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Table of Contents
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1. What are the common terminologies and shorthand for Total War: Shogun 2?
1. What are some common terminologies and shorthand found in Total War: Shogun 2 discussions?
A: Here I shall compile a list of common terms, acronyms and other associated words to allow confused readers some context of what is begin discussed.If you are unsure of what a particular term means, use the Find function of your browser to quickly search for it here.
-Total War: Shogun 2: The full, official name of Creative Assembly's latest game on Senguko Japan! Common abbreviations are TWS2, STW2, S2, Shogun2
2. Is there a way to access the Shogun2 Encyclopedia other than in the game?
A: The Shogun2 Encyclopedia may run slowly in-game, depending on your computer. If you want to browse it in a more comfortably faster manner, or prefer to run it without the game, you can access it in
3. What is replenishment, how do I manage it and how can I improve it?
A: If you have played Napoleon you may have encountered the feature known as replenishment. Replenishment is the replacement of older TW games' retrain feature, and serves to automatically replace losses sustained in battles. -Several conditions affect replenishment rate. The Improvement Chain (Starting building is named "Encampment") is a tier of buildings dedicated to replenishment, giving a starting bonus replenish rate of 10%. This building requires the Bushido research Heaven And Earth before you can start construction. ***As of this post, no other known sources of bonuses exist for replenishment. The total possible replenishment rate bonus for your armies would then be 21%. EDIT: New source of replenishment: Heaven and Earth gives a bonus 5%, required to unlock construction of the Improvement Chain. Total possible replenish rate bonus would then be 26%.
A: If you've played TW games before, you'll know flanking, unit types, terrain and, of course, and the good ol' general's presence is a huge influence on winning against even the most overwhelming enemies. It seems the generals' death brings a far bigger blow to morale than previous games, so ALWAYS look out for the general; to find them easily, try to spot the decorative emblems at the top of the usual Unit banner in Battle Mode. The General is composed of Katana Cavalry, which is effective in melee combat but vulnerable to spear infantry...yes, even the lowly Yari Ashigaru! If every you find an opportunity to engage the enemy general, it is nearly always a good investment to divert your troops to killing him, especially when you are cornered in a castle against huge enemy numbers. The enemy general; is also distinct from other units by his bodyguards' Horo on their back, which look like large spherical balloons. Whenever you see Horo, you'll find the general, or the routing remains of his bodyguard!
5. What is this "Food Surplus" I see beside Funds and Income?
A: Food Surplus is a little-explained feature in Shogun2. In effect it serves as a public order and population growth inhibitor to expanding your structures. Castle Chain upgrades and the Market Chain's 2nd building Rice Exchange consumes Food, which reduces the Food Surplus you have. In other words, the number of Food Surplus is the number of structures of said Chain buildings before you start suffering population and public order penalties. The only things that provide Food Surplus are the Farm Chain buildings.
6. Do we need to keep an eye on population growth for upgrading Castles?
A: No; structures now only require the necessary Arts researched, the prerequisite buildings built and the money before you can construct upgrades. Castles no longer require a certain population size like they did in previous games.
7. What's the difference between the Garrison and the regular units?
8. What's the difference between Yari/Bow Ashigaru and Yari/Bow Samurai?
A: In essence, the Yari and Bow Samurai are better versions of the Ashigaru equivalents. Their tradeoff is more cost to train and upkeep and require more turns to train. The statistical differences are as follows: For Bow Samurai vs. (Ashigaru) As you can see, statistics show a clear advantage to using Samurai Yari and Bowmen. However you will often find armies composed of Ashigaru since they can be produced at a far quicker pace. Additional information provided by Dark Side: Another advantage of Bow Samurai over Bow Ashigaru are their higher rating of armour penetration and damage; so unless your enemy army is composed entirely of Ashigaru units, then the Bow Samurai's missile advantages cause more overall and critical damage, especially useful against other samurai units and generals.
9. Can you provide a quick rundown in the differences between the melee cavalry types?
A: In general, each type overlap and specialize in very different roles so that there really is no overall medium cavalry. Here is a summarized X-Y-Z comparison of the Melee Cavalry. Cost and (Upkeep):
10: What are the balloons on the backs of my General's Bodyguard Unit?
