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뒤로 갈수록 점점 더 번역의 질이 떨어집니다. 생각보다 시간이 걸리네요. 마이너 변경사항은 번역 안 된 게 더 많습니다.
생각보다 시간이 안 나네요.
오역 지적해 주세요. 바로 수정하겠습니다.
1.07 패치 내역
MAJOR:
주요 변경점
- Faction System
- 파벌 시스템
- Characters can have both a Plot and an Ambition
- 케릭터들은 음모와 야망을 동시에 선택할 수 있습니다.
- Retinue System support for the Legacy of Rome DLC
- 로마의 유산 DLC를 위한 수행원 시스템.
- Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
- 정교회 및 정교회에서 파생된 종교들은 독립된 총주교들과 총주교령을 가짐.
- Rebalanced Combat, with more focus on leaders and their traits. More leader traits.
- 전투 시스템 재조정, 군 사령관과 그들의 특성에 더욱 중점을 두었음. 더 많은 사령관 특성 추가.
- Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings.
- 징집 방식 변경. 이제 플레이어는 오직 직속 봉신들에게서만 징집병을 일으킬 수 있고, 그리고 그들은 개별 영지(holding)와 직접적으로 연관되지 않음.
- A number of self improvement Ambitions for characters
- 캐릭터들의 능력을 향상시키는 야망들 추가
- New religions: Miaphysite, Nestorian, Monothelite
- 새로운 종교 : 콥트 교, 네스토리우스 파, 단의론 파,
(Miaphysite는 정확히 뭔지 모르겠군요)
- Two new Bookmarks: The Alexiad and The Latin Empire
- 두 개의 새로운 시작점 : 알렉시아드 및 라틴 제국
- AI: Improved military AI
- 인공지능 : 향상된 전투 인공지능
- Major speed optimizations
- 게임 속도를 크게 최적화
- Greatly reduced graphics memory load
- 그래픽 메모리 부담을 크게 감소
- Plugged some memory leaks
- 일부 메모리 누수를 막음
- New events for characters with the lunatic trait
- 광기(lunatic) 특성을 가진 케릭터들에게 새 이벤트들을 추가
- Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership
- 스파이마스터의 '음모 발견 임무'의 이름을 '모략'으로 변경, 이는 또한 파벌 구성원들에게도 영향을 미침.
- New icons added to all decisions
- 모든 디시전 항목에 새 아이콘이 추가됨.
(disision은 결단이나 결정으로 번역할 수 있겠지만, 의미가 오히려 모호해질 거 같아 그냥 디시전으로 씁니다)
MINOR:
그 외 변경 사항 :
- Launcher now remembers DLC and Mod settings
- 실행 프로그램은 이제 DLC와 모드의 변경사항을 기억함.
- Very large savegames can now be sent to clients in multiplayer
- 이제 멀티플레이 게임에서 매우 큰 용량의 저장파일들도 각각의 참가 플레이어에게 보낼 수 있음
- Now always allowed to move capital back to the traditional capital of your primary title (even if you've moved capital once already)
- 이제 플레이어는 제1타이틀의 전통적인 수도로 언제나 천도할 수 있음(이미 수도를 한번 옮겼더라도 가능함)
- You now always need at least two kingdom titles to create an Empire
- 이제 제국을 만드려면 최소한 두 개 이상의 왕위가 있어야 함.
- Fixed several bugs with Gavelkind and Primogeniture succession
- 분할 상속과 장자 상속과 관련된 몇몇 버그들을 수정.
- Fixed some issues with the Supply Limit and attrition rules
- 보급 한계와 소모에 관한 수칙들을 수정함.
- It's no longer possible to place councillors in grayed out provinces
- 이제 더 이상 대사(councillor)를 회색 지역에 배치할 수 없음.
- Many, many changes and fixes to the history database
- 역사적 자료들을 아주 많이 변경, 수정하였음.
- Character View: Selecting an ambition now auto-updates the window
- 케릭터 화면 : 야망 선택은 이제 창에 자동으로 업데이트됨.
- Added ticking war score to Claim All wars
- 전쟁 점수가 수행중인 모든 전쟁에 반영됨.
(오역 가능성 큽니다. 헷갈리네요.)
- Made the Seljuks pre-mobilized in 1066, like the English contenders
- 1066년 시나리오에서 셀주크도 영국의 경우와 마찬가지로 병사들이 사전 소집된 상태로 변경함.
