We just posted SP1 Beta3 to the beta testers.
We had a couple extra 3rd party bugs that needed to be fixed ( animated parts, mouse rects on the panels, lighting ) that we needed to fix and in fixing the stutters with the first round of threading code we lost some perf and had another bad bug lurking in there. And we identified an issue with 3 AI aircraft, 1 of which is fixed in Beta3 - if that aircraft passes muster in Beta3 we will fix the other 2.
We hope Beta3 shows these all as fixed. That does mean we have lost April for SP1. So we are into May now.
As far as how long it’s taken us, it has been longer than we thought and would have liked. Back in January, we clearly thought we had time in front of us. Just not as much as it has taken. We did hope the multi-core work would be done a good 6 weeks before it was. And the beta tests, while valuable, have added their fair share of the "extra" time. We have found and fixed a couple extra 3rd party bugs that we think are going to be of good benefit to the community because of that time investment.
So that was time well spent. As was the performance and thread bake time.
It is what it is; we are trying to get it right. That does take time. And we believe the result will show that care and attention to detail.
첫댓글 네 지난주 베타3 발표되어 테스트 중입니다. 시간이 좀 더 걸릴듯 하고요. 프레임 문제가 있고, 몇몇 기종이 찌끔 첨가됩니다.
첨가 ㄷㄷㄷ; 기호에맞게 첨가하는것도아니고;; 추가아닌가;
개인적으로 X에서는 디폴트기 중에 보잉777이나 에어버스 330,340 시리즈가 추가되었으면 하는 바램이 쪼금 있습니다. 헝그리 비행사라서 상용기 구입하기가....(어둠이나 그렇게 까지 하면서 상용기 몰고 싶은 생각은 없구요....) 이번에도 대형기도 조금 추가 되었으면 하는 바램입니다.