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오역이 가득할 수 있습니다.
Gates
Torching settlement gates has been replaced with the ability to hack them down with melee attacks. This new last-resort feature has been made in response to community feedback, and is an important mechanic to enable the attacking side to still have a chance of besieging a settlement even when their siege engines have been destroyed. The trade-off is that it comes at an extremely high price for the attackers. It’s the pyrrhic act of a desperate general.
성문에 불붙이기 -> 밀리 공격으로 변경. 공성무기가 모두 박살나도 계속 공성전을 할 수는 있으나 엄청난 출혈이 강요될 것.
Certain weapons are more effective at destroying gates than others. Axes and two-handed weapons are the most effective, followed by swords and maces, followed by spears, daggers and pike. The less effective a weapon is, the more time it takes to break through.
도끼, 양손무기 > 검, 메이스 > 창, 단검, 파이크 순으로 성문 파괴가 효율적.
Given the prominence of towers, boiling oil etc in ATTILA, attacking gates is a very costly exercise for the attacker, and the AI will only use it as a last resort.
끓는 기름 투하 추가. AI는 이를 더 효율적으로 활용.
If the AI attacks gates, it will employ more heavily armoured troops to do so, though it will deprioritise the use of elephants and its general.
AI가 성문을 공격할 시엔 중장갑 부대를 우선하여 동원할테지만 곡사마와 장군기병은 예외 처리함
Basic barbarian settlement gates can be burned down at range using fire-arrows, though this is less efficient than before. Reinforced or bronze gates are immune to fire altogether, and when no artillery is present, will need to be engaged in melee.
The AI is more likely to build siege equipment on the campaign map before assaulting a settlement.
일반적인 야만족 도시의 성벽은 불화살로 태워먹을 수 있지만 그 효과는 예전에 비해 너프하였음.
보강되었거나 구리로 만든 성문은 화염에 면역. 공성무기 없으면 몸으로 때워야함. 우리 존재 화이팅
AI는 깡으로 도시를 밀어버리는것 보다 공성장비를 지참해서 함락시키는걸 보다 선호함
Technical and Performance improvements
Battle
Level of detail on certain units in battle is now handled better on Mac.
맥 OS에서 전투맵 일부 유닛의 세부묘사 개선
Improved how the level of detail changes on trees on the campaign map, to make it less noticeable.
캠페인 맵에서 나무 묘사 개선
Optimisation for unit banners in battles.
전투맵에서 유닛 깃발 최적화
Memory optimisation for imposter sprites.
Imposter(이런 유닛이 있나요?) 스프라이트 메모리 최적화
Fixed various instances which may cause crashes.
튕을 유발하던 다양한 현상 픽스
Added missing Hadrian’s Wall back into battle outfields.
하드리아누스 성벽이 전투맵 외곽에 나타나지 않던 문제를 수정
Campaign
Fixed a 30-60 second freeze that sometimes occurred after ending turn in Campaign modes.
캠페인 창에서 턴종료시 30~60초간 게임이 뻗던 문제 수정
Improved video playback.
동영상 개선
Fix for the Campaign map terrain sometimes turning dark/black after leaving a Campaign battle during the End Turn sequence on Mac.
맥OS에서 특정 상황에서 캠페인 화면이 암전되는 현상 수정
Some beaches around the coast of Britain will no longer appear white through the Campaign shroud, as they did before with certain graphics settings.
특정 그래픽 설정을 적용했을시 캠페인 맵에서 브리튼 해변이 하얗게 변색되던 현상 수정
End Turn times optimised.
턴종료 최적화
Fix for error in event generation logic.
이벤트 발동 로직의 에러 수정
Fixed various instances which may cause crashes.
튕 현상 수정
General
Improved performance with AMD graphics cards.
A당 그래픽 카드를 쓰며 고통받던 자들을 구원함
AMD MSAA optimisation.
A당의 MSAA 옵션 최적화
Changing the "Unit Detail" graphics settings during battle will no longer cause some units to lose their weapons.
"Unit Detail" 옵션을 건드려서 병사들의 무기가 실종되는 일은 없어짐
Optimisation to reduce the VRAM usage in battles.
전투에서 그래픽카드 메모리를 쪽쪽 빨아먹던 문제 최적화
Gameplay Improvements
Battle
Updated some battle environments.
일부 전투환경 업데이트
Updated Barbarian gate house, shifting the gate forward so attacking units would be effected by boiling oil.
야만족 성문이 끓는 기름을 쓰도록 업데이트
Fix for a battle map near Constantinopolis, where the terrain previously allowed the player to deploy land units in midair above the sea
콘스탄티노플 근교 전투맵 문제 수정
AI controlled elephants are now less likely to attack settlement gates in battles.
