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http://www.twcenter.net/forums/showthread.php?t=429938
ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 2.1 updated 13.5.11
AUM-SHO adds 11 custom units (+ 6 special clan versions) and 3 customized vanilla units to Shogun 2.
AUM-SHO unlocks 7 vanilla units and 7 vanilla ships.
AUM-SHO is playable in single and multiplayer.
● AUM-SHO custom units
● Bow Warrior Monks Cavalry - Bogenkavallerie Kriegermönche - (80 horses) - unit_variant model by SWISS HALBERDIER and icons by JFC (unit_variant model inspired from HEDGE KNIGHT)
●Yari Warrior Monks - Yari Kriegermönche - (160 men) unit_variant model by SWISS HALBERDIER and icons by TINROD (unit_variant model inspired from HEDGE KNIGHT)
●No-Dachi Warrior Monks - No Dachi Kriegermönche - (160 men) unit_variant model by SWISS HALBERDIER and icons by TINROD
●Great Guard Bow Cavalry - Grosse Garde Bogenkavallerie - (80 horses) unit_variant model by SWISS HALBERDIER and icons by JFC
●Naginata Ronin - Naginata Ronin - (120 men) - unit_variant model by SWISS HALBERDIER and icons by JFC
●Bow Ronin - Bogenschützen Ronin - (140 men) unit_variant model by SWISS HALBERDIER and icons by TINROD
●Naginata Ashigaru - Naginata Ashigaru - (200 men) - unit_variant model by SWISS HALBERDIER and icons by JFC
This unit is recruitable for all clans but the Oda have an improved special version.
unit limit: 8
art:
none
buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel
required special building:
none
abilities:
pike_wall_formation
●Arquebusiers Samurai - Arkebusen Samurai - (100 men) - unit_variant model by SWISS HALBERDIER and icons by JFC
●Christian Matchlock Samurai - Christliche Luntenschloss Samurai - (120 men) - unit_variant model by SAENGSAWANG and icons by JFC
●Tachi Samurai - Tachi Samurai - (160 men) - unit_variant model by SWISS HALBERDIER and icons from the unused vanilla unit
●Nanban Matchlock Mercenaries - Europäische Luntenschloss Söldner - (120 men) - unit_variant model by SWISS HALBERDIER and icons by JFC
This unit is recruitable for all clans if they convert to Christianity.
unit limit: 3
art:
shogun_military_musket_teppo_mastery
buildings:
SHO_Port_4_Nanban_Quarter
required special building:
SHO_Christian_2_Mission
abilities:
rank_fire
rapid_volley
bamboo_wall
religion:
rel_catholic
equipment:
aum_shogun_matchlock_european_mercenaries
shogun_teppo / shogun_katana_2 (unfortuntalely there is no European sword assignable)
●Samurai Retainers - Samurai Gefolge - (100 men) - uses the vanilla unit_variant model and icon
●Onna Bushi - Onna Bushi - (100 women) - uses the vanilla unit_variant model and and fixed icons by JFC
This unit is recruitable for all clans.
unit limit: 2
art:
shogun_military_spear_spear_expertise
buildings:
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel
required special building:
SHO_Yari_2_Naginata_Dojo
abilities:
rapid_advance
second_wind
garrison_police_bonus
●Loan Sword Ashigaru - Lehnsschwert Ashigaru - (180 men) - unit_variant model and icons from the vanilla unit
●Unlocked vanilla units
These units below can be recruited in the single player custom battle and campaign.
These units are locked in the "MP Avatar battle mode" at the moment and I have to search how I can make them available there too.
Naginata Warrior Monk Cavalry
requires the "SHO_Yari_2_Naginata_Dojo" and a temple:
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"
Matchlock Warrior Monks
requires the special building "Gunsmith" and a temple:
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"
Katana Ronin
requires a market building:
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"
The technology shogun_military_core_strategy_of_attack is required.
Yari Ronin
requires a market building:
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"
The technology shogun_military_core_strategy_of_defence is required
Ronin unit recruitment (market)
Katana Wako
requires a "Pirate" building:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"
Bow Wako
requires a "Pirate" building:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"
Wako unit recruitment (pirate cove)
Takeda Great Guard (there is a bug that must be fixed by CA)
can be recruited at the "SHO_Cavalry_3_Bajutsu_Master" and "SHO_Cavalry_4_Legendary_Bajutsu_Dojo" buildings
●Unlocked vanilla ships
These ships below can be recruited in the single player custom battle and campaign.