A: They are Horos; silk capes, which, when caught in the wind billow into a balloon shape. They were usually decorated to identify the rider. They serve dual purposes of obscuring the the rider as a target and protecting the rider's back from arrow attack by deflecting or absorbing the projectile's impact. The following video examines the effectiveness of the Horo: http://www.youtube.com/watch?v=26o9LiaB0Zg relevant footage begins at approximately 1:20.
11: What are the specific bonuses for experience levels?
A: This can be found in the Encyclopedia. In the Main Menu, scroll down to Campaign Map Play and find the Experience article. It shows in detail what exactly a unit benefits from experience levels. In summary, land units with gain incremental improvements: in Melee Attack, Melee Defence and Morale, and additional point is given; if the unit is a Missile Unit, Accuracy and Reload Skill is also increased by two points. Experience levels do not stack; however, bonuses from structures, provinces and other benefits will stack.
12: My clan's children come of age at different ages. What's going on?
A: CA staff members have stated that this is random.
13: What are the differences between the difficulty levels?
A: There are many speculations, such as persistent, temporary or initial bonuses given in different amounts to the AI, to seemingly more aggressive AI the higher difficulty you play. At time of writing there are no revealed details about how different the campaign experience will be when varied across difficulty settings.
14. Which is better, a highly experienced Bow Ashigaru or an inexperienced Bow Samurai?
A: Experience and other bonuses add improvements in a few areas, and technically a Bow Ashigaru trained, when given the highest possible bonuses possible, can be a close rival to a Bow Samurai having none of these upgrades. However, be mindful that the same bonuses by and large also apply to any samurai equivalent trained at the same facility. Some statistics have less improvements than others, so chances are a Samurai equivalent will likely still retain some sort of superiority over a highly experienced Ashigaru unit of the same type. In the end, circumstances often dictate whether a Bow Ashigaru or a Bow Samurai would prevail, include battlefield conditions such as a general's death and unit routs (whether enemy or friendly). By and large, Samurai hold improve statistics, especially in the early phase of the game, but can be easily countered by larger numbers of Ashigaru. In the end, you will likely never come across a situation where having one or the other makes a decisive difference, since so much more factors hold more influence over details such as morale.
15. I want to see what bonuses are for individual units. How do I find them?
In the campaign map, select the respective army and hover your mouse cursor over the unit you want to look at. A black panel to the side of the screen will show details of that specific unit. Green bars after the yellow in stats panel show specific bonuses added from all bonuses given by the game, including global bonuses, and also displays number of troops, experience level as well as progress bar to the next level, and unit abilities. http://s1097.photobucket.com/albums/...3-18_00003.jpg As you can see in the above image, the Yari Ashigaru boasts numerous bonuses represented by additional green pips in the statistic bars. Upkeep cost has also been reduced to 64 (from 75), reflecting the upkeep bonuses given clan-wide.
Credit goes to skrz for providing this information! Monastery+naginata dojo for naginata warrior monks
17. What benefits do I get from converting to Christianity?
Clan effects gained from your Daimyo converting to Christianity are: In addition, conversion also turns around any religious public order penalties in predominantly Christian provinces, so if your regions are by-and-large Christian majority, then for public order purposes it is more expedient to convert. Advantages of building Churches and upgrading them are an improved rate of Chi Arts research compared to their Buddhist counterparts, leading to 25% from Cathedrals. In comparison the Buddhist Chain structures offer only a maximum of 15% faster rate. Additionally, the highest upgrade (Cathedral) offers one more point to happiness than Temples. So building the highest Mission level structure (Cathedral) gives you get a clan-wide bonus of 25% faster rate of Chi Arts research. The drawbacks of Christianity are rather self-evident:
17 (b): So what's the point of converting then?
A: There are only five real reasons you may need to convert: to maintain public order, access to European Cannons, improved diplomatic relations with any Christian clans, income bonuses and slight faster research rate. Unless these are considerably high priority to your agenda, it is generally a fair and equal tradeoff for conversion.
17 (c): How do I convert?
A: In the Clan Management screen, go to the Family & Councils tab, and to the left of your Daimyo's portrait is a button that allows you to convert. You cannot undo this once you've converted until your Daimyo has passed away.
