Match Engine v725
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- Fixed throw in taker being over pitch line when throwing
- Fixed players standing 2 yards outside area at penalties instead of right on line
- Improved short free kicks taken at 30 yards out or more
- Fixed commentary stating distance of shot when scoring from clean through at edge of area
- Created some limited ball and player movement When players stand and hold ball up waiting for options
- Reduced ratio of serious injuries compared to light ones in match
- Reduced instances of players not closing down ball player slightly
- Fixed bug where player could be described by commentary and animation as taking a throw in during open play
- Made team shape support ball player a little better when attacking
- Fixed bug where defenders continued marking strikers too long when ball clearly in their teams possession
- Encouraged certain players to try risky dribble when out of options in attacking area
- Encouraged shot when player cutting in at edge of area and on good foot ( or confident )
- Made players attack penalty area quicker when team mate is on wing and in crossing position
Match v726
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- Removed some confusion created by small deflections that can cause players to react illogically
- Fixed rare bug where keeper can fumble save as result of foul off ball between 2 other players
- Reduced extreme curve on kicks with high target point
- Improved perception of when player is in semi clean through situation
- Fixed players clean through drifting too wide too easily
- Fixed bug where player chasing ball can suddenly move at superhuman speed
- Made defenders a little more careful about going to ground prematurely
- Made players a little more willing to turn having received ball to face opposition goal depending on tactical instructions etc
- Toned down number of shots on target slightly
- Fixed players making unnatural passes similar to how it works for shots in v724
Match v727
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- Fixed dodgy use of squad rotation by some teams mid season
- Increased accuracy of ball to player deflections
- Fixed AI managers being overly defensive in some lower league games
- Fixed AI managers illogical use of 424 when no need
- Fixed occasional instance of goalkeeper not picking ball up when able to
- Fixed possibility of lesser goalkeepers parrying ball that is easy to catch
- Fixed rare instance of keeper leaving save until ball is already over the line
- Lowered number of passes ahead of team mates that give receiver too much to do to get there
- Player marking post at corner will now leave it to mark free opponent who is near if no-one else can do it
- Player marking opponent with ball near own corner flag now positions better to block the cross
- Less shots from free kicks in wide areas
- Encourage run with ball when acres of space to move into
- Encourage pass to player in more advanced position when attacking
- Reduced instances of player kicking ball against opponent for throw in unrealistic position
- Slight reduction in shots going over bar rather than wide
- Slight reduction in condition drop through match
- 3 man midfield or attack with no wide players now spreads more when in possession
Match v728
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- Made AI managers with low attacking ratings a little less negative at home when not underdogs
- Fixed some saves described as superb when they were routine
- Stopped some instances of defenders trying to move in for tackle before they are in position
- Made players a little more likely to cross when well placed to do so
- Made players a little more likely to shoot when well placed to do so
Match v729
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- Stopped players deserting the player they had stayed back to mark at their own team's corner
- Fixed AI managers making illogical subs when players get injured in the first half
- Fixed possibility of throw in causing immediate throw in for opposition due to v725 moving taker behind the line
- Fixed tackle in own area triggering illogical "must score" commentary
- Made players more likely to shoot first time when presented with close range chance
- Made players more likely to lay ball off first time when back to goal and under pressure
- Fixed keeper dropping ball to avoid taking it out and then taking too long to recover and grab it again
- Made attacking minded players a little more adventurous when running with ball in opposition territory
- Stopped players taking ball under control when its too far from their feet
- Made players in defensive wall more likely to block ball
- Fixed players in defensive wall not facing ball
- Fixed bug where player sometimes stands close to but never picks up a motionless ball
- Fixed keeper changing mind about letting ball run out at last minute and as a result fumbling it and risking losing it to attacker
- Fixed bug causing keepers not to dive on some penalties
- Toned down effectiveness of penalty takers in pressure situations like shootouts
- Fixed bug where player can get near zero match rating for no obvious reason
- Fixed bug where player makes pass to team mate that is too hard for him to pick up
- Tuned v727 change to 3 man midfields in possession
- Improved position of 3 man midfields when out of possession
Match v730
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- Made players a little more effective when clean through on goal
- Reduced players "running through" opponents to win back ball
- Made keepers a little better and more likely to make effort to save ball at least
- Fixed bug where keepers allow back passes that are deflected to go into goal
Match v731
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- Fixed keeper coming for backpass and missing it altogether
- Fixed match getting stuck assert due to bug in receiving ball code
- Fixed player diving and moving for ball while diving animation plays out
- Fixed player standing still with ball for ages and ignoring obvious pass
- Further small tweak on # of injuries
Match v732 - 9.1.0
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- Fixed striker diving to head ball out of keepers hands when yards away
- Fixed back header being hit unnaturally powerfully in for own goal
Match v733
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- Fixed bug in man marking that allowed wingers to beat man easily
- Differentiated between set piece marking and open play marking so that players marking at set pieces follow their man through current phase of play
- Fixed making challenges not causing potential injuries, and rebalanced injuries across the board accordingly
- Toned down first touch a little for high velocity passes
- Made D-line push up a bit more, when playing high mentlity, when defending but ball in opp half
- Made teams defend a bit narrower even when defending but ball in opp half
