9th of September
- Pops will now properly pick political parties reforms as their issues.
- Canada no longer accepts British culture
- "Texan War of Independence", not "Texas"
- Amphibious warfare training has the correct discovery bonus from techs
- Fixed bug in piecharts in province view, when the population for certain pop type was very small, the percentage lost precision, and the piechart became corrupted
- Added more info into the projects list (tooltips that describes the expected province, where the construction is going to take place)
- Fixed bug in refreshing the projects in production view. Sometimes the list contained not valid anymore projects, that were refreshed only by going out and in to the production view again.
- Fixed chat in multiplayer, that overlapped the gui when in "production","diplomacy","trade",etc...
- Fixed "Paused by player X" message, that was removed from the game. I've also fixed it's alignment and visibility according to the active view (diplomacy,trade,etc...).
- Fixed script error in rhodesia_charter
- Fixed script error in 19027
- can no longer be possible to exploit market by buying up huge stockpiles and selling to pops
- fixed crash when renaming provinces
- states now sorted by population size in population view (with colonies last)
- province finder now support state names as well and sends you to state capital
- fixed issue with factories exporting nothing not being reset when not selling
- fixed issue with calculation of artisan export for tooltips
- military score contribution from manpower capped by a factor of standing army size
- Various text fixes
- Event 37708 has correct name/desc
- Fixed bug in unit construction cancelling. Disbanding unit, made impossible to delete military construction in the military view, via cancel button.
- Fixed bug in creating a new country which could break down if created on colonial provinces only.
- Fixed bug about precision loss of dominant issues in the pop view, that did not match the numbers from political view. F.ex. 16.89% of population wanted a reform X (in political view), but 17.12% wanted this reform due to pop view.
- admin. efficiency now calculated properly without using tax modifiers. also added new define for base admin efficiency
- fixed peace problem where many separate countries held parts of a target country but were not at war with eachother. Now the coutnry that controls capital or majority of provinces will be able to if the defender has no provinces left under control.
- sieges now show who is trying to occupy in the province view and actually update the flags
- added tooltip for occupier information to province view
- wargoals now have a new trigger can_use that works like old valid trigger. valid trigger now is run during daily udpates to filter bad states. it will white peace wars that are no longer valid.
- Fixed national focus selection, so it's possible to select new focus without having to remove it first.
- A few bugs relating to broken peaceoffers after loading savegames is now fixed.
- Fixed CRT error in corrupted savegame.
- Fixed general GUI bug. If there was 2 or more windows on top of each other, hovering mouse over the button in one window also highlighted buttons in window beneath.
- Fixed initial assignment of the workforce around the factories. It was unfair in some cases, when one factory gets tousands of craftsmen, but there was none pops left, for another factory. I did a post process that spreads them about equally.
- tooltips now reflect the fact that capitalists can invest in projects outside their province
- production view now shows actual correct number of investors for projects
- fixed a memory leak
- map mod support should now work properly with caches etc
- leader pictures now moddable
- event pictures moddable
- tech pictures moddable
- Labourers and Farmers are now more keen on becoming b'crats again if there is crime fighting.
- colonial progress now carries over when forming new countries
몇 개 중요한 것 같은건, 이정도 있는듯
fixed crash when renaming provinces
military score contribution from manpower capped by a factor of standing army size
Fixed CRT error in corrupted savegame.
fixed a memory leak
map mod support should now work properly with caches etc
첫댓글 오오오...
패치가 나올때마다 새로 시작해야 하는건가...ㅡㅡ;
그럼 다시 다 지우고 새 패치만 받아서 깔아야 하는건가요? 아님 걍 덮어 씌우면 되나요?
그냥 덮어씌우면 됩니다. 하시던 플레이도 굳이 다시 시작하실 필요는 없고요.
하지만 패치 내용 전체를 적용받으려면 다시 시작해야합니다. 게임 데이터는 새로 시작할때만 읽고 그 이후에는 새로 시작했을때 버전의 세이브로만 하거든요. ㅡ,.ㅡ
아 그러고 싶을 경우에는 그렇게 해야 하죠.
메모리 누수 문제가 있었었군요.;;
주 인구 화면 인구수로 자동정렬 마음에 드네요+_+
오~ 이거 진짜 원했던건데 ㅋㅋ 좋군요~~~
http://www.megaupload.com/?d=LJWXY8JT 업로드 했습니다, 9월 9일자 패치에요^^
감사합니다 'ㅂ'
그런대 다운 어찌하나여 뭐라뭐라 씨부리는댐 -ㅂ-
음 그냥 기다리시면 됩니다. 일반 사용자 다운로드 해주시면 되요
다운 받을수 업삳고 뜨는대염;
http://www.2shared.com/file/OZ60kJxY/14_Patch.html? 여기로 한번 해보세요
감사합니다 'ㅂ'
pdm모드에 덮어씌웟더니 고자가 되어서 그런댐 이패치만해도 바로 빅토2틀어도 되나여
모드는 패치하고 그 위에 덮어씌우셔야되요
pdm자체를 거절하는듯하는군요 --ㅂ-- 누가 새로 파란클럽에 새로 압축해서 pdm포함된걸로 올려주면 좋겟네여 -ㅂ-
재설치 하시면 됩니다. 1.3 패치하고 1.4베타 버전 하신다음에 원본을 백업하면 그대로 사용 가능합니다. pdm은 아직 4.3.0기반이 8월 25일자이니 다음 버전 나올 때 까지 기다리셔야 될것 같네요.
넵
crt 에러는 무엇인가요?
C run-time 에러가 아닐까요?
감사합니다^^
으아~ 이거 왜이리 빨라졌데요?
1.4버전의 8월25일자는 못해봤지만... 바로 그 이전의 1.4와 비교해볼때...
이 버전은 바로 설치해서 시험삼아 한번 대충 굴려보니 엄청나게 빨라졌네요.
같은 게임 맞나요? ㅡ0ㅡ;;;
그래픽이나 인터페이스나 기타 게임 요소들은 그대로인데... 구동사양이 전혀 달라진 듯한...;;;
(1.3이나 1.2와는 비교불가...;;;)
이정도면 한번 중국으로 세계경제 괴멸에 도전해 볼만도...응?;;;;;;
메모리 누수 문제가 해결되서 그런 것 같군요.
파란클럽 1.1 립버젼에 바로 덮어씌워도 되나요 아님 1.3 패치를 하고나서 1.4베타를 해야하나요?
저는 1.4 바로 덮어 씌었는데 되도라고요...아직 끝까지 안 해봐서 중간에 어떨지는 모르겠지만....
9/9 베타용 pdm모드 나왔습니다
엇 1시간 빨리 알아내셧군요 ㄷ...
저도 방금 업된거 보고 왔습니다.