18. Do units have reduced upkeep costs when they suffer any losses?
A: No; unlike previous TW games, the upkeep for units that have suffered losses, and thus have less than full numbers, remain the same. This is a tradeoff to the reduced need to handle logistical matters of replenishing these units; rather than focus on moving units around, you now just need to wait a few turns for them to recover losses before deploying them.
19. What are Hero Units?
A: Hero units are essentially a unique unit of very exceptional troops. There are only Three Hero units: Yari, Bow and Sword. Hero units have one of the smallest unit sizes (40 for largest size setting), require the highest upgrade structures for their respective weapon type, and are far more expensive. However they have significantly higher base stats than their regular counterparts, and also boast some unique special abilities in battle mode. Their special status also means you can only get one of each unit.
20. How do I get my troops to move across the map without screwing up my formation?
Answer: Keeping your units in formation as you move them across the map is easy once you figure out the little trick. 1) Select all your units (CTRL+A), group them into one big group (G), then pick one of the pre-made battle formations from the preset formations that show up. Bark of the Pine Tree is a good one. 2) Make any adjustments you want, i.e., change the width of your infantry line, move your cav to one flank, whatever. 3) Then select all again (CTRL+A), and ungroup (G) and regroup (G). This locks your guys into your new and improved formation. Then you can move them across the map however you like. If you select all, you can click and drag the formation at its destination to face the way you want. You can even use waypoints, and they will not break formation. Note that if you do not first use one of the pre-set formations, it seems to give screwy results. You will click and drag and, instead of spinning your fixed formation around, it will change the unit widths and depths. As long as you put your men into one of the formations, and adjust from there, everything should work fine. Credit for Itwass for providing this answer!
21. Can you destroy a building in your city and build something else?
The Encyclopedia covers this: only Ports, Roads, Castles and Province Specialty Buildings cannot be demolished. All other structures may be destroyed to free up a slot.
22. It takes forever to master Arts! Is there any way to make it faster? A: Yes! Buildings, Generals' traits, Dilemma and other events' effects can cumulatively provide bonuses to the rate that Arts are mastered. Traits and retinue of Generals, Dilemma and other events can also give additional rate bonuses. Generals can gain experience traits that give slight mastery rates depending on which branch the bonus is focused on. These are cumulative and can give a very large total bonus. Agents do not provide any bonuses to mastery rate. http://s1097.photobucket.com/albums/...3-19_00005.jpg In the images provided above by a contributor, the player's bonus to mastery rate for Bushido is 146%, and the bonus rate for Chi is 93%, reducing the number of turns to research the highest (and longest) Bushido and Chi arts from 18 turns to 9 and 12 turns respectively. ***At the moment it seems that each structure's bonus to mastery rates stack, due to the vary large bonus rate in the images provided and the relatively low number of higher-tiered upgrades in the player's campaign.
23. What is Realm Divide?
A: Realm Divide is the phenomenon where, after you take Kyoto and become the new rising shogunate, many or even all of the other clans not already at war with you will break ties and declare war. Even allied or vassal clans may and eventually will lose relations and become hostile. Realm Divide is also associated with your clan's Fame, with some speculation that maximum Fame also instigates Realm Divide.
24. What are the major special abilities and how to use them effectively?
A: There are several unit abilities that are extremely powerful when used properly.
25. What is the end date for the game?
A: The end date for Long and Domination Campaigns is 1600. The end date for the short campaign is 1580 for the Shimazu and Date clans, and 1575 for the remaining clans. Even if the end date is reached you can keep playing the game indefinitely, but in order to get the Victory video you need to accomplish all of the campaign's objective by the end date.
26. It seems that some structures require certain materials before constructing. Where can I get those?
Those materials are rare and spread across Japan. Below is a link to a thread that displays the campaign map with indications of where to find, among other things, certain materials you may require for construction. http://www.twcenter.net/forums/showthread.php?t=430337 In addition to accessing high-tier buildings, these resources also aid your income.
27. How do I get Warrior Monks/Heroes/Guards/Geisha?
A: Monks require that your clan's official religion is Shinto/Buddhism. Then you have to build a monastary in the intended region and either an archery dojo (Bow Monks) or a naginata dojo (Naginata Monks). Monks have better morale than Samurai but little armor. Bow Monks have better accuracy than Bow Samurai. Naginata Monks have better attack and defense than Naginata Samurai but have access to Warcry, a demoralizing active ability. Heroes/Guards are accessed through the last Dojo in each tree (Archery, Katana, Spear, Stables). You can have a maximum of one hero unit of each type. Geisha is an specialized assassin that can be accessed after building the last building in the Ninja tree.
