Google's AlphaGo AI defeats human in first game of Go
contest
Machine takes 1-0 lead in
historic five-game matchup between computer program developed by DeepMind and
world’s best Go player Lee Sedol
Steven Borowiec in Seoul
Wednesday 9 March 2016 09.14 GMT
Last modified on Wednesday 9 March 2016 22.01 GMT
Lee Sedol started with a bow, a
traditional Korean gesture of respect for an opponent who could neither see him
nor sense his presence.
The world champion at Go – an
ancient Chinese board game – looked nervous. His eyes darted from side to side.
He took a sip of water, and made his first move.
Lee could be forgiven some
nerves: his opponent was AlphaGo, an artificial-intelligence program designed
by Google DeepMind, their five-game series billed as
a landmark face-off between human and computer. “History is really being made
here,” said commentator Chris Garlock, as the first game in the series started.
Three and a half hours later,
history had indeed been made: AlphaGo won, shocking many observers of the game
and marking a major breakthrough for AI.
Go isn’t played much in the west,
but it is widely enjoyed throughout east Asia. Two players take turns to place
tiles on a board, trying to gain territory by arranging their tiles in
strategic shapes or patterns. The surface level simplicity is deceptive: there
are trillions of possible moves. The almost endless possibilities make it
difficult to follow a particular strategy, and mastering the game means using
intuition to react to any number of possible twists or turns.

South
Korean professional Go player Lee Sedol, right, prepares for his second stone
against Google’s artificial intelligence program, AlphaGo. Photograph: Lee
Jin-man/AP
Computers had already conquered
chess, when in 1997 IBM’s Deep Blue defeated world champion Garry Kasparov. Go
was “the only game left above chess”, as DeepMind’s CEO Demis Hassabis put it
before Wednesday’s showdown.
Lee, a South Korean who sports a
bowlish haircut and looks younger than his 33 years, spent much of the match
leaning forward, cradling his chin in his hand. Sat opposite him was DeepMind
developer Aja Huang, who physically placed the stones on the board in positions
chosen by AlphaGo. Lee played aggressively from the outset, putting AlphaGo on
the defensive.
The match was close, with both
AlphaGo and Lee making mistakes, but eventually Lee conceded that AlphaGo had
built an insurmountable lead. AI had scored a victory in one of the most
creative and complex games ever devised.
Lee maintained a meek posture in
a post-game press conference, hanging his head and at times looking to be on
the verge of tears. He expressed surprise at his opponent’s strong performance.
“I didn’t know AlphaGo would play such a perfect game,” he said.
The result shocked many Go
aficionados. As recently as two weeks ago, Lee said he was confident of a
sweeping victory. AlphaGo’s defeat of a European Go champion in October last year – an
achievement many thought was at least a decade away – should have acted as a
warning.
AlphaGo’s mastery of Go is so
significant because of the near-infinite number of board positions available
and the intuition that top human players rely upon to pick between them.
Hassabis described Go as “the most elegant game that humans have ever
invented”, with “simple rules [that] give rise to endless complexity”.
“There are more possible Go positions than there are atoms in the universe,” he
added.
DeepMind’s team built
“reinforcement learning” into the programme, meaning the machine played against
itself and adjusted its own neural networks based on trial and error. AlphaGo
is capable of narrowing down the search space for the next best move from the
near-infinite to something more manageable. It can also anticipate long-term
results of each move and predict the winner.
The match took place in a quiet
room as reporters watched on a projector screen from a separate press area. The
game, including commentary, was live-streamed on YouTube.
AlphaGo doesn’t get
tired, doesn’t forget, doesn’t worry
Andrew Okun, president of the American Go
Association
Ben Lockhart, a 22-year-old who
took up Go as a child in New York and who moved to South
Korea four years ago to study the game full time, welcomed the
unprecedented level of attention brought by the AlphaGo contest. “That no one
really knows this game [in the west] has been frustrating for a long time. At
least after this more people will have heard of Go,” he said.
Maybe part of the reason that the
game has struggled to make inroads in the west, where it has no history, is
that it is a less than scintillating spectator activity. The action inches
along, with long pauses as players eye the board and contemplate their next
move. It isn’t always obvious to viewers unfamiliar with the game who is
winning. After a couple of hours of play, most reporters were slouched in their
chairs playing with their smartphones.
Lee has four more chances to beat
AlphaGo and claim the $1m in prize money. The stress and fatigue affecting the
South Korean won’t be a problem for his opponent when they reconvene for game
two on Thursday 10 March.
“Historically, Go has been a game
of people testing themselves against each other, and themselves. It has been a
game of character,” Andrew Okun, president of the American Go Association, who
flew to Seoul to watch the showdown. AlphaGo, he added, “doesn’t get tired,
doesn’t forget, doesn’t worry”.
출처: http://www.theguardian.com/technology/2016/mar/09/google-deepmind-alphago-ai-defeats-human-lee-sedol-first-game-go-contest