Big Master, Henri Matisee(앙리 마티스)의 손녀이자, 현대 conceptional arts의 아버지인 Marcel Duchamp(마샬 듀상) 의 stepdaughter 인, 현대 입체주의 예술의 거장, Jackie Matisse의 20여년만의 개인전을, 뉴욕 첼시에서는 최초로 아트센터 ZONE: Chelsea 에서 개최하게 되었습니다.Kite(연)을 주제로 하는 이 번 전시에서는 그 녀의 병작품, 그림, 비디오, installation,Mobile등,, 80점 가까운 작품이 전시되고 있습니다.특히, 재키 작품에 대한 비디오 제작은 키친의 CHAIR이자 미국의 유명한 필름 메이커인 Molly Davis에 의하여 공동 작업이 이루어졌으며, installation은 뉴욕주립대학(버팔로) 조교수인 DAVE PAPE의 공동작업으로 이루어 지기도 하였습니다.
뉴욕 타임즈, 빌리지 보이스등 뉴욕의 주요 언론이 이 번 그 녀의 전시를 크게 다루고 있습니다. 5/26일 오픈닝 리셉션을 가졌으며, 6월23일까지 전시가 계속됩니다. 맨하턴을 방문하시는 분들께서는 꼭 참관하시기 바랍니다. - 입장 무료. 자세한 내용은 www.zonechelsea.org 참고 하시기 바랍니다.
감사합니다.
- 박준성 -
“Art Flying In & Out of Space” (2002 – 2005), a flat-screen interactive stereoscopic installation
Dave Pape's (Assistant Professor, Media Study, University at Buffalo ) explanation of the Virtual Reality Installation piece, “ART FLYING IN AND OUT OF SPACE”, for Jackie Matisse's show in May, 2005 at ZONE: chelsea , Center for the Arts:
"Kites Flying In and Out of Space" is a virtual reality simulation of Jackie Matisse's real-world physical kites, although we may be calling it an 'interactive stereoscopic installation' rather than VR in this case. The installation is what's called a projection-based VR system, as apposed to the perhaps more familiar head-mounted display, where users wear a helmet with computer displays attached. Projection-based VR started with the CAVE system developed at the University of Illinois ' Electronic Visualization Laboratory. One of the key elements of VR is to immerse the viewer in the virtual world (note that the meaning of 'immersion' is very loose and often up for debate). Head-mounted displays do this by attaching the display to the viewer's head; projection-based systems do this by using very large screens that fill one's field of view. A full CAVE is a 10 x 10 foot room with projections on multiple walls and the floor; due to space and budget restrictions, this gallery installation will only have a single 8 x 10 foot
screen; when users stand up close, it will still (more or less) fill their field of view. The screen is rear-projected so that people can stand close without casting shadows on the computer imagery.
The display is stereoscopic, similar to 3D movies. The technology we use is polarized stereoscopy. Two projectors display different images, one for the left eye and one for the right eye. The projectors have different polarizing filters, and viewers wear matching polarized glasses to see the 3D effect.
A six-degree-of-freedom tracking system is used in VR systems to allow the computer to know where things (such as the user's head & hand) are, allowing direct physical interaction with the virtual world, rather than having interaction mediated by a button/menu/etc GUI. In our case, we won't be tracking the head (which normally is used to draw the graphics from the tracked person's viewpoint), since several people will be viewing the display simultaneously, so we will use a fixed viewpoint for the graphics. We will use the trackers to allow 2 or 3 people to fly the kites - the ends of the virtual strings will be attached to the physical trackers, which the people can move around in 3D.
The sound for the piece is music by Tom Johnson. The music is dynamic – it plays in response to the motion of the kites, as manipulated by the viewers. The kites themselves involve a physics simulation known as a "mass-spring model". Each kite is treated as a mesh of points; the points are affected by physical forces such as wind and gravity, as well as a "spring force" that keeps the kite together as a single surface. The earlier versions of the piece used supercomputers to perform detailed simulations of the kites, with the data being streamed back to the VR system over high-speed networks. As
we don't have such resources for this installation, a much simplified version of the simulation will be running on the single Linux PC in the gallery. The motion of the simplified kites will still look very similar, just with less detail, and perhaps less realistic (although this is not likely to be apparent to most viewers).
The whole VR Installation consists of 2 or 3 PCs (one with a high-end "gaming quality" graphics card), an electromagnetic tracking system, 2 projectors, polarizing filters and glasses, a special polarizing-preserving screen, and speakers. We assembled the system ourselves at UB from these parts; some companies sell similar systems pre-packaged, but for a lot more money.
Dave Pape
Assistant Professor
Media Study, University at Buffalo
첫댓글 선배님! 탐미문학상 타시는거 축하드려요~! 제가 한국에 있었으면 또한번 정모에서 뵜었을텐데. 아쉽네요
고맙다! 그런데, 지금 어디에 있니?