- Made players a little more willing to shoot from edge of area when obvious opportunity arrives
- Made a few more placed rather than blasted finishes
Match v734
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- Increased number of blocked shots slightly
- Reduced effect of "hard tackling" setting slightly, rebalanced foul count
- Increased likelyhood of yellow cards for persistant fouling
- Reverted v733 change for set piece marking for set pieces in non dangerous areas
- Reworked effectiveness of first touch slightly
- Fixed bug causing long kicks upfield to yield too many one on ones
- Fixed bug where defenders would sometimes hang back way to far on fight balls at other end of pitch
- Made cultured players a little more adventurous when under pressure with ball
- Improved keeper saving range slightly
- Fixed a couple more bugs that cause player to stand around close to ball and not play it
- Encouraged shots from edge of area a little further
- Improved passer choice of pass a little
- Improved default player positions on field dependant on ball position slightly
Match v735
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- Fixed assertion created by ball being moved to set pieces decision when its already there
- Fixed instance of highlight cutting out when ball in area and not dead
- Fixed ball physics bug causing certain long high shots to be on target
- Tweaked AI manager use of mentality, width, and depth team sliders to account for opposition
- Slight widening of pace and acceleration range created from attributes
- Fixed unrealistic injuries from v733 caused by dribbling or turning on ball
- Fixed bug where defence might push up due to fight ball in own danger area, risking a clear goalscoring chance if their man loses out
- Fixed bug causing occasional clearance into touch from midfield position
- Reduced ability of keepers to save and hold close range shots
- Fixed bug where player may stray into opposition half and risk being offside when opposition defence have all joined attack
- Fixed bug where corner taker can step back through ad hoardings when preparing for kick
- Tweaked player choice of direction facing when picking up possession of ball, especially around opp area
- Fixed bug where keeper may not come to claim loose ball in own area
- Increased likelyhood of defence shifting over to cover players drawn into challenges
- Fixed instance of assertion where play pauses indefinitely due to issue with player not picking up loose ball
- Mistake now assigned to goalkeeper who handles outside area and loses ball due to being forced to drop it
- Increased number of low whipped crosses
- Improved default cross destination slightly
- Increased number of simple passes to feet
- Increased first time passes, shots when player ability and situation allows
- Tweaked likelyhood of long shots in various situations including free kicks in wide areas
- Improved finishing from fairly close range
- Made players a little less eager to shoot early when clean through
- Fixed bug where throw ins can send ball straight out down line
- Fixed medics standing "inside" ad hoardings
Match v736
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- Fixed bug where keeper who drops ball after 6 seconds can leave it to an incoming striker if it takes a slight deflection off him as he drops it
- Slight optimisation on code that also creates more small lapses of concentration by players generally
- Reduced number of ariel challenges logged for players who arent close enough to the ball
- Slight improvement in facing when picking up possession of ball
- Fixed defenders dropping too deep when marking opponents around own area
- Fixed strikers trying to round keeper prematurely creating unneccesary tight angle for shot
Match v737
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- Fixed bug where post match injury would be more severe than the condition drop at the time would have indicated
- Toned down one touch football slightly for the less technical players
- Reworked identification of what is a "key pass"
- Fixed possible flaw in keeper choice of saving point
- Fixed keeper leaving goalbound ball when he expects attacker to get to it but its within saving range
- Fixed flaw in marking of ball player that sees defenders make uneven path towards their target point
- Tweaked off ball movement slightly
- Reduced passing ability of the very worst players
- Made players try to shoot slightly later when clean through if possible
- Players slightly more likely to place shots when clean through
- Fixed slightly obscure freeze in match that can take 30 seconds or more to resolve
- Fixed bug in hitting the post point that sees ball rebound from slightly wrong place
Match v738
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- Reduced instances of wild clearances from midfield areas
- Improved full back marking of winger running with ball near danger area
- Reduced amount of whipped low crosses
Match v739
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- Fixed 5 man wall for free kick near corner flag
- Fixed header off line not being included in highlights
- Made non defensive players close down play a little more effectively
- Low condition has more effect on concentration levels
- Obvious through balls less likely to be ignored
- Fixed bug where keeper can dribble ball out then ignore it if it stops dead and let in attacker
- Toned down instances of 3/4/5 players converging on ball player at once
- Slowed down backpasses, and very short passes a little
- Fixed bug in ball physics that could cause on target shots to hit crossbar instead
Match v740
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- Reduced deflections off players who are about to take control of ball
- Fixed injured player from human team remaining on pitch for duration of game
- Made keepers dive a bit further
- Fixed defenders assuming team mate that makes a tackle is going to take control of ball
- Further improved decision making of player through on goal
- Fixed keeper hesitating on picking up a loose ball near own goal
- Fixed player moving towards still ball too slowly allowing opponent to get in first and intercept
- Fixed bug that could stop players from kicking ball out for injury
- Toned down long shot accuracy a little
- Reduced number of risky passes across defence line
Match v741
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- Improved defence reactions to balls played over them or in behind them
- Reduced accuracy of keeper kicks
- Improved keeper dives a bit further
- Fixed bug where keeper may not come for static ball in own area and allow easy goal
- Increased safety first approach a little for lower standard players
Match v742 (9.2.0)
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- Fixed bug that caused keeper to potentially lose control of ball after he has held it for 6 seconds
첫댓글 Match v741 의 - Reduced accuracy of keeper kicks 가 눈에 띄는데...이제 키퍼의 킬 패스에 이은 스트라이커의 득점 루트가 사라지겠군요.
해석좀.. ㅡㅡ;;
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