AI는 이제 곡사마를 성문에 덜 꼴아박습니다
Improved the coordination of the siege AI when attacking walled settlements in order to use their artillery and siege equipment more effectively.
AI는 각종 공성장비, 사다리 등의 운용을 더 선호하게 됨
Added more variation to the environment lighting in late game battles.
게임 후반, 전투에 더 많은 광원 효과 추가
Campaign AI no longer always accepts war coordination targets.
캠페인 AI는 더이상 합동공격에 항상 찬동하지 않음
Improved Battle AIs placement of units within settlements.
수성전에서 AI의 병력 배치 개선
Fixed a battle AI bug which caused units to reform unnecessarily when being commanded by the AI to attack walls.
AI의 성벽 공략시 버그 수정
Campaign
Updates to victory conditions:
승리조건 변경
Reduced number of units required for Western Roman Empire to achieve Divine Victory.
서로마 Divine Victory에 필요한 유닛수 감소
Reduced number of buildings required for Divine Victory for Western and Eastern Roman Empires.
두 로마가 Divine Victory에 필요한 건물수 감소
Fix for the wrong port building being specified in the Divine Triumph Victory requirements for the Eastern Roman Empire.
동로마가 Divine Triumph Victory를 하는데 필요한 항구 건물이 잘못 지정되어있던 오류 수정
Improved Prologue scripting to prevent some strange behaviours, such as the Huns wandering off in the late stages of the prologue, the Eastern Roman Empire not declaring war for many turns at the end of the prologue, and a progression blocking issue when the player did not own Apulum at the time the script expected them to.
프롤로그 캠페인에서 해괴한 짓을 하는 AI를 개선
Campaign AI is now more likely to hold sieges for longer.
캠페인 AI는 예전에 비해 장기간의 공성전을 보다 선호하게 됨
Campaign AI is less likely to underestimate its chances when attacking enemies in Forced March stance.
캠페인 AI는 강행군 상태의 적을 패는걸 보다 선호하게 됨
"Controlled water" morale effects are now also applied in "Shared water" in the sea during Campaigns.
캠페인 상에서 '공유중인 해역' 으로 설정된 지역을 끼고 전투를 벌였을 때에도 '해상장악' 사기 버프 효과가 부여됨
Fix for armies controlled by Campaign AI sometimes getting stuck in a settlement’s Zone of Control.
AI가 도시의 ZOC에 군단이 감금당해 삽을 푸던 현상 수정
Fix for a bug causing Blockades and Sieges to not end, when a settlement was razed during Campaign modes.
캠페인 창에서 도시가 Raze 당했을때 공성중 / 봉쇄중이던 군대가 붙들려있던 버그 수정
Non-Horde region-less Factions, and Hordes with navies but no armies, are now forced to capture settlements instead of razing, sacking etc.
유목민이 아니지만 땅이 없는 팩션, 오직 함대만 보유중인 유목민은 도시를 점령했을 경우 혼돈 파괴 망가를 일으키는 대신 일단 무조건 점령하게 됨
Fix for "Governed Province" bonuses applying as "Local Province" bonuses when the character is not a Governor in Campaign modes.
Governor가 없는데도 "Governed Province"가 붙던 버그 수정
Infighting effects are now removed when going to sea in Campaign modes.
Infighting effects 버그 수정
Infighting effects are now removed when a faction is no longer a Horde in Campaign modes.
Infighting effects가 유목민이 아닐때도 남아있던 버그 수정
Fixed some campaign Dilemmas that were not spawning the agents they promised.
딜레마로 인해 요원이 지급된다고 이빨만 까고 요원 안주던 버그 수정
The "Employ Him" option on the Stonemason subject dilemma no longer kills a random character.
Stonemason 딜레마에서 "Employ Him"을 눌렀을때 랜덤 캐릭터가 사망하던 현상 삭제
The "Do Nothing" option on the Tribal Loyalty" subject dilemma no longer has a public order reduction effect.
Tribal Loyalty 딜레마에서 "Do Nothing" 을 눌러도 퍼블릭오더 감소 없음
Fixing issue where Huns would not get any missions after a prolonged period of play.
훈족으로 플레이시 미션 지급 안되던 버그 수정
Added a rematch button for final battle in the Prologue when the player loses.
프롤로그 마지막 전투에서 패배했을 경우 재도전 버튼 추가
Adding more conditions to diplomatic events in Campaign modes.
캠페인에서 외교 이벤트에 더 많은 조건 추가
The calculation of the "Ferocious Warriors" passive bonus has been changed to better match its tooltip. It was previously calculated based on casualties sustained during the current battle. It is now calculated based on casualties compared to the unit’s full strength.
