Gruul (G/R) deck list: Berserker Rage
True to its name, Berserker Rage is all about winning with your fists/claws/airborne bodies. With a large number of undercosted fatties, this Gruul deck is capable of putting on a lot of pressure, especially for anything that relies on damage-based removal to keep the board clear of threats.
Unlike previous green/red Duels decks, Berserker Rage doesn’t have a particularly aggressive mana curve before turn four. There isn’t any ramp, and most of the creatures that cost between one and three mana are easily dispatched. As a result, Gruul players will more frequently find themselves setting up defense in the first few turns as they plan to unleash big hitters like Rumbling Slum, Shivan Wurm, and the like.
Of course, once those big boys hit the battlefield, your opponent is going to need answers fast. Most of these critters are vulnerable to removal, but the deck has enough threats that it can topdeck 5/5 creatures easily even after the first few have been killed. Failing that, pump effects like Rancor, Berserk, and Wildsize can put the hurt on enemies even if you’re only capable of keeping smaller beasts in play.
One of my initial fears for Berserker Rage was that, as a midrange aggro deck, it would run out of steam by turn seven or eight, allowing control decks like Crosswinds and Sky & Scale to stomp all over it. While that’s certainly a consideration, a few inclusions can help Gruul overcome defenses and eke through lethal damage. Multiple cards are capable of granting your big attackers trample. Other effects like Fling and Soulblast can hurl insane pain directly at your enemies’ faces.
If anything, Berserker Rage will have the hardest time overcoming heavy removal, as well as fast piles like Goblin Gangland. After all, dropping a 7/7 creature on turn five is only a good deal if you actually live to turn five! For these reasons, I anticipate this green/red deck will land in the upper-mid tier, being a worthy contender against the majority (but not all) of the most common decks.
Surge to victory with the red and green “Berserker Rage” deck. Summon formidable monsters, and when opponents let their guard down, use might magic to double their size!
Berserker rage unlocks
- Boartusk Liege
- Spellbreaker Behemoth
- Colossal Might
- Vengeful Rebirth
- Breath of Fury
- Runes of the Deus
- Berserk
- Apocalypse Hydra
- Rancor
- Blitz Hellion
- Fires of Yavimaya
- Colossal Might
- Runes of the Deus
- Branching Bolt
- Ulvenwald Tracker
- Deus of Calamity
- Breath of Fury
- Ulasht, the Hate Seed
- Stonebrow, Krosan Hero
- Blitz Hellion
- Branching Bolt
- Rumbling Slum
- Feral Animist
- Soulblast
- Breath of Fury
- Wildsize
- Branching Bolt
- Fling
- Chameleon Colossus
- Skarrgan Skybreaker
Orzhov (B/W) deck list: Grim Procession
Grim Procession is actually incredibly similar to Berserker Rage in that its real threats don’t really show up until turn 4. This black/white deck features a lot of early removal and control options, but most of the cheaper creatures (save Vampire Nighthawk) are expendable throwaways you’ll primarily use to stall faster decks.
Castigate, Unmake, Pillory of the Sleepless, and Damnation are all reliable methods of shutting down enemy aggro. So, most good players will end up using six to eight early game control spells, then transitioning over to air finishers like Bloodgift Demon and Divinity of Pride. These threats, while not unsurmountable, will quickly swing the battle in Orzhov’s favor if not promptly removed. Of course, they can always come back, thanks to cards like Reanimate and Debtor’s Knell, which will have a profound impact on your opponent’s mood.
If Grim Procession has a problem, it’s going to be predictability. With so many five-to-seven mana bombs and so few powerful early game permanents, your foes will be able to pounce on initial signs of weakness. For aggro, that means lots of creatures knocking at your door, begging for removal. Against combo and control elements, you’ll find yourself fishing for mana as they play draw/go, ultimately hoping to negate your biggest threats as they appear. While you can recover with a lucky Necromancer’s Covenant, coming back from card disadvantage isn’t going to be easy.
That said, Grim Procession is clearly in possession of plenty of its own answers, so it should have no problem dispatching any deck that relies on one-of beatsticks. Prepare to have an advantage over Berserker Rage, as well as Mindstorms and possibly Sepulchral Strength. Ultimately, this Orzhov deck has a lot of internal synergy and therefore will find itself either running out of steam or accelerating to overdrive very quickly.
The end is nigh! Wield the spirits, shades, and life-sapping magic in the white and black “Grim Procession” deck to show opponents that their defeat is inevitable.
Grim Procession unlocks
- Deathbringer Liege
- Unmake
- Vampire Nighthawk
- Falkenrath Noble
- Edge of the Divinity
- Voracious Hatchling
- Unmake
- Angel of Despair
- Zealous Persecution
- Pillory of the Sleepless
- Castigate
- Debtors’ Knell
- Damnation
- Tainted Sigil
- Falkenrath Noble
- Vish Kal, Blood Arbiter
- Reanimate
- Edge of the Divinity
- Vampire Nighthawk
- Stillmoon Cavalier
- Tainted Sigil
- Ob Nixilis, the Fallen
- Divinity of Pride
- Vindicate
- Zealous Persecution
- Castigate
- Falkenrath Noble
- Bloodgift Demon
- Ghost Council of Orzhova
- Blazing Archon
Read more: http://www.toptiertactics.com/16795/duels-of-the-planeswalkers-2013-dlc-decks-2-gruul-orzhov-deck-lists/#ixzz2DpRqibPg
첫댓글 이미 조금은 된 소식이죠 헤헤.. 사흘쯤 뒤에 발매되며, 언제 발매될지 모르는 디미르 덱도 이미 스포일러되어 있는 상태입니다.
덱 리스트가 뜬건가요? 전 덱리스트가 떠서 올린건데
디미르 덱도 스포일러로 공개되어 있습니다. (정말인지는 모르겠지만 =_=)
다른 길드와 비슷하게 발렌스 문제인지 기술적 한계인지 모르지만 길드 스펠(트렌스뮤트) 관련 카드는 전부 빠진...
개인적으로 Dimir Infiltrator 빠지는게 좀 아쉽네요
디미르 리스트는 http://community.wizards.com/go/thread/view/75842/29481443/Dimir_Deck_Accidentally_Spoiled 여기네요