EU4 - Art of War - Dev Diary 6 - Client States, Allied Transports and Central Asia
Your favorite part of the week is here! Another developer diary for Europa Universalis IV: Art of War - the next major expansion/DLC for, what I hope, is your favorite grand strategy game. Nothing against those other games, but we have so many great things happening in Art of War that EU4 has to be your favorite now, right?
OK, maybe not. But the improvements we’re talking about today are pretty great. Some are legitimately game changing.
Custom Client States
As time goes on in Europa Universalis, the memories of the old medieval states fade away, as they have long ago been conquered. This creates potential problems for some types of conquerors as there may be no viable flag and identity with which to manipulate the population’s loyalty.
As is often the case, Napoleon was an inspiration here. We have added the concept that the great Emperor introduced to so many places in Europe, creating countries with new identities and flags out of territories he liberated from the decadent monarchies of Europe.
Once you have reached Diplomatic Tech 22 in Art of War (about the 1690s in game-time, for Western European powers), you get the ability to create Client States. You do this by designating a capital province on the map, and then pressing the client state button in the province interface. When creating a new Client State, you can edit its name, its flag and map color, and decide which symbol should be on its flag. Then you can add any adjacent province to that new country at any time. There is no upper limit to the size of these new vassals. When created, a Client State is treated as a very loyal vassal.
Allied Transports
One of the fun little things we added in Art of War is the possibility to allow your allies to board your fleets as needed. You can toggle any of your fleets at any time to allow or disallow this. This is very useful if you lack a large navy, and your ally have good transporting capacity.
Improved Battle Displays
Ever wanted a bit more information about an ally’s battle before joining it, such as whether they decided to attack across a river or have their entire frontline made up of cannon? In Art of War, you will be able to view your allies’ battles even if you are not participating in them, simply by clicking on the battle on the map.
We’ve also spruced up the battle results display a