"Ferocious Warriors"효과가 툴팁과 일치하게 수정.
과거 : 현 전투에서의 손실만 반영함
수정 : 유닛 풀체력에 기반한 손실 반영
Balancing Changes
Battle
Balance pass on building damage.
건물 데미지 조정
Fixed shields appearing too dark on the battlefield.
방패 색상 조정
Corrected some unit selection voiceovers.
유닛 사운드 수정
Music-ducking when horses pass under the camera has been improved.
특정 환경에서 음악재생 버그가 발생하던것을 개선
Burning embers on trees in battle have been improved on Mac.
맥OS에서 나무가 불타는 현상 개선
Fixed a descynchronisation in the Multiplayer battle setup lobby, which could cause a crash.
멀티플레이 게임 준비창에서 싱크로가 맞지 않아서 튕기던 현상 수정
Removed "Fire damage" from gates tool-tip in battles, as they can no longer be burnt down.
성문 관련 더이상 맞지않는 툴팁 제거
Refined wavering animations and fixed additive animation on certain units
궤주시 모션 업데이트
Vegetation now correctly impedes projectiles.
나무나 풀은 투사체를 방해함
Added a new dynamic state to the music to break up the intensity in battles.
전투 음악 추가
Fixed text clipping on second player’s faction dropdown in the battle setup screen.
멀티 배틀 설정창에서 2플레이어가 텍스트관련 버그를 겪던 현상 수정
Fixed the rotation of certain upgraded battle tiles, so they fit into the terrain properly.
캠페인과 배틀맵상 지도가 보다 일치하도록 수정
Fixed incorrect positioning/scaling of unit marks in battle, which sometimes obscured the unit health bars on unit markers when the games resolution was set below native resolution. Also improved the sharpness of these when the game is played above native resolution.
특정 설정에서 전투시 유닛 마크가 체력바를 가리던 현상 수정
The sun colour in the battle environment no longer affects the colour of the battle deployment areas.
병력배치 에어리어를 표시하던 테두리가 태양빛에 변색되던 현상 수정
Fixed clipping and visibility issues with some Longbow, Camel and Falx units.
장궁, 낙타, 팔스 유닛관련 문제 수정
Unit markers now appear in the Tactical Map view during battles, when enabled with the "Show unit markers" game setting.
게임세팅에서 "Show unit markers" 옵션을 켰을경우 지도에도 유닛 마커 표기
Decals on top of settlement walls in battles will "smear" less down the face of the wall.
전투시 성벽이 덜 더러워짐(?)
Campaign
Rebalanced spawned Hunnic enemy armies in Campaign Modes.
캠페인에서 훈족 군대가 개떼같이 소환되던것 리밸런싱
Various subjects and their effects have been updated.
일부 효과 조정
Fixed a texture on the nomadic spy model in Campaign modes.
캠페인 맵에서 유목민 스파이 텍스처 수정
Fix for lighting with climate change in Campaign modes.
캠페인 맵에서 기후와 광원 효과 수정
Fixed a screen corruption for the Player 2, which occurred while Player 1 watched the "Attila is born" full-screen cinematic in Multiplayer Campaign mode.
멀티 캠페인 모드에서 1플레이어가 "아틸라 탄생" 풀스크린 동영상을 감상하는 동안 2플레이어가 개발살난 화면을 구경하던 문제 수정
The correct attribute tooltip is now displayed in the factors tooltip when hovering the mouse over attribute icons in the Diplomacy panel.
외교창에서 커서를 가져다 댔을때 툴팁이 제대로 출력되게 수정
Defeating an army that is besieging an ally's settlement will no longer cause the occupy settlement UI to appear in Campaign Modes.
내 동맹국의 도시를 공성중이던 적을 물리쳤을때 캠페인상에서 도시 점령 UI가 출력되던 문제 수정
Public order mission will no longer remain after being completed in the Prologue.
프롤로그에서 퍼블릭 오더 미션을 끝내도 남아있던 문제 수정
When researching the "Manoral Lands Civil" technology in the Prologue, the exclamation mark to indicate that the technology is fully researched will no longer appear 1 turn before it is completed.
프롤로그에서 "Manoral Lands Civil" 기술을 개발할때 발생하던 버그 수정
Fixed cases where the player could not allocate a General into the Warlord seat in Office after meeting the requirements in Campaign modes.
캠페인에서 모든 요구조건을 만족하는데도 장군을 Warlord로 임명할수 없던 문제 수정
Characters will no longer disappear from the Family Tree when married off to a Widow.
과부와 결혼했을때 가계도에서 캐릭터가 실종되던 문제 수정
Players are no longer able to construct multiple lower-level variants of the same building in hordes when this is not the intended design.