28. Can Total War: Shogun 2 run on Apple's Mac computers?
A: According to this thread,: YES! YOu only requrie the following:
29. What are the minimum system requirements for Total War: Shogun 2?
A: Taken from Steam's page on the game: Minimum:
Recommended:
30. How do I become Shogun?
A: To become Shogun, you must take over Kyoto, the seat of the Shogunate. This province is held by the Ashikaga, the current reigning shogunate. Once you've taken Kyoto and held the city for four turns, you will be declared Shogun. Spraetter in this post states the following as the specific clan benefits for becoming Shogun: +2% clan-wide tax bonus Note that becoming Shogun will almost certainly cause immediate animosity from other clans, especially allies of the Ashikaga, neutral clans and hostile/ enemy clans. Be prepared for a continuous fight to secure your other victory objectives from then on!
31. What are Naginata Samurai's uses?
A: The Naginata are meant to be a more versatile, if less specialized, compromise between Yari and Katana Samurai; whereas the Yari excel against cavalry but weak against sword units, and Katana are excellent against infantry but weak against cavalry, the Naginata serve to be effective against both, though possess the higher unit-specific bonuses of each. Below is a table comparing the three units: Stat differences between Naginata Samurai, (Yari Samurai), and [Katana Samurai] From comparing statistics, the Naginata Samurai possess a well-balanced set compared to the Yari and Katana Samurai. Their superior stats are their higher Armour; In summary, the Naginata are most useful for their superior Armour, which may make up for their lower stats. They are therefore more resilient in battle, especially against units like Ashigaru and Cavalry and engaged Missile units. The Naginata are the ideal units for a heavy infantry role. Due to their high armour, they are resilient to Bow Ashigaru's missile attacks, and are most suited for leading the charge into castles.
32. What are the uses of No-Dachi Samurai?
A: Short answer, the No-Dachi Samurai serve to be the opposite of the Naginata Samurai; whereas the Naginata are effective for "tanking", absorbing attacking with their higher armour, the Do-Dachi Samurai are high in attack and poor in defence. Long answer: below is a table comparison between the base stats of Naginata Samurai, (No-Dachi Samurai) [Katana Samurai] Cost: 750 (800) [750] So from looking at the base stats alone, the No-Dachi are shock troops with very high damage but very low armour. This makes them the perfect unit to charge into an already-engaged enemy during a flanking or rear attack. Alongside their very low armour, they also favour poorly against cavalry. Uses of the No-Dachi Samurai, then, are charging into melee, especially from the sides and rear. Never use them against cavalry or for a direct charge against missile units.
33. There are so many units, how do I know which one's good for which?
A: Below is a comparison between the Samurai melee unit types: Defensive: Naginata> Yari> Katana> No-Dachi Yari and Bow Ashigaru are suitable for Cavalry/Defence and Missile roles respectively, but favour very poorly against infantry in melee. Their stats in general are inferior to Samurai equivalents, and so should best be used in their specialized roles lest they get easily killed. This is compensated by their short training time and larger numbers per unit. Remember however that numbers don't always win battles, though in the right circumstances you may just need larger numbers of troops, however inferior they are to the enemy.
34. What are Samurai Retainers and Onna Bushi?
A: These units are spawned castle defences: whenever your castle is under siege, any existing castle defences would be supplemented with these units, depending on what level your Castle has been upgraded to. The Samurai Retainers are simply improved Katana Samurai: they are superior in Melee Defence and Attack, and identical stats in all others. However their unit size is smaller in numbers: the same as Hero units. Use these units the same as Katana Samurai. Onna Bushi are units spawned if the besieged Castle has been upgrade to the second last to last tier of the Chain: The Fort, Stronghold and Fortress do not spawn Onna Bushi. These units not only fill the spawned defensive role of the Naginata Samurai, but they possess superior stats in many areas even compared with most other units. The Onna Bushi are superior in Melee Attack (even better than No-Dachi!) Second only to the No-Dachi in Charge Bonus, good Melee Defence and Amour. Like the Naginata Samurai they also possess some bonus against Cavalry, though Yari units are preferable in this role.
