Registered: Mar 2001
Location: New Jersey
Posts: 2164 (4.10 per day)
White (7 Cards) (post #2)
~Guy~ -
Creature - Soldier Rebel (unc)
, : Tap target creature.
Morph (You may play this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/2
Aurafication
2WW
Enchantent
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. When Aurafication leaves play, remove all gold counters from all creatures.
Chain of Silence
1W
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Circle of Solace
3W
Enchantment
As Circle of Solace comes into play, choose a creature type. 1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Weathered Wayfarer
W
Creature - Nomad Cleric
W, T: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.
1/1
Words of Worship
2W
Enchantment
1: The next time you would draw a card this turn, you gain 5 life instead.
Last edited by Darth Cow on 09-03-02 at 03:06
Report this post to a moderator | IP
08-12-02 18:05
Cateran Blue (6 Cards) 08-12-02 18:05
Cateran
Global Moderator
Registered: Mar 2001
Location: New Jersey
Posts: 2164 (4.10 per day)
Blue (6 Cards) (post #3)
Clone - 3
Creauture - Clone (rare)
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
0/0
Complicate - 2
Instant (unc)
Counter target spell unless its controller pays 3.
Cycling 2 (2 , discard this card from your hand: Draw a card. Play this ability only if this card is in your hand.)
When you pay the Cycling cost of Complicate, you may counter target spell unless its controller pays 1.
Ghosthelm Courier
2U
Creature - Wizard
You may choose not to untap Ghosthelm Courier during your untap step.
2U, T: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities.
2/1
Voidmage Prodigy
UU
Creature - Wizard
UU, Sacrifice a Wizard: Counter target spell.
Morph: U
2/1
Wheel and Deal
3U
Instant
Any number of target opponents each discards his or her hand and draws seven cards. Draw a card.
____ Charm -
Instant (common)
Choose one - Target creature gains flying until end of turn; or choose a creature type and target creature's type becomes that type until end of turn; or look at the top four cards of your library and put them on top of your library in any order.
Last edited by Darth Cow on 09-03-02 at 03:05
Report this post to a moderator | IP
08-12-02 18:05
Cateran Black (8 Cards) 08-12-02 18:06
Cateran
Global Moderator
Registered: Mar 2001
Location: New Jersey
Posts: 2164 (4.10 per day)
Black (8 Cards) (post #4)
Cabal Archon
2B
Creature - Cleric
B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
2/2
Cruel Revival
4B
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Death March
3B
Enchantment
Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.
Grinning Demon
2BB
Creature - Demon
At the beginning... (not visible)
Morph... (not visible)
?/?
Head Games
5 mana (exact cost unknown, but it's black)
Sorcery
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
Smother
1B
Instant (uncommon)
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
"I can't hear them scream, but at least I don't have to listen to them beg."
--Phage the Untouchable
Visara, the Dreadful
3BBB
Creature - Gorgon Legend (rare)
Flying
: Destroy target creature. It can't be regenerated.
5/5
Last edited by Darth Cow on 09-03-02 at 04:57
Report this post to a moderator | IP
08-12-02 18:06
Cateran Red (10 Cards) 08-12-02 18:11
Cateran
Global Moderator
Registered: Mar 2001
Location: New Jersey
Posts: 2164 (4.10 per day)
Red (10 Cards) (post #5)
Aggravated Assault
Enchantment
3RR: Untap...(not visible)
play a sorc... (not visible)
Blistering Firecat - 1RRR
Creature - Cat (rare)
Trample, Haste
At end of turn, sacrifice Blistering Firecat.
Morph: RR
7/1
Brightstone Ritual -
Instant (common)
Add to your mana pool for each goblin in play.
Fever Charm
R
Instant
Choose one: Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard.
Goblin Piledriver
1R
Creature - Goblin
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1/2
Insurrection
5RRR
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Skirk Commando
1RR
Creature - Goblin (common)
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph 2R
2/1
Skirk Fire Marshall
3RR
Creature - Goblin Lord
Protection from red.
Tap five untapped Goblins you control: Skirk Fire Marshall deals 10 damage to each creature and player.
2/2
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add R to your mana pool.
1/1
Last edited by Darth Cow on 09-03-02 at 03:02
Report this post to a moderator | IP
08-12-02 18:11
Cateran Green (4 Cards) 08-12-02 18:11
Cateran
Global Moderator
Registered: Mar 2001
Location: New Jersey
Posts: 2164 (4.10 per day)
Green (4 Cards) (post #6)
Biorhythm
6GG
Sorcery
Each player's life total becomes the number of creatures he or she controls.
Elvish Vanguard
1G
Creature - Elf
Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.
1/1
Kamahl, Fist of Krosa
4GG
Creature - Druid Legend
G: Target land becomes a 1/1 creature until end of turn. It's still a land.
2GGG: Creatures you control get +3/+3 and trample until end of turn.
4/3
Wellwisher
1G
Creature - Elf
T: You gain 1 life for each Elf in play.
1/1