유목민은 더이상 동일 트리지만 이름만 다른 저테크 건물들을 대량양산할 수 없음
Migrating Barbarian civic buildings no longer transform into an industrial building when demolished.
말뚝박은 야만족의 Civic 건물이 Industrial 건물로 변신하던 문제 수정
Added missing building entries to the encyclopaedia.
백과사전에 누락되어있던 건물 수정
Changes to how the Campaign Victory screen is displayed when completing multiple Victory conditions:
승리 조건 달성관련 수정사항
For every victory type, the victory panel with "Quit" and "Continue" options is displayed.
모든 유형의 승리 달성시마다 '끝내기' 와 '계속하기' 옵션 출력
The first ("Minor") victory does not play a movie, just the panel.
Minor Victory는 더이상 동영상을 보여주지 않고 패널만 띄워줌
The second ("Cultural or Military") will show a movie, then the Victory panel.
문화적 / 군사적 승리는 동영상을 보여준 후 패널 출력
After choosing to "Continue", achieving the other ("Divine Triumph" and the remaining "Cultural" or "Military") Victory conditions will once more prompt the player with the Victory panel with options to "Quit" or "Continue".
문화적 / 군사적 승리 이후 계속 진행했을때, 남은 승리 또는 "Divine Triumph"를 달성했을때도 다시 한번 플레이어에게 패널 출력
When clicking the faction icon for a faction with no regions owned and no faction leader in the Diplomacy panel, the camera will now centre on an army or navy owned by this faction instead of an agent.
팩션 리더도 없고 땅 한토막도 가지지 못한 팩션을 외교창에서 클릭했을 경우, 요원이 아니라 그들이 보유한 군대나 함대를 맵 중앙에 위치하게 함
Fixed blank missions panel being shown in the Prologue.
프롤로그 미션관련 누락 수정
When the player choses to withdraw from an enemy attack during the End Turn sequence in Campaign Modes, the "Army Withdraws" message will no longer be received twice.
캠페인 창에서 적군이 공격해와 퇴각했을 경우 메세지창에 같은 것이 2개 뜨던 문제 수정
In the Prologue Campaign, the Governor slot on the Family Tree panel will no longer overlap the details panel to its right.
프롤로그에서 Governor 슬롯 관련 버그 수정
Tweaked the sensitivity of campaign map tooltips, to fix issue where would immediately disappear when opening up due to subtle camera movements.
Siege attrition is now updated on the Pre-battle panel and tool-tip, so it's now clearer how long a garrison has before supplies run out and they suffer attrition.
Fixed incorrect display of trade partner values when blockaded.
The Sea Route icon has been updated so the player can tell it apart from Sea Route Blockaded icon.
Updated trade breakdown tooltip to have long term relationship value on it.
Added raided/blockaded to tooltip of resources on the Finance panel, as red state was a bit unclear.
Added raided/blockaded texts for trade tooltips in Campaign Modes.
Fixed Total Export label text shrinking prematurely on the Finance Panel in Campaign modes.
Fixed incorrect positioning of faction icon on agents on the Tactical Map in Campaign modes when no regions owned and no faction leader.
Fixed spy effect icons spilling out of the Settlement panel in Campaign modes, the icons now overlap when necessary to fit in the available space.
The "Influence Breakdown" subheading on the Province Overview panel in Campaign Modes now fits better in the available space.
Added more room for text on the campaign dilemmas user interface.
Fix for pre-battle camera location loading incorrectly in Legendary difficulty campaign autosaves.
The target for a War co-ordinator can now be set by clicking on the army/faction icon in Campaign modes.
The encyclopaedia is now closed when a fullscreen movie is played.
General
Correct number of SSR options will now be displayed in the game’s settings menus.
Non-migratory Barbarian City and Towns building descriptions have been updated.
Added missing cursor variants in the Mac version of the game.
The opening cinematic at the start of the game will no longer freeze when the player minimises the game window.
Fix for loading screen sometimes not having any audio.
Improved advisor lip syncing in Italian.
Port building chain descriptions have been corrected.
Fixed the label for the "Show unit banners" (Zobrazovat praporce jednotek) option in the Game Settings in the Czech language version.
삭제된 댓글 입니다.
감사합니다 수정했습니다
버벅임이 개선될까요?ㅎㅎ
아틸라도 한 1년은 묵혀야 제대로 될라나 ㅋㅋㅋ 롬2때 시행착오 감안해도 한 6개월은 묵혀야 하는 모양이네요.
Raze 당한 항구도시에서 전투를 할때 팅김 현상이랑,
주도공격을 극도로 꺼리는 AI현상은 그대로인가요?