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http://forum.paradoxplaza.com/forum/showthread.php?556571-1.4-Beta-25th-of-August
경제와 승급문제가 해결되었다고 하네요.
1.4 Beta - 25th of August
25th of August
- Added new entry to the outliner, about the provinces being occupied by rebels. (icon still TBD)
- added console command "showprovinceid" will display province ID in the tooltip
- Countries now buy things before the pops from the market. Be aware, you can piss of your pops mightily.
- fascists/commies/anarcho-liberals will no longer setup absolute_monarchy when voting is repealed
- All pops should be able to support gerrymandering correctly
- clergy are less likely to promote to bureaucrats when admin spending is low
- tweaked clergy to officer promotion logic
- When a province discovers gold it will have the gold rush effect for 2 years
- Fixed pop promotion to clergymen modifiers about their consiousness level. Maxed out con gave too high penalty making it impossible to get completely ANY more clergyments, even with national focus on.
- Fixed an issue with farmers and labourers not checking crime spending when promoting to bureaucrat.
- Outliner fliters are now remembered when closing the game.
- Any_greater_power effect now affects all great powers, not just the first.
- Game should no longer CTD when resign, open ledger in summary screen, and press "previous page".
- Fixed a crashbug when selecting a province that had defected in the population view.
- Fixed problem with corrupted buttons when alt-tabbing.
- Fixed CTD when choosing option B in event 44300.
- Fixed CTD after loading a specific save file.
- Fixed bug with combat where one side overruns right before the combat starts, even that both sides has 3k army.
- Fixed bug in calculating estimated militancy change.
- Fixed bug with the ghost army.
- Fixed bug - countries in sphere of influence did not show up as top producers.
- Fixed bug - RGO goes down to 0% then instantly goes up to 75%, repeatedly.
- Fixed bug in "BuildUnitView", when selecting different provinces that has the same amount of units under construction, and clicking "BuildArmy" button.
- Fixed tooltip so it doesn't show the troops bonus, for provinces under colonization.
- Fixed bug in updating great powers - noticable in the advanced diplomacy tutorial--
- Fixed REB militancy change when it's raised, and when it get's defeated in combat.
- Fixed organisation bar in military view, so it shows correct values.
- Refactored a bit the province event window, so the long german texts doesn't overlap anything.
- Dialogs about rebellion should no longer sometimes get corrupted texts.
- Fixed an irritating checkbox blink for "Auto-create" and "Auto-assign" leaders.
- Fixed a minor tooltip problem with hotspot area.
- Fixed issue with invalid required goods shown, to build the infantry, in the military view (in the tooltip).
- Fixed the top exports/imports tooltip that is blinking when the game is unpaused, making it hard to read.
- Fixed decision requirements tooltip, for RUS "Return to third rome".
- Construction should no longer be stuck forever with spending slightly above 0 and automated trade.
- Fixed corrupted chat window in metaserver.
- Events 14550, 18530, 36705,44105, and 44104 now grant RPs based on yearly income rather than a fixed value
- Trail of tears should not affect pops which are already west of the Mississippi
- Qaraganda is now a Russian core
- toned down a giant pop in Barranquilla
- made some irish in the US catholic
- shrank giant pop in Pucallpa
- shrank giant pop in Wajir
- shrank giant pop in Saghalian Oula
- Czechoslovakia should has a core on Uzgorod
- Bacalar no longer has doubled pops
- Slovakia now accepts czechs, while Slovenia does not
- Ukraine has a core in Yuzovka
- Idaho is now a colony
- cavours_diplomacy also gives 50 relates with FRA
- Danish army now called Haeren
- Corrected add_core in province 950 to use CZH tag
- fixed flipped HAI liberal/convervative names
- POR starts with 125 relations with CHI
- JEr nimo now Jer nimo
- Lots of typos fixed
- Added tooltip message for the mil/con change estimation, that was missing if the pop is living in the province that is under rebel control.
- Fixed some typo bugs in pop modifiers, causing incorrect bonuses regarding their literacy.
- Fixed description for population growth modifier, so it's consistent to the value shown in social reforms.
- annals_of_the_fulani_jihad now requires 4% literacy
- rebels of extream ideologies should not appear before the ideology is enabled
- Brazil no longer starts with the_command_principle
- Province modifier for mining/farming size penalty now properly affects the RGO.
- Slavestate trigger now works from province scope.
- Region scope switches now clear previous scope properly.
- Pan-Nationalist rebels can no longer force country-swaps.
- Money can now go below 0 from events and decisions.
- Fixed irritating click sounds when mouseover the savefiles and pop icons in population screen.
- state_scope now clears province scope properly enabling triggers to check entire states and not just a province.
- AI for GP's will now focus more on market functionality techs.
- tweaked RGO spread modifiers to grant larger bonus and fire less pops
- tweaked trigger on Pan-Nationalist unification so AUS/KUK will not join when HUN is not free
- Austria's dual monarchy can only be enacted once
- Pops no longer have an insane love for democracies when emigrating.
- Low literate states will not see farmers or labourers becoming craftsmen unless they have unemployment.
- Beuruecrats will demote quicker to farmer and labourers if no current spending.
- Increased liquour output a little bit further.
- Reduced base profitability of luxury furniture a tad bit.
- Fixed text in "become great power" message, in all other langs then english, did overlap over the button.
- Fixed budget sliders, so they got reset immediately when got bankrupt, while budget view is open.
- Added some useful key shortcuts into diplomacy view.
- Fixed bug - when building army, and it's still gathering required materials, then save and reload, the building time increases by 1 day.
- Fixed slider bar functionality in population view.
- Fixed slider bar reset when game unpaused, in politics view.
- Fixed Text overflow in election event.
- Fixed bug about not responsive for clicks, topbar buttons. Sometimes user could accidently click on a small icons, that caused the button not being clicked at all - it was frustrating.
- Fixed colony icon in pops view, so it's faded out if impossible to colonize, and expanded tooltip with more details.
- China no longer accepts beifaren culture
- Satellites shall now be known as puppets
- The world now produces more sulphur
- ENG now starts at cordial relations with PER, EGY, AFG, and PAN
- female suffrage requires a universal type voting reform
- female suffrage will be removed if a universal type voting reform is not present
- ALD now has a core on Oran
- Drunken sailor event choices fire corrrect reaction events
- Orange and Transvaal start with slavery enabled
- Authoritarianism invention can be discovered by absolute monarchies with conservative ruling parties too
- Turkish capital can move to Ankara if the neighbouring balkan provinces are taken
China no longer accepts beifaren culture 이게 얼마나 효과있을지?
첫댓글 포럼에선 게임 레지스터 등록안하면 받지 못하게 되어 있네요. 누구 받으셔서 클럽에 올려주실 분?? 용자 구합니다 ^^
유령군대 문제가 해결됐군요. 터키(오스만)의 수도가 이스탄불과 인접한 프로빈스가 외국에 할양되었을 때 앙카라로 옮겨질 수 있군요.
오 그럼 그 비잔틴 디시젼도 이제 되는거군요 !
그러고 보니 그렇군요!
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비잔틴은 오스만을 합병할 필요가 없어지는군요..
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어서 해보고싶네요 ㅠㅠ
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