1. http://www.winpcap.org/devel.htm 에서 Developer's Pack 다운로드 및 압축 풀기
2. 적당한 폴더에 winPcap 다운 받은 거 옮기기
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3. Dev-C++에서 라이브러리 폴더 설정해 주기.
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아까전에 압축 풀었던 WpdPack이라는 폴더에 lib폴더 경로로 설정 (저의 경우 64비트이고 하니:C:\Program Files (x86)\Dev-Cpp\WpdPack\Lib\x64)
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C Includes에도 추가(저의 경우: C:\Program Files (x86)\Dev-Cpp\WpdPack\Include 경로 추가)
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C++로 하려면 동일하게 C++ Includes에 동일 경로 추가
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빌드 할 때 winPcap라이브러리를 참조할 수 있도록 -lwpcap 옵션을 설정한다.
-static-libgcc -lwpcap <-보시면 한칸 띄고 -lwpcap 입력했습니다. 주의해 주세요.
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확인 눌러서 적용하기
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그리고 아래 소스를 컴파일 해보았어요:
#define WPCAP
#define HAVE_REMOTE
#include <stdlib.h>
#include <stdio.h>
#include <pcap.h>
#pragma comment(lib, "wpcap.lib")
#pragma comment(lib, "ws2_32.lib")
int main(int argc, char **argv)
{
pcap_t *fp;
char errbuf[PCAP_ERRBUF_SIZE];
u_char packet[100];
int i;
/* Check the validity of the command line */
if (argc != 2)
{
printf("usage: %s interface (e.g. 'rpcap://eth0')", argv[0]);
return -1;
}
/* Open the output device */
if ( (fp= pcap_open(argv[1], // name of the device
100, // portion of the packet to capture (only the first 100 bytes)
PCAP_OPENFLAG_PROMISCUOUS, // promiscuous mode
1000, // read timeout
NULL, // authentication on the remote machine
errbuf // error buffer
) ) == NULL)
{
fprintf(stderr,"\nUnable to open the adapter. %s is not supported by WinPcap\n", argv[1]);
return -1;
}
/* Supposing to be on ethernet, set mac destination to 1:1:1:1:1:1 */
packet[0]=1;
packet[1]=1;
packet[2]=1;
packet[3]=1;
packet[4]=1;
packet[5]=1;
/* set mac source to 2:2:2:2:2:2 */
packet[6]=2;
packet[7]=2;
packet[8]=2;
packet[9]=2;
packet[10]=2;
packet[11]=2;
/* Fill the rest of the packet */
for(i=12;i<100;i++)
{
packet[i]=i%256;
}
/* Send down the packet */
if (pcap_sendpacket(fp, packet, 100 /* size */) != 0)
{
fprintf(stderr,"\nError sending the packet: \n", pcap_geterr(fp));
return -1;
}
return 0;
}