해당 모드는 편법으로 마이너 가문을 해제했기 때문에 안개 버그가 있습니다. 안개 버그는 캠페인 레이더 지도 바로 밑에 보면 장군 선택 란이 있는데 이 장군을 움직여주면 안개가 걷힙니다.
한글패치 사용자는 세키가하라 캠페인 모드에서 바뀐 텍스트가 적용되지 않습니다. 전 따로 작업할 맘이 없기 때문에 이 모드를 쓰실 분들이 작업하셔야 할 듯...
"The Sekigahara Campaign" is an total conversion mod that ultimately seeks to introduce a new time period - the late sengoku jidai - to Shogun 2. This mod has the biggest intended scope the Shogun 2 modding scene has seen to date, and even our first preview rivals the biggest Shogun 2 modifications! There is still lots of work to be done, but with our first preview players get to see what the final Sekigahara Campaign will look like.
The V0.6 preview linked below does not constitute a finished product or a beta. It was not intended to be a finished product. It was meant to showcase what modding work I have executed over the past month. In addition, with the intent to recreate an entire campaign, a completed version will not come too quickly. As much as I don't mind too much about bug reports, do take it for what it is: a preview, with which you should just enjoy!
Fair warning: the current version may not work well with saves created whilst using v0.55; it uses an outdated startpos.esf amongst many other outdated features. Use v0.55 with older saves with that in mind. Remember to remove v0.55 from Shogun 2's data directory before using v0.6!
V0.6 Updates:
-Crippled Katana Ashigaru spam
-Fixed the indestructible buildings bug
-Siege battles are more balanced
-Autoresolve is more appropriate
-Added custom daimyo portraits for the Date, Honda and Sanada clans
-Replaced the Ashigaru Gashira unit cards to be more consistent with game artwork
-Fixed Teppo Ashigaru uniforms and unit cards for the Ii and Tokugawa
-Wako units are more visually distinct
-Bow units are now slightly more powerful
-Added Kungfuserge's Kojiro and Musashi; both are found in the Grand Kenjutsu Dojo, but you will need to be the Ukita to recruit Musashi and Higo-no-Kato for Kojiro.
-Significantly increased building costs
-Better distribution of units to each military chain
-Heraldry of the Historical Battle of Sekigahara has been fixed and changed
-The map at the top-right of the screen uses appropriate colours to represent the territory/territories a specific clan controls
There are also many other less notable changes in v0.6.
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Updates between v0.5 and v0.55 (to enhance the playing pleasure of the preview):
-A detailed rebalancing of the units, doing well to remove the decisive paper-scissors-rock setup.
-Buildings now have appropriate turn/koku costs.
-All major clans use their yari ashigaru variants and matchlock ashigaru as their core starting armies (some also use more elite units).
-A range of fixes for the Toyotomi monk and his skill tree.
-Fixed the Mogami perceiving the Date as an enemy rather than an ally
-Katakura Kojuro is a Date general, classed as his brother
-New general type: teppo taisho; in the campaign, Masamune and Kojuro have this taisho as their unit base.
-Fixed Omi's -2 food supply issue, upgraded the farm to a "consolidated millet field" and the castle to a 2-tier.
-Fixes from the two mini-patches merged in the main pack.
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The current v0.5 preview shows off the work put into the campaign to date (8th/9th of January, 2012):
-46 new (or in some cases revised) clans, three new rebel types and a new take on the Wako Pirates.
-a new set of playable factions, chosen with the factors of character popularity and a desire to have as few of the old playable clans as possible. (examples can be found below.)
-an overhaul of the campaign map, providing stunningly diverse and hyperbolic textures (examples can be found below.)
-a political alignment system: this introduces a new layer in campaign tactics as each province has their own preferred clan.
-new building chains: vanilla-influenced building chains have been rebuilt from scratch alongside brand new building concepts.
-a re-visioning of vanilla units, a custom unit pack and visual unit variety!
...and much, much more!
Black text denotes start of building chain, colored text denotes a building direction choice must be made, Green text denotes an additional building direction choice must be made
a multiplier applies to many of the monetary values, pushing up the costs on hard and very hard difficulties and down on easy and normal difficulties.