35. Which Cavalry units are faster/ lighter and suitable for chasing down routing units?
Light and Yari Cavalry have Speed rating of 12, whereas all other Cavalry units have 10. |
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첫댓글 포럼 홈피 넘 느려서 여기다가 올려놓고 봐야겠어요;;
오오... 비타튼튼님 혹시 공식적으로 기술지원 받을 수 있는방법 아세요?
공식포럼 Support에 가시면 될듯해요.
으앙 제 현상을 문의하려는데 영어로 번역기 돌리면 될까요? ㅎㅎ
사양은 충분한데 캠페인맵에서 화면만움직이면 버벅거리거든요. ㅎㅎ
전.. 먼짓을해도 문제가 해결안될땐, 일단 윈도우가 깔린 하드 포맷하고 새로 윈도우 깔고, 모든 드라이버 새로 설치해서 하는편이에요.
김은우님 그 버벅거린다는게 완전히 화면이 멈추면서 뚝뚝 끊긴다는 이야기인가요. 아니면 단순히 스크롤이 거칠고 느리게 된다는 의미인가요?
음, 거칠다고 하는 표현이 옳겠습니다!
오늘 퇴근하면 동영상 찍어서 올리겠습니다.
잘봤습니다. 궁금한게 많았었는데 대부분 풀렸네요.
또 보병라인 정리도 해주니 이거 참 금상첨화인듯
Defensive: Naginata> Yari> Katana> No-Dachi
Attack: No-Dachi> Sword> Naginata> Yari
Cavalry: Yari> Naginata> Katana> No-Dachi
Charge: No-Dachi> Yari= Katana> Naginata
김은우님// 저도 캠페인맵에서 약간 거친 느낌이 납니다. 마치 엠토에서 ambient occlusion 켜면 전체적으로 스크롤이 거칠어지는 그런 느낌이랑 비슷한데요. 아직 말끔한 최적화가 되지 않아서 이거나 예전처럼 ambient occlusion 옵션에 무리가 좀 가는 경우일수도 있겠습니다. 저는 안해봤는데요 ambient occlusion 한번 꺼보고 해보세요. 엠토에서는 눈에 띄는 차이가 없어서 끄고했는데 쇼군2는 어쩔지 모르겠네요.
앗, 희망이 샘솟습니다 ㅠㅠ!
그 옵션이 어디있나요? 당장 퇴근하면 시도! ㅎㅎ
전투중엔 멀쩡하고 가만있음 괜찮은데 캠페인맵에서 화면만 움직이면 거칠고 뚝뚝 끊기는느낌;;
그래픽 옵션에 가면 체크하는 게 많잖아요? 그중에서 ambient occlusion 아니면 ambient shadow? 뭐 그런식으로 되있을 꺼에요. 만약 그게 체크 안되있거나 체크 해제해도 똑같다면... 음... 더 업그레이드 하거나 패치를 기다려야 할까요? ㅋ
아;; 그러고보니까 중옵해도 거칠어요 =ㅅ=;;
혹시나 쇼군2는 엄청난 괴물게임이라서 전투화면보단 캠페인맵에서 엄청난 사양을 먹으니 내 사양으론 울트라는 무리구나, 해서 중옵해봤거든요 ㅋㅋ
참고로 사양은 i5 2500k 4.8Ghz, gtx560ti, ddr3 16G 메모리 클럭 2133Mhz, SATA3HDD
OS DRIVE SSD
님 사양에 울트라옵이 무리면, 상옵사양분들은 운답니다 ㅎㅎ. 사양보니깐 현존 최고사양에서 약간 아래시구만요.
보니 사양문제가 아니라 시스템상문제같네요. 오버때문일수도 있으니까 한번 디폴드상태에서 돌려보시고요, 그것도 안되면 포맷이 답입니다.
오버클럭 풀어봤는데도 똑같습니다 ㅎㅎ;
현재 메인OS드라이브는 120G SSD구요, 토탈워는 D드라이브에 설치했습니다(sata3).
다른 고사양게임들도 풀옵으로 잘만 돌아가는데, 쇼군2가 말썽이네요.
이 경우엔 D드라이브를 포맷하면 될까요?