Growing vegetables, online, visiting, pranking each other, etc.
Casual content, social communication content
Repetitive, non-copy gameplay
To provide a bottom line for the game direction!
Ensure that players can have something to do
Numerical development can only prolong the cycle
But this cycle will end sooner or later
In addition, regarding [Rie Short Story],
It is okay to use multi-character narrative;
From the beginning of "Rie", with the changing music, I feel a little immersive
The only criticism is that at the beginning, the knight princess and others gathered in the [non-main plot module (non-baseball field)], and there was some lack of immersion, just like (World 21)
I feel that this part is a bit perfunctory.
In addition, in the future, you can learn the gameplay of the free-cutting hero perspective of [Star Dome Railway] () to deepen the narrative.
Regarding the design of GT hero modules, it is basically stitched together.
I hope there can be more different attack modules occasionally.
We can hold a module design competition, just like a fashion competition.
Also, I have to urge you to say, when will this farm be modified? [110.gif]