- Added portrait tooltip about a character's religious head
- 초상화 설명창(tooltip: 마우스를 가져다대면 뜨는 창 설명창)에 케릭터들의 종교 수장들이 누구인지 표시함.
- Added code for locking Constantinople to the Emperor better
- 콘스탄티노플이 황제에게 고정되도록 하였음.
(플레이하셨으면 아실 겁니다. 전에는 비잔틴 황제의 수도가 여기저기 움직였는데 이제는 콘스탄티노플로 고정되는 모습을 보입니다)
- Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia
- 일부 공작령과 왕국령의 색을 변경함, 주로 동부 아나톨리아쪽이 변경됨.
- Fixed the ship unit position in Lake Malaren
- Malaren 호수의 함선 유닛의 위치를 수정함.
(Malaren호수가 어디죠?)
- Added "Foreign Conqueror" opinion modifier
- "외국인 정복자" 호감도 수정치를 추가함.
- Ormond is no longer a republic
- ormond는 더 이상 공화국이 아님.
- Improved some trigger and event target tooltips
- 몇몇 트리거 및 이벤트 목표 설명창을 수정함.
- Fixed some issues with the "change succession law" CBs against secondary kingdoms
- "상속법 변경"으로 인한 종속왕국(secondary kingdoms)들의 명분(CB)에 관한 문제를 수정함.
(어떤 상황인지 잘 모르겠어서 번역이 매끄럽지 않네요.)
- No longer allowed to press Muslim women's claims against anyone
- 무슬림 여성의 클레임을 관철시키는 것이 더 이상 허용되지 않음.
- No longer allowed to press other women's claims on _any_ titles against a ruler with Agnatic succession
- 부계상속법(Agnatic succession)을 가진 지배자에게는 여성의 클레임을 관철시킬 수 없음.
- Fixed a problem with law triggers in decisions
- 디시전에 관한 법 트리거 문제를 수정.
- All casus belli event effects are now also initialized properly, so they can refer to laws
- 모든 명분(casus belli) 이벤트의 영향은 적절히 재구성되었음, 이제 그것들은 법에 언급됨.
(오역 여지 큽니다)
- Characters in feudal realms will not flee to republics or theocracies when exiled
- 봉건 국가에 속한 케릭터들은 추방되을 때 공화국이나 신정국으로 도망가지 않음.
- In republics, courtiers who are heirs to foreign titles can no longer be elected
- 공화국의 경우, 외국 타이틀 계승자는 더 이상 당선되지 않음.
- Gave William the Conqueror three more castles at game start and adjusted the initial armies of all three contenders
- 게임 시작시 정복자 윌리엄에게 세 개의 성을 더 주었으며, 경쟁자들의 초기 군대의 수를 조절하였음.
- The liege is now imprisoned when losing his or her primary title in a claimant war
- 군주는 이제 계승전쟁에서 그들의 제1순위 타이틀을 잃을 경우 감금됨.
- When creating a new higher tier title in the game, your current laws will be copied (if it's not Duke-to-King)
- 더 높은 등급의 타이틀을 생성할 때, 플레이어의 현재 법이 그대로 복사됨(공작에서 왕으로 가는 경우가 아니라면)
(그런가요? 백작에서 공작으로 갈 땐 카피되지 않던데?)
- When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title
- 더 높은 등급의 타이틀을 생성할 때 그 타이틀의 이전 보유자가 전혀 없는 경우라면, 당신의 현재 타이틀에서 타이틀 보유 역사가 복사됨.
- Plot View: Fixed an issue where Vassal Decisions could be listed twice
- 음모 화면 : 봉신의 디시전이 두 번씩 등록되는 문제를 수정.
- Plot View: Fixed a bug with the tooltip on the Start Plot button
- 음모 화면 : 음모 시작 버튼의 설명창에 관한 버그를 수정.
- Fixed the tooltip for effects 'remove_title'
- "타이틀 삭제"의 영향 설명창을 수정.
- Fixed the tooltip for effects 'give_job_title'
- "give job title"의 영향 설명창을 수정.
(give job title이 뭐죠? 타이틀을 주는 것 말하는 건가요?)
- Fixed some bugs with the 'spawn_unit' tooltip
- "spawn_unit"의 영향 설명창 버그 수정.
- Portraits: All characters are now bald if they wear the chain mail hood
- 초상 : 모든 케릭터들은 체인메일 후드를 이빘을 경우 대머리가 됨.
- 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot
- 1066 : 주요 색슨족 군주들의 능력치를 수정.
- The end game screen now shows the correct Komnenos dynasty shield
- 게임 종료 화면은 이제 콤네노스 황가의 문장을 올바르게 표시함.
- Added proper claims and ruler history for Tostig Godwinson
- Tostig Godwinson의 클레임과 역사가 올바르게 추가됨.
- The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner
- 침공 명분의 패배자는 침공자의 봉신이 될 경우 모두 감금됨.(!!!)
- Made the Varangian Guard better
- 바랑기안 근위대를 더 좋게 만들었음.
- Added tooltips to the Flank Leader selection view
- 측방 지휘자 선택 화면에 설명창을 추가함.
- Fixed a bug where children of Western ethnicity would not look it if of another culture
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- Fixed some bugs with graphical culture type of characters not correctly falling back to Western
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- The Golden Horde now receives slightly fewer reinforcements in the second event
- 골든 호드는 두 번째 이벤트에서 받는 지원병력이 약간 줄어들었음.
- Fixed a bug with the opinion penalty for destroying a title
- 타이틀 파괴시 받는 호감도 패널티와 관련된 버그가 변경되었음.
- Combat events no longer happens the first few days anymore
- 전투 이벤트는 이제 처음 며칠 간은 일어나지 않음.
- The Ambitions to have a son or daughter now increases fertility
- 아들과 딸을 갖고자 하는 야망은 이제 출산력(정력..?)을 상승시킴.
- Tweaked fertility effect on impregnation
- 출산력이 임신에 미치는 정도를 조정함.
- Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims
- 이제 무슬림들은 지하드, 십자군을 포함한 모든 종교전쟁에 참여해 성공할 경우 퇴폐도가 감소함.
- Tweaked some default message priorities
- 메세지 우선도의 초기값을 수정함.
- You now only get a Weak Claim on titles that have been revoked
- 이제 철회당한(revoked) 타이틀에 대해 오직 약한 클레임만 갖게 됨.
- You are no longer allowed to usurp titles from others in the same realm unless you have a Strong Claim
- 이제 강한 클레임을 갖고 있지 않는 한, 같은 국가에 속한 이로부터 타이틀을 빼앗을 수 없음.
- Fixed a bug where you could ask to join the wars of your liege's enemies
- Muslim Invasion CB outcomes now also affect Decadence
- 무슬림의 침공명분의 결과는 이제 퇴폐도에도 영향을 미침.
- Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go independent when losing his last Duchy
- Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking
- The "No Ambition" alert should no longer appear if there are no valid ambitions to pick
- 가능한 야망이 없으면 이제 더 이상 "야망 없음" 경고가 뜨지 않음.
- Fixed a bug with white text showing in some event windows
- Fixed a bug where the AI could ask to educate children of vassals who were actually 'employed' by the vassal's Spouse
- Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to
- Fixed some issues with the wrong event frame being shown for some Knights of St John events- A liege no longers retains any imprison or revoke title reasons against rebel vassals when losing a civil war
- Decadence revolts now only disband the earmarked regiments when they end- Fixed a bug making Holy Orders theocracies
- Added missing clergy clothes for other graphical cultures
- Fixed a bug with dead character portraits not looking correct when loading save games
- 저장된 게임을 불러올 시 죽은 케릭터들의 초상이 올바로 뜨지 않는 버그 수정.
