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Personality traits are the traits that represent a character the most and impact if and how much Stress a character receives for actions and decisions that match violate these traits. For AI characters it also determines how resistant they are to another character's Dread. Characters tend not to have more than 3 personality traits. While personality traits can change it is very difficult to do so.
Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered Opinion of each other. A character cannot have two opposing traits.
Congenital traits have a very small chance to appear upon birth and can inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura.
The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender.
Trait chain | Negative level 3 effects | Negative level 2 effects | Negative level 1 effects | Positive level 1 effects | Positive level 2 effects | Positive level 3 effects |
---|---|---|---|---|---|---|
Beauty | ||||||
Intelligence | ||||||
Physique |
Lifestyle traits can be obtained through either the final perk of each Lifestyle tree of as a result of Lifestyle Decisions.
The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events.
Trait chain | Level 1 effects | Level 2 effects | Level 3 effects | |
---|---|---|---|---|
Blademaster | ||||
Hunter | ||||
Mystic | ||||
Reveler | ||||
Physician |
Commander traits give various bonuses to armies led by a character with such traits.
Criminal traits may be accepted, shunned or considered criminal depending on the Doctrines or Tenets of a Faith.
A Coping Mechanism is a trait that can be obtained when a character suffers a Mental Break and helps a character lose Stress and usually imparts negative effects. A few Coping Mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body Lifestyle Focus. Each Coping Mechanism unlocks a unique Decision.
Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills but if the child is given an Education Focus that matches one of the two Skills the trait improves then the trait can improve the level of the education trait given when the character reaches adulthood.
A Health trait is a negative trait that lowers a character's Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.
The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.
Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways. Bubonic Plague cannot appear before 1346.
Dynasty traits can be either given or removed by members of the same Dynasty.
Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. A character can only have one descendant trait.
첫댓글 트레잇 이름이랑 게임 파일 상의 트레잇명이 다소 차이가 나는 경우가 있어요. 직접 파일을 뜯어봐야 됨.
그래서 항상 트레잇 손볼땐 트레잇 파일 열어놓고 게임하는게 편합니다.
뷰티는 단계별로 beauty_bad_1 beauty_bad_2 beauty_bad_3 beauty_good_1 beauty_good_2 beauty_good_3
이런식입니다. 이경우에는 마지막 굿3가 beautiful 미모 최종단계입니다.
지능은 intellect_bad_1 intellect_bad_2 intellect_bad_3 intellect_good_1 intellect_good_2 intellect_good_3
이 경우에는 마지막 굿3가 Genius 즉 천제 최종 트레잇
육체는 physique_bad_1 physique_bad_2 physique_bad_3 physique_good_1 physique_good_2 physique_good_3
이 경우에는 마지막 굿3가 Amazonian 여성형 Herculean 남성형
애매한건 game\common\traits 폴더에서 00_traits.txt 파일을 텍스트 에디터로 열어놓고 검색하는게 편합니다.
궁금했던건데 설명해주셨네요 감사합니다
와 감사합니다