These ships are locked in the "MP Avatar battle mode" at the moment and I have to search how I can make them available there too.
The Black Ship
unlocked in the custom battle and campaign
"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor, only available if the clan converts to Christianity)
Nanban trade ship
unlocked in the custom battle (already exists in vanilla campaign)
"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor, only available if the clan converts to Christianity)
Mori Nanban trade ship
unlocked in the custom battle (already exists in vanilla campaign)
"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor, only available if the clan converts to Christianity)
Red Seal Trade Ship
unlocked in the custom battle (already exists in vanilla campaign)
Trade Ship
unlocked in the custom battle (already exists in vanilla campaign)
Wako Medium Bune
unlocked in the custom battle and campaign
"SHO_Port_3_Military_Port"
"SHO_Port_4_Drydock"
"SHO_Port_3_Nanban_Trade_Port"
"SHO_Port_4_Nanban_Quarter"
Additionally there has to be the building "SHO_Region_Specialty_Naval_2_Pirate_Lair" in the region.
Wako Trade Ship
unlocked in the custom battle and campaign
"SHO_Port_2_Trading_Port"
"SHO_Port_3_Military_Port"
"SHO_Port_4_Drydock"
"SHO_Port_3_Nanban_Trade_Port"
"SHO_Port_4_Nanban_Quarter"
Additionally there has to be the building "SHO_Region_Specialty_Naval_2_Pirate_Lair" in the region.
●Added abilites to vanilla units
All these abilities can be used in the single player custom battle and campaign. In the campaign you have to research for example the "pike square formation". The ability "wedge formation" must be researched within the General's skill tree.
All abilities below are added to the units. No ability has been removed and all keep their original skills.
- all Generals use wedge formation, rapid advance and second wind
- increased the aura radius of the Generals (vanilla = 75 / AUM-SHO or original DMS = 100)
- Great Guard unit uses stand firm and rapid advance (the technology shogun_military_spear_sojutsu_mastery is required)
- all Hero units (Sword, Yari, Naginata, Bow) use rapid advance
- Katana Samurai use rapid advance
- all Yari units use pike wall formation and pike square formation (the normal Yari Ashigaru can't use the square formation)
- all Naginata units use pike wall formation
- all Matchlock Warrior Monks use rank fire
- Fire Rocket units use rank fire
- Katana Ronin use rapid advance
- Ninjas use rapid advance
- Samurai Retainers use rapid advance
- Onna Bushi use rapid advance
- Naginata Warrior Monks Cavalry use war cry
●Changed special abilites (vanilla and custom units)
- included the "aum_van_unit_special_abilities" table which controls several options of the extra unit abilities. These changes work for vanilla and custom units.
These arrow abilities can be used at the start of the battle immediately and the "cooldown" time has been reduced (20%).
flaming_arrows_ability
flaming_arrows_extreme_range_ability
flaming_arrows_long_range_ability
flaming_arrows_naval
whistling_arrows_ability
whistling_arrows_extreme_range_ability
whistling_arrows_long_range_ability
These "bow/matchlock" abilities can be used at the start of the battle immediately and the "cooldown" time has been reduced (20%).
range_effect
rapid_volley
These "war cry" abilities can be used at the start of the battle immediately. The "cooldown" time is not changed.
warcry
warcry_naval
These "inspire" abilities can be used at the start of the battle immediately. The "cooldown" time is not changed.
inspire_unit
inspire_unit_naval
If you don't want these changes you can delete the complete "aum_van_unit_special_abilities" table with the PFM.
●Installation
AUM-SHO is fully compatible with the latest patch from 13.5.11
AUM-SHO is fully playable with DARTH VADER's DarthMod: Shogun (DMS) and with ToonTotalWar's Shogun 2: All In One Mod.
AUM-SHO can be used with quite all other mods too.
AUM-SHO can be used with all save-games and it isn't needed to start a new campaign.
1. download aum_sho_mod*.7z and one UPC language file
2. unzip the file using 7zip.
3. copy the aum_sho_mod*.pack and the UPC language file to this folder:
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data
4. The "encyclopedia" folder contains the custom AUM-SHO encyclopedia pages and images.
No vanilla files will be overwritten and no conflicts with other mods appear.
