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By Harrison “Gobsmack” King
Hey team, your friendly neighborhood chef here! I wanted to give you guys an update on the latest since we released our Community Update to the public. There’s a lot of exciting things going on, so buckle in.
New Designs and Dialing In Balance
The holidays haven’t slowed us down, as we’ve released 5 updates to the PTR since we announced the Community Update on 12/18/2025, including one this morning! All the gaming and feedback from the players on the PTR continue to help us hone in on the balance outliers we need to be addressing still, and help us find the fun in the new units and rework units into their best selves. Recently, we updated the Navi, Carnivex, Archangel and Spriggan, and largely those changes have been well received!
We’re still finding ways to help each unit shine, and even some of those recent reworks might need more love, so keep giving us feedback. Right now we’re working on the Atlas. We have some cool ideas for QoL improvements that can help it be more effective when not paired with an evac, while still allowing that playstyle to be effective without becoming overpowered.
Ladder Map Pool Rotation
We’re aiming to switch up the maps in our 1v1 and 2v2 ladder pools this weekend. Stay tuned for an official announcement.
Community projects coming to the Custom Map List
We’re going to start adding maps to our custom map list beyond 1v1 and 2v2 maps, starting with Delirus’ epic 4-player Free-for-All map: Temple of the Lost Gate.
Adding these maps to the custom map list will allow players to try them out without first having to download them. In the future, look forward to more exciting community creations joining the pool, including UGC-type maps like Matterino’s auto-battler: Storm Wars, GameFriend’s Hearthstone Battlegrounds inspired: Autogate, and the ambitious MOBA developed by Senti and others: Stormgate Battle Arena.
Let us know what other maps you’d love to see included! We can’t bring all of them in, but we’ll definitely try and include the most popular.
Open 2v2 Tournament this Sunday!
For many of us, myself included, 2v2 has been the main highlight of the community patch. It’s been a blast grabbing a partner and coming up with strategies together to best other teams. (Maybe one day I’ll succeed at that.)
To highlight this exciting new way to play Stormgate, FrankSriracha and Algorithm0r are hosting “FAST4: Stormgate 4ever”. The latest edition of their open tournament.
Entry is free, so I hope lots of teams sign up and give it a try. Some of the teams that have already signed up have been hyping us up with team logos they designed on their own or with the help of AI. I wanna share these because it’s really fun and I can’t wait for Sunday!
TEAM FATALSTAR: NoveaStar and FATALBUNNY
Team LevelUp: Jayxp123 and GameFriend
Team GGauntsWithGGuns: Isma and Senegalo
You can still sign up if you want to participate:
https://challonge.com/tournaments/signup/fqQNGB3ma8#/signup/vgw4j30wrp
If you would like to donate to the prize pool, you can do so here:
https://matcherino.com/t/fast4
You can catch the tournament live on Sunday at 1pm US Eastern streamed by FrankSriracha, Algorithm0r, and more. Stay tuned for links to those streams.
FAQ
There are a few things I’ve needed to clarify over the past few weeks, and I thought it would be helpful to collect those answers and share them here.
Why not release our changes straight to the live client instead of a PTR?
A lot of people have expressed understandable concerns about splitting our small playerbase between two versions of the game, and would rather we just bring out changes straight to the live game.
While I understand this point of view, there are unfortunately some big roadblocks ahead of our release to the live client, and that is a major reason we need to take this approach.
We have 4 major roadblocks to bringing the ptr changes to live: