edge they required).
DMS Launcher changes:
Some script fixes which in rare occasions would cause Multiplayer incompatibility between DarthMod and even Vanilla players.
Realm divide option reversed (On enables the mod, off disables it).
Elvasat mod updated.
Added a new Boost option: Income Boost which is ideal for players who want to play very large battles and are not very good in economics.
Added new Multiplayer options. The MP Light Settings are the old Default Settings. The MP Heavy Settings are recommended by me for a very good battle experience. All players must use one of these settings to organise Multiplayer matches with DarthMod.
Added at last the famous Unit Variety mod of The Hedge Knight. More info about this mod you will find here: V.3.05 PATCH -Unit Variety Mod + Light Edition. The unit retexture mod and unit card mods are disabled automatically for the player so that the Unit Variety Mod plays without problems.
Version 2.6
An urgent update which generally improves CAI and should correct some CAI recruitment choices.
Version 2.55
More cinematic havoc, melee penetrations and destructive charges in battles.
Yari Ashigaru Shield Wall braking prematurely fixed.
Cannons made more powerful.
Naval battles improved (turning rates optimized a lot).
Trade ships crew lowered (possibly the increased crew made them overpowered in autocalc).
AI clans not so unfriendly against the human player and between them.
Certain AI clans have been set so that they are more aggressive or defensive, to use funds more military wise or balanced with result Mori, Date, Tokugawa, Uesugi, Shimazu to have more survival possibilities and Takeda to build more balanced armies.
Hojo should be more aggressive and build more quality armies.
Oda should build more ashigaru.
Some new diplomacy settings lower the possibility of illogical break of treaties of the AI.
Fatigue affects more the troop abilities during battle.
AI should send more trade ships to trade nodes.
War negative diplomacy effects will diminish more rapidly and will have a minimum of -60 instead of -80 so that AI will not insist so much for war after many turns of continuous hostilities.
Realm divide will come sooner not only because of annexed territories but because of prestige effects (thanks to zowrath for sharing the relevant information in his thread here http://www.twcenter.net/forums/showthread.php?t=438173).
Back stabbing penalty minimized (maybe this fixed the hard coded dishonouring treaties penalties that is applied).
Ships will have much more collision strength, especially the heavy ships, so now the ships with large size can curve their paths through enemy ship formations and provoke havoc, as they should do.
Sengoku Bune turning rates improved so that they are now much more useful light and medium ship hunters.
DMS Launcher changes: Oda-Tokugawa Alliance mod of Gallus Domesticus (updated). Elvasat's mod(updated).
The DMS Launcher
The DMS Launcher allows you to customize your experience with DarthMod by enabling or disabling gameplay features or to add more graphics and sounds modifications made by some of the best modders of the community. All that with a click of a button.
Look at the current interface:
Spoiler Alert, click show to read:
I am very eager to know how you find DarthMod if you enable the dreaded vanilla AI handicaps option from the launcher... can you beat this now? TO INSTALL AND USE *MAKE SURE YOU LOGIN AS ADMIN TO YOUR SYSTEM AND NOT AS A GUEST*.
For modders who create submods based on DarthMod: Shogun II or for players who want to combine DarthMod: Shogun II with other mods I give for their convenience the PACK file below: DMS 2,7 PACK & EXTRA SETTINGS.zip It includes installation instructions.
Also, please go to Moddb.com and leave your comments there.
Choose any download host not only MegaUpload. If you cannot understand this, then you are incompetent!
Basic Installation Instructions
Installation instructions: *MAKE SURE YOU LOGIN AS ADMIN TO YOUR SYSTEM AND NOT AS A GUEST* Run the exe and follow the simple installer guidance. If you browse to a wrong installation directory you will be prompted with a warning message advising you what to do to fix the problem. The mod does not affect your official game installation and you can use it whenever you want by enabling or disabling it. Read below.
How to play : Just launch the game by the official game shortcut or use the Launcher shortcut for more options. To use the launcher: -First Open the Steam Client -Then press the PLAY button *Warning* If you decide to disable the mod or play it with normal size, do not forget to go to the graphics settings of the game and change the unit size to something else (normal, ultra etc.) or else it will remain 2x more.
Troubleshooting: *I REPEAT...MAKE SURE YOU LOGIN AS ADMIN TO YOUR SYSTEM AND NOT AS A GUEST* if you anticipate CTD at start up: -uninstall DMS -Verify game integrity with Steam -install DMS -restart your PC
If the problem persists, enable your options, close the launcher and run the game by using the official game shortcut and not the PLAY button of the launcher. Also, try to disable your antivirus, especially if you have AVAST, before installing or starting the game and tell me if it has difference.