- You can no longer deploy troops in provinces with enemy troops present.
- The Education Modifier now modifies RP gain correctly.
- Pops in colonies now only get half the income compared to homeprovince pops.
- Income assigned to pops off "non-accepted cultures" are now scaled depending on the minority policies of the ruling party.
- Capitalists and Aristocrat bonuses are now capped at 50%.
- Only level 1 factories will get burned down from random events now.
- Pops in colonies will not vote unless you have full citizenship.
- Newly created countries now get full cores.
- Forced disarmament now removes the entire mobilization pool for the target.
- All navalunits with shorebombardment attributes can now shore-bombard.
- Barrels and Infantry exploits should now work.
- Gas is now a lethal thing on the battlefield, especially if the opponent does not have any protection (+50% combatmod)
- You do not get nationalism in core-provinces after you conquer them.
- Corruption buildings are now checked each day.
- Immigrants will ignore reforms in countries with a debt.
- Reforms/Democratic quality of a country is now modified by that nations plurality when an immigrant selects country.
- Fixed quite a few bugs with tariff and subsidies calculation.
- Fixed a loophole which allowed cheats in multiplayer.
- The Add_pop event-command should now work with all cultures.
- It is no longer possible to trade for technologies which you do not have the prerequisites for.
- Inserted the Revolutions Mod into the game.
- "Slavery Hotly Debated In xxx" events will no longer appear after the Civil War.
- "Bleeding Kansas" will not happen after the ACW.
- "Lincoln Assassinated" can happen even if he was not elected, and "Reconstruction" fires assuming the ACW event was fired and the USA and CSA are not currently at war.
- "Malthusian Thought" now increases colonial migration by 50%, not decreasing it as before.
- 1836: Corrected the spelling in the Zulu and Mexico OOB's.
첫댓글 몇개의 꽁수(매일 범죄체크!적군있는땅에 디플로이못하기;;)들을 못쓰게 되었고, 몇몇개는 현실적으로 되었군요..거참;;; 좋아해야할지 말아야할지
울어야죠...
그나마 이벤트에서 레벨1짜리 공장만 무너지게 한건 좋군요
개스개발도 빨리하는게 좋겠네요..ㅡㅡ;
이민자가 없다면 빛내고 하는 개혁도 별 의미없이 된건가?...
헉... 미리 전 기술을 개발안하면, 기술거래 불가능!.... 한국 플레이는 이제 암흑기로...^^;;
조선 플레이 사실상 거의 불가능.....
소위말하는 사다리 걷어차기...;; 유럽이랑 미국만 하란 뜻인강..;
약소국은 걷어치우란 소리군요 ;ㅁ;
으음...이전 기술이 없으면 개발금지라는 말은, 머신파츠 가진 영국이나 다른 GP 빼곤 좀더 오랫동안 손가락빨라는 얘기 ㅡㅡ;;;; (다른 나라만 해도 인터차지블 파츠 배우는데 적잖은 시간이 걸릴텐데;;;;;)
Forced disarmament now removes the entire mobilization pool for the target.
All navalunits with shorebombardment attributes can now shore-bombard. 두개 재밋네요
그럼 freedom trede등은 처음부터 됩니까?
네.. 그건 됩니다
문제는 초반에 머신파츠 구할 방법이 없다는거죠
반정도 망했다! (노란의 한제국 초기부터 시작한게 주류산업이다. Liquor의 왕초, 한제국)
조선 끝장이네 쩝....
페르시아는 GC에서 얼마 안가서 이벤트로 기본 기술 1단계들이 쫘르르 개발이 되니, 바꿀것만 있으면 인터차지블 파츠와 교환이 되겠군요. 페르시아 만세 -_-)//
그래도 곧바로 되지는 않을걸요. 인터차지블 파츠가 3단계에 있지 않나요.