포럼게시글에서 퍼왔습니다.
트레잇 추가나 삭제 중에 트레잇 키라는 부분이 뭔지를 모르겠군요.
3dstats []
add_anomaly(add_discovery) [anomaly catergory name]
add_ethic_pop [pop id] [ethic key]
add_oppinion(source,target)[<amount>]
add_ship [design name] [ship count]
add_trait_leader [<leader_id>] [<trait_key_or_index>]
add_trait_species [species_index][trait key]
ai []
ai_get_messages
alerts.showall
alienfx []
ambient_object [type]
applicationutils.update
attackallfleets []
audio.compressor
audio.debug
audio.debug.extendedrange
audio.debug.levels
audio.debug.levelssamplerate
audio.debugmax
audio.debugmin
blend_post_effect [nsetting][vtime][nmode]
bloom []
bombardeffecttest
borders []
borders.tooltip
borders.updatewheneverpossible
borders.usemesh
boundingvolumes
cash [<amount>]
clear_debug_lines []
clear_debug_strings []
collision(debug_collision) []
collisions
colonize [colonizer pop id]
combat.collision
communications [<target county id>]
contact []
control [<planet id> /paint]
copy_pop(pop_id) []
crash []
createstratdata [<amount>]
damage [value]
debug_achievements []
debug_achievements_clear []
debug_nomen(nomen) []
debug_yesmen(yesmen) []
debuglines []
debugtextures []
debugtooltip []
deltat(delta_t) [<scale value>]
democratic_election []
deposits []
draw.asteroids
draw.backgrounds
draw.borders
draw.center
draw.clusters
draw.combatdebuglines
draw.dust
draw.greenscreen
draw.hyperlanes
draw.names
draw.navigationarrows
draw.nebula
draw.neighbors
draw.objects
draw.pathtosystem
draw.sensor
draw.shipintersection
draw.stars
draw.systeminit
draw.systemlines
draw.tigrid
draw.trails
draw.weaponlocators
effect [{effect script}]
election []
enable.ai
enable.asserts
enable.framesmoothing
endscreen
engineering []
entity.names
entity.recursiveboundingvolumes
error []
event [event id] [<target id>]
eventscopes []
eventstats
factions.showallfactions []
factions.showattraction []
factions.spawnall []
fast_forward [<amount of days>] [<observer>]
filewatcher []
finish_research []
free_government []
free_policies []
ftl []
fullscreen []
game_over [<victory type index>]
gfxculture [<culture key>]
goto [x][y]
grow_pops [food surplus]
gui.wireframe
giubounds
guibounds []
hdr []
help [command name]
helphelp []
hsv []
human_ai []
influence [<amount>]
info []
instant_build []
instant_colony
instant_move
intel(sensor) []
invincible []
kill_country []
kill_leader [<leader_id>]
kill_pop [pop id]
kill_ruler []
lockcamera(debug_lockcamera,lock_camera) []
map_names []
maxfps
memtest [number of iterations]
mesh.miplevels
mesh.names
mesh.texturenames
mesh.wireframe
message []
minerals [<amount>]
missilegfx.extratimepertick
missilegfx.slowdownradius
music.fade
music.next
no_resources
nogui []
nomouse []
normals
observe []
overnight [ticks per turn]
own [<planet id> /paint]
particle []
particle.miplevels
particle.useringbuffer
particle.wireframe
particle_editor []
path [<from index>] [<to index>]
pathfindcache
peace_on_player []
physics []
planet_class(planetclass) [<planet class name>]
planet_happiness [<amount>]
planet_resource(resource,amount) []
planet_size(planetsize) [<planet size>]
planets []
play(tag) [<country index>]
pop_happiness
popfactionlogs
populate [<planet>]
portraits
portraits.poplevel
pp [<amount>]
production []
profiler.dump []
random_ruler []
recalc_fleet_presence []
reload [file name]
reload_galaxy []
reload_graphical_map []
reloadfx [arguments: map/mapname/postfx or *.fx filename]
remove_ethicpop [pop_id] [ethic key]
remove_notification [<amount>]
remove_trait_leader [<leader_id>][<trait_key_or_index>]
remove_trait_species [species index][trait key]
rendertype []
research_technologies []
resource [<resource>][<amount>]
resources
reverse_diplo [<diplo><id>]
run []
scaling []
shield.constantsize
shield.entity
shield.spam
shield.merge
shield.nlips
showskeleton
skills [<amount>]
smooth []
society []
spawnentity [<entity name>]
species_class_all_playable
species_class_all_randomized
srgb []
surrender [<county_id>][<war_id>]
survey []
techupdate []
techweights []
terraforming_resources(x) []
terraincognita
test_achievement [<achievement>]
threading.enableparallelfor
threading.usetbbparallelfor
ti_paint
ticks_per_turn(ticksperturn)[<amount of ticks>]
time []
trigger [{trigger script}]
trigger_docs(effect_docs) []
tweakergui []
update.animations
update.particles
us []
volume [<volume delta>]
war_on_player [county id]
warscore [<amount>]
window(wnd)[arguments: open/close][window gui name]
wireframe []
첫댓글 보니까 트레잇의 고유 작명이더군요 예를 들면 trait_enduring