v1.07
-revised migration again
-removed wine and booze from unit upkeep costs
-increased tank and engineer Maneuver values to 2 (like all infantry in 1.06, was oversight)
-removed farmer, labourer and artisan promotion to clerks to prevent late-game clerk sprawl
-made cash reserves increase probability of artisan promotion to capitalist
-removed steamers as luxury need from all POPs (was causing "desire" fake demand, breaking system)
-doubled Capitalist luxury needs
-returned soldier and officer life needs to others of their class, put
back canned food into unit build cost and upkeep (to rebalance need
fulfilment vs spending slider position)
-added canned food build and maintenance cost to ships
-decreased LUXURY_THRESHOLD from 500 to 250 to reduce money hoarding
-restored CON_POOR_CLERGY to -2.5 to prevent too fast spread of
liberalism (middle-class will still be immune to clergy/intellectual CON
reduction)
-reduced chance of promotion to officer for all POPs
-made 25% the minimum military spending slider setting that allows conversion into soldier and officer POPs (was 15%)
-put back in farmer & labourer promotion to aristocrats (requires plentiful cash reserves though)
-reduced craftsman promotion chance to intellectuals and bureaucrats (to give less distractions to going clerk)
-prevented craftsmen from becoming artisans as long as they get 100% life needs
-prevented middle POPs from demoting to poor as long as they get 100% life needs
-made gas attack activated by infiltration rather than deep defence system
-changed organized factories, work specialization, work control &
hierarchy, scientific management, inventory planning, time studies, time
clock and human resources development to increase throughput rather
than output, but doubled bonuses
-nerfed local distribution channels to 50% higher output
-increased the amount of artisans in the developed world by about 50% at
start, reduced farmers and labourers to keep total population constant
-further balanced RGO setup by adding grain, opium, coffee, tobacco and dye, and removed cotton, sulphur, fish and tea
-removed factories from Vienna and Stockholm that were put in previously to rebalance start
-added event giving each POP £10 at start to smoothen economy stabilizing at start
-decreased bureaucrat and intellectual everyday needs to make them more affordable to keep at 50% spending at start
-raised research points and research optimum by a factor 2.5 (i.e. same
amount of intellectuals gives as many RPs as before, but up to 5%
intellectuals gives additional RPs)
-changed POPtype encouragement national focus to give 20% to encourage poor POP types, 10% to encourage middle or rich
-reduced price of luxury clothes to prevent demand-desire fallacy, rebalanced factories accordingly
-made luxury clothing, luxury furniture, small arms, artillery and wine 50% more profitable for artisans than other goods
-increased factory max level to 100
-changed some effects from output-boosting to throughput-boosting that hadn't been noticed for 1.06
-removed minimum and maximum taxes from all ideologies
-changed interventionism to permit building but not expanding of
factories, and forbid interventionists from prioritizing factories
-removed techs practical steam engine and mechanized mining from
Austria, and mechanized mining and basic chemistry from Russia at start
(countries were industrializing inappropriately quickly)
-made minimum wages have the same effect as pensions (since minimum wages are bugged, acts as stop-gap measure for now)
-increased base output of all RGOs by 5%
-removed effect of economic policy on demotion frequency (promotion is still affected)
자료는 파란클럽 자료실에 올려두었습니다.
첫댓글 감사합니다^^
감사드려요~ 연구점 한계치 수정과 공장 처리량 향상 테크수정(기존테크 효과만 수정), 공장최대 100까지 업글가능한 점, 이데올로기 상관없이 과세제한 없앤 점, 개입주의에서도 공장은 만들 수 있네요(다만 확장불가, 우선순위매기기 불가).
ㄷㄷ 뭐가달라진거빈까 ?
흥한다
우..우왕ㅋ
ㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷ
units/guard.txt 에서 build cost부분 luxury_clothes = 다음에 10 추가하는 게 핫픽스 내용같네요 luxury_clothes = 10 이렇게요
빠르시네요~ 수정하고 게임하러 갑니다 ^^
이제 주가 1개라도 800레벨만큼 생산이 가능해지겠군요 ㅋ
와우... 드디어 일자리 부족현상이 많이 사라지겠지만, 공장공급량의 폭주로 공장수지악화로 인한 자유방임주의의 쇠퇴가 눈에 선하네요 ㅡㅡㅋ
국내은행 그리고 세계은행에 여유자금이 없는데도 계속해서 적자 행진이 가능하네요. 그러다가 오류떠서 일일 수지가 플러스 350000 이 되서 신나게 정복전쟁중... 버그들의 행진.
번역이 피해해요!
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