Economic Buildings (Required Art)
Local Theatre +100 wealth, +3 town growth, construction time 2, cost 850 (Zen)
Kyogen Pavilion +200 wealth, +6 town growth, construction time 3, cost 3250 (Essence of the Spirit)
Kyogen Theatre +300 wealth, +9 town growth, +2 public order, construction time 4, cost 5550 (Scholarship)
Grand Kyogen Theatre +400 wealth, +12 town growth, +3 public order, construction time 5, cost 8250 (Calligraphy)
Noh Pavilion +200 wealth +3 town growth construction time 3, cost 3250 (Noh)
Noh Pavilion
Noh Theatre +300 wealth, +3 town growth, +3 diplomatic relations, construction time 4, cost 5550 (Sumo tournament)
Grand Noh Theatre +400 wealth, +5 town growth, +5 diplomatic relations, construction time 5, cost 8250 (Calligraphy)
Kabuki Theatre +600 wealth, +9 town growth, construction time 4, cost 5550 (Sumo Tournament)
Grand Kabuki Theatre +800 wealth, +12 town growth, construction time 5, cost 8750 (Calligraphy)
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(+ wealth is actually higher then these numbers, based on soil fertility of the province)
Farming Communes +600 wealth, +1 food
Millet fields +900 wealth, +1 food, construction time 2, cost 1000 (Todofuken)
Imperial Millet Fields +1100 wealth, +2 food, construction time 4, cost 3350 (Equal Fields)
Terrace Millet Fields +1400 wealth, +3 food, construction time 6, cost 5550 (Chonindo)
Consolidated Millet Farming +1800 wealth, +4 food, construction time 8, cost 10000 (Kinza Mint)
Rice Paddies +600 wealth, +2 food, construction time 2, cost 1000 (Todofuken)
Imperial Rice Paddies +750 wealth, +4 food, construction time 4, cost 3350 (Tax Reform)
Terrace Rice Paddies +950 wealth, +6 food, construction time 6, cost 5550 (Traditional Building)
Consolidated Rice Farming +1200 wealth, +8 food, construction time 8, cost 10000 (Kinza Mint)
Grazing Fields +300 wealth, +5 stables for trade, +1 food, construction time 2, cost 1000 (Todofuken)
Grazing Fields
Horse Traders +400 wealth, +10 stables for trade, +1 food, construction time 4, cost 3350 (Equal Fields)
Horse Merchants +500 wealth, +15 stables for trade, +1 food, construction time 6, cost 5550 (Chonindo)
Horse Exchange +600 wealth, +25 stables for trade, +1 food, construction time 8, cost 10000 (Kinza Mint)
Warhorse breeders +100 wealth, +8 stables for trade, +1 charge for cavalry recruited here, +1 food, construction time 4, cost 3350 (Equal Fields)
Warhorse Stables +150 wealth, +10 stables for trade, +4 charge for cavalry recruited here, +1 food, construction time 6, cost 5550 (Chonindo)
Cavalry School +200 wealth, +12 stables for trade, +8 charge for cavalry recruited here, +1 food, construction time 8, cost 10000 (Kinza Mint)
첫댓글 헉...대단한 가문들이...미디블2 토탈워처럼...개인이 컨버젼 한건가요? +_+
5명으로 이루어진 세키가하라 팀이 제작한 듯... ㅇㅇ;;
마지막 사나다 간지 ㅋㅋ
이거 시대가 도요토미히데요시가 통일하기 직전?
아뇨 에도막부 성립 직전이여
간지나네여!! ㅇ-ㅇ ㅎㅎ
우와..재미있겠군요~근데 이거 어떻게 다운받나요??ㅠ계속 해봐도 모르겠네요;다운로드 누르면 이상한 거 다운로드 하는거만 뜨고 ;;아시는 분 답변 좀 해주세요 ~
fileserve 또는 wupload 쪽으로 다운받으세요~
비타님 항상 감사합니다..즐거운 하루 되세요~
깔아봤는데 정말 대박이던데...
근데 농장이 왜 업그레이드가 안되죠?? 농장이나 처음 주어지는 가문 특수 건물 등에 도요토미 카몬이 있기는한데.. 도요토미로 개종해도 농장 업글이 안되네요. 파괴도 안되고 -_-;;
어떻게 다운로드 하는지 모르겠네요.. 링크도 없고 fileserve나 wupload 홈페이지 가봐도 모르겠고..
아.. 농장테크 올리는데 그 아이콘에 타이라 표시가 되있고 파괴도 안되고 업글도 안되네요;; 아직 베타라 그런거라면 이해하겠는데 시스템을 모르겠네요.
저역시.....