- Many new CoAs, courtesy of Txini
- Fixed some glitches with the inheritance of Councillors
- Fixed a rare bug with wars ending "inconclusively" just before they ended normally
- Added more war invalidation explanations to the message
- Slightly toned down the size of Decadence revolters
- Pressing the claim of a dynasty member will now always vassalize him or her if possible
- Fixed a bug with the tooltip for normal AND triggers
- Titles are now also considered contested if a title de facto above them is contested
- Tweaked Title Creation and Usurpation tooltips
- Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm
- Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years
- When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years
- Fixed a bug where a legitimized bastard would hate the parent for doing it
- The Mongol reinforcements no longer arrive if the Horde has already been completely defeated
- Fixed some issues with characters getting opinion modifiers of themselves
- Added beard portrait scripts
- Added missing string about not being able to revoke the last Temple Holding off your own religious head
- Fixed two bugs with landless Mongols not declaring war
- Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success
- Wars over titles are now more likely to give the title capital to the claimant
- No longer possible to declare depose liege, or claimant wars on liege while the liege or above is himself in revolt
- Fixed a bug where vassals could nominate successors for secondary duchies or below
- Made the basic "Recently Conquered" tax penalty more severe, so it cannot be offset by tech, etc
- A ward who is at war with his or her guardian now automatically returns home
- Fixed an issue with the automatic removal of inappropriate scripted traits from underage historical characters
- Independent kingdoms with a king that controls their entire de jure area can now break out of de jure empires
- No longer possible to employ Holy Orders while excommunicated
- Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_than'
- You no longer pay maintenance for Holy Orders if you're in a justified war, even if you're also in another type of war
- Fixed an issue where you could not grant titles to vassals which you could not formally create
- Gave most mercs and holy orders a base culture
- Ensured that merc and holy order leaders are always of the right culture and religion
- Slowed down event '39500' which automatically converts counties to Islam
- Fixed a bug where you could move your capital again after a reload
- Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus
- The Excommunicate diplo action is no longer shown for excommunicated characters
- Fixed an issue with granting titles including lower not fully working if the target becomes independent from you through the action
- Blocked Agnatic-Cognatic succession for Hordes
- Horde type culture rulers cannot have Cognatic or True Cognatic succession laws
- Improved kingdom division on inheritance kingdom split
- Fixed a bug with characters not knowing of their own plots
- Fixed a bug with the de facto liege of titles after revocation
- Fixed a bug with the succession bethrothal icon not showing
- Fixed a bug allowing you to assign too many wards to a guardian
- Boosted the effect of the Chancellor's Improve Diplomatic Relations job
- Corrected many spelling mistakes
- Added a notification event when a character is killed in battle
- Both sides in a siege now see the effects of triggered siege events
- The event where a vassal offers guardianship now shows which child will become the vassal's ward
- Fixes to the Christian and Muslim tournaments
- Famous Muslims who join your court now have dynasties and improved stats
- Scottish names are now English instead of Gaelic, whereas before they were a mixture of both
- Russian duchies are now called grand principalities, and their rulers are referred to as grand princes
- Fixed the event where the Hashshashin go after the Mongol leader
- Revised Combat tooltips
- Muslim Heavy cavalry now use CoA colors on their flags rather than the christian flag
- Revised cultural building modifiers
- Added a global supply limit modifier that increases with tech
- Ruler Designer now handles culture different from ethnicity
- Loading screens and flags now look a bit better
- Fixed issue with special characters in find title box
- Flanks will now pick tactics even if they have no leader
- You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with
- Fixed some trigger tooltips that looked bad
- Added the winners of the AAR contest as characters in the game
- AI: Smarter about heir nomination when having multiple kingdoms (to keep them together)
- AI: Fixed bug with silly Muslim handing out of titles
- AI: Baron tier and landless characters now get a complete AI when they have raised units on the map
- AI: Fixed an issue where it could spam a player asking to become a vassal
- AI: Holy Orders should no longer run off to help others if they are already "hired"
- AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own)
- AI: Improved passing of demesne laws
- AI: Should now want to revoke a Castle Holding when the primary holding in a County is NOT a Castle
- AI: Prevented some stupid placing of the Chancellor to fabricate claims
- AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis.
- AI: Improved handing out of counties if it's over the demesne limit
- AI: Will now execute "vassal decisions" (like blinding and castrating prisoners)
- AI: Will now switch Guardian for children if appropriate (wrong religion or culture)
- AI: Will not disband free galleys (from event effects)
- AI: Fixed some bugs with turning betrothals into marriages
- AI: More careful with title usurpation and the cost in gold
- Diplo AI: Fixed a bug with "divine blood" marriage calculation
- Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty
- Diplo AI: Children in other realms will now still accept education offers from their own parents
- Diplo AI: Fixed a bug with borked marriage proposals and spamming
- Diplo AI: Less aggressive about revoking titles (requires a worse opinion or religious enmity)
- Diplo AI: Will now break betrothals that won't be accepted anymore
- Diplo AI: will not revoke titles while under a regency
- Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn.
FOR MODDERS:
- IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'
- The 'replace_path' bug is now fixed for real
- Added 'effect' character history command. It's like an event option that's run for the character at game start.