> Copy the AUM-SHO.html from "encyclopedia" to this folder:
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia
> Copy all aum_*.html files from "encyclopedia\units" to this folder:
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia\units
> Copy all aum_*.png files from "encyclopedia\content_images\units\large" to this folder:
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia\content_images\units\large
5. copy the user.script.txt to this folder:
XP > C:\Documents and Settings\Username\Application Data\The Creative Assembly\Shogun2\scripts
VISTA / WIN 7 > C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\scripts
If you have a custom "user.script.txt" file already, then put the AUM-SHO entry on top of the list.
Whenever updating/saving the user.script.txt make sure that the file is not being saved in ANSI format. It should be saved in Unicode format or else S2 will not read the script.
There is an example script file in the mod included which you can use. Below is a detailed explanation of the script file.
6. please create a backup of your save game folder: (optional but recommended)
C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\save_games
All mods which add custom units to Empire, Napoleon and Shogun 2 cause loading problems if you play a campaign and then later remove the mod again.
AUM-SHO is fully save-game compatible and you don't need to start a new campaign. You can continue your campaign.
But if you remove AUM-SHO, then your campaign save-game can't be loaded properly. This problem have all mods which add custom content and it is not only related to AUM-SHO.
> I recommend to place AUM-SHO on top in the script file.
> Important UPC-SHO language file information (unit names and descriptions)
I updated the UPC-SHO with all custom entries. All UPC-SHO files are below the AUM-SHO mod files on the first page.
De-installation
Just delete the aum_sho_mod*.pack in your SHO data directory and remove the AUM-SHO entry in your script file.
●AUM-SHO Multiplayer
AUM-SHO is fully playable in multiplayer.
Both players must have the same AUM-SHO version installed for multiplayer.
Just place the mod file into your SHO data directory and add the script file like described above.
C:\Program Files\Steam\steamapps\common\total war shogun 2\data
All available multiplayer battles will be shown in the list. The multiplayer battle list will show an info-message if you don't have the same version installed.
AUM-SHO Steam Group
http://steamcommunity.com/groups/aum-sho
●AUM-SHO changelog
AUM-SHO 2.1 - 13.5.11
AUM-SHO 2.0 - 3.5.11
●How to customize AUM-SHO
You need the Pack File Manager tool to edit AUM-SHO.
How to remove "unlocked vanilla" or custom units completely from AUM-SHO
How to activate/deactivate custom units in custom battle
How to activate/deactivate "unlocked vanilla" units in custom battle
How to remove the added abilities of the vanilla units completely from AUM-SHO
How to remove the "pike_square_formation" or any other ability
How to remove "unlocked vanilla" or custom units from the campaign buildings
How to remove the changed vanilla special abilities
How to remove the technology requirements of the unlocked vanilla and custom units
How to change the "General aura radius"
I updated my tutorial below. Each section contains an info text under the title. There you can see which AUM mods (ETW/NAP/SHO) can be edited with the example.
http://www.twcenter.net/wiki/How_to_customize_Unit_Pack_Mods
●AUM-SHO download sites
All files are below in this post and on my download sites:
http://mediafire.com/AUM
http://www.gamefront.com/files/user/SwissHalberdier
http://www.moddb.com/mods/additional-units-mod-shogun-aum-sho
All files are compressed with 7-zip. Download this free utility from http://www.7-zip.org to de-compress it.
I created the new AUM-SHO-DMS submod thread for DARTHMOD-SHOGUN:
ADDITIONAL UNITS MOD - SHOGUN for DMS (AUM-SHO-DMS)
Cheers and enjoy AUM-SHO!
Swiss Halberdier
Winner of the 2010 award: [Empire] Favourite Unit Pack
Winner of the 2010 award: [Napoleon] Favourite Unit Pack
첫댓글 감사합니다.. 참고로 설치하실분은 단독으로 쓰실분은 aum_sho_mod.7z 만 받으시면 되고 다스모드랑같이쓰고싶은분은 _dms.7z받으시면 되겟네요...비슷한 radious_unitsv6과는 충돌하니 같이쓰면 안됩니다.. 유닛숫자,뽑는조건.능력치등이 다르게 되어있읍니다.. 위의 랭귀지호환파일은 각 나라별 언어호환파일이니 한글쓰신다면 필요없읍니다.. 이전에 aum은 제시스템과 잘안맞던데 이건 쇼군패치덕인지 aum패치덕인지 문제없이 잘되네요..