index: The name of the item (also used as string key) version: If the item is Classic D2 or LoD (0 for CD2, 1 for enhanced CD2, 100 for LoD) Enabled: If the item can drop or not (0 for undropable, 1 for dropable) Ladder: If the item can not be found in nonladder games on the Realms Rarity: How common the item is Nolimit: The name of the band that my friend's brother is in. Oh wait, I don't what this does, none of the items seem to use it. Lvl: The level a monster must be to drop this item lvl req: The level the character has to be to use the item code: The code of the base item found in Weapons.txt, armor.txt and misc.txt type: The name of the base item (for reference only) *uber: If the item is an uber item or not (not used by the game at all) carry1: If you can only carry one of this item or not (1 yes, 0 no) cost mult: A factor for figuring out the cost of the item Cost add: Another factor for figuring out the cost of the item chrtransform: The color the character becomes when this item is equipped invtransform: The color the item is in the character's inventory flippy file: The flippy file used for the item invfile: The inventory graphic used for the item dropsound: The sound that the item makes when it is dropped on the ground dropsfxframe: How many frames the sound plays for usesound: ?the sound the item makes when moved around in the character's inventory? prop1: first magical modifier on the item par1: Parameter used for the modifier (such as cold length for cold damage) min1: Minimum value that the item can spawn with max1: Maximum value that the item can spawn with the other prop collumns function the same as the first ones eol: End of Line: Marks the end of the file