- Fixed a bug with 'immortal' traits and sex appeal
- Added trigger 'leads_faction'
- Added trigger 'faction_power'
- Added trigger and effect 'any_faction_backer'
- Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it)
- Added trigger 'revolt_distance'
- The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH)
- Fixed an issue with law triggers in the 'ai_will_do' field of decisions
- Added trigger 'in_faction'
- Added trigger 'war_title'
- Added trigger 'defending_against_claimant'
- Added event targets 'supported_claimant' and 'supported_claimant_title'
- Added 'set_parent_religion' effect
- Can now create Lowborn characters with the 'create_character' effect
- Fixed a bug with scripted attributes in the 'create_character' effect
- Fixed a bug in the 'conquest_culture' trigger
- Added 'is_conquered' trigger
- Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law'
- Added trigger 'any_claimant'
- Added 'from_potential' trigger to decisions (vassal and dynasty decisions only)
- Added event effect 'add_spouse_matrilineal'
- Added 'opinion_diff' trigger
- The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces
- Added event effect 'copy_title_history'
- Added event effect 'copy_title_laws'
- Fixed a bug with trigger 'is_landed = no'
- Fixed a bug in the effect 'spawn_unit' with the 'match' argument
- Can now set a specific leader in the effect 'spawn_unit'
- Fixed a bug in trigger 'de_jure_liege_or_above'
- Fixed a bug in trigger 'de_jure_vassal_or_below'
- Fixed some bugs with the 'set_name' effect
- The 'set_name' effect can now change the name of titles
- Added 'capital' effect
- Added 'province_capital' effect
- Added effect 'participation_scaled_decadence'
- Added trigger 'num_of_faction_backers'
- Added trigger 'race'
- Added trigger 'graphical_culture'
- Fixed a bug with event name spaces not working in 'events' fields in On Actions
- Fixed a bug with event name spaces not working in 'events' fields in Job Actions
- Added 'divine_blood' marriage opinion modifiers
- Added more gradual Attrition Defines
- Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)
- Added trigger 'has_earmarked_regiments'
- Added 'earmark' argument to the 'spawn_unit' event effect
- The 'disband_event_forces' effect now takes an earmark argument
- Added trigger 'diplomatic_immunity'
- Added effect 'diplomatic_immunity'
- Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD, PORTRAIT_ADULT_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to defines
- Exported AGE_OF_MARRIAGE to defines
- Ported the last old defines to lua
- Added SeaZone province text promotion
- Added PrevPrev text promotion
- Added trigger 'is_tribal_type_title'
- Added trigger 'has_horde_culture'
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첫댓글 Miaphysite는 오늘날의 콥트 교회를 말하는 겁니다.
단성론자라고 번역하신 건 단의론이고, miasphysite는 오리엔트 아시아 정교(아르메니아였나 시리아였나)쪽 입장으로, 단일천성주의라고 하는군요. 단성론하고 거의 유사한 입장인것 같은데 차이는 잘 모르겠ㄴ요.
니케아 공의회는 인정하되 그뒤에 칼케돈은 인정하지 않는걸로 압니다. 단성론의 경우 아리우스주의나 콥트쪽이나 다른데. 아리우스의 경우 삼위일체가 성립안되고 인성만을 강조했고 콥트쪽은 인성이 신성으로 흡수되었기에 예수는 완전한 신이라는것이지요. 아리우스의 영향을 받은것이 이슬람으로 이슬람에서는 예수는 그저 예언자일뿐 신의 아들이 아니지요. 콥트쪽이 신성을 . 단성론이라 흔히 부르는 아리우스파가 인성을 강조했다면 이것을 절충하려고 한게 바로 단의론이지 뭐 결과는 실패로 돌아갔지만. 네스토리우스는 성모마리의 지위문제를 놓고 신을 낳은여자냐 아님 그냥 예수를 낳은 여자냐로 싸웠고 결국 밀려나고 말았죠
- Retinue System support for the Legacy of Rome DLC
- 로마의 유산 DLC를 위한 수행원 시스템.
수행원이 아니라 상비군이라고 하시는 것이 더 적합할 것 같네요.
상비군으로 할까 했는데, 그렇다고 상비군이라고 보긴 애매하더라구요.
상비군 말고 딱히 쓸만한 단어가 없지 않나요?
전투병력 수천수만을 수행원이라고 칭하는건;
근위대는 어떨까요?