This is a pre-release version of the SA-MP 0.3 client/server. It is slot limited to a maximum of 16 players and is being released so that 0.2X server owners can start testing their scripts on 0.3 and provide feedback about any problems.
Please note: SA-MP 0.3 is still in Beta. There are still many things that need to be fixed before it will be released. Many new scripting functions are also not yet documented. A full list of changes suitable for outside development has not yet been produced. If you require this information please do wait for the full release.
Major changes needed to 0.2X scripts: - Vehicle locking can only be applied to streamed-in vehicles. Please see the bottom of rivershell.pwn if your script uses SetVehicleParamsForPlayer. - CreatePickup has a new virtual world default parameter. This won't require any changes to your script, although you will at least need to recompile with the 0.3 includes. - SetDisabledWeapons is removed. - The client commands /pm /tpm and the server callbacks OnPlayerPrivMsg and OnPlayerTeamPrivMsg are removed. If you need a replacement /pm command please see the base.pwn filterscript. - Multi-car trains can only be created with AddStaticVehicle/Ex. Do not use CreateVehicle. - The new limits of 0.3 can be found on this page: http://wiki.sa-mp.com/wiki/Limits - Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.
Current RC scripting version: RC3-2
Previous RC releases were used for beta testing and closed private testing. Please check this thread again for updates.
Attached Files (see below): * sa-mp-0.3-RC3-2_beta_client.zip - 0.3 RC3-2 Client Installer * samp03svr_RC3-2_win32.zip - 0.3 RC3-2 Windows Server and Pawn Compiler/Includes * samp03svr_RC3-2.tar.gz - 0.3 RC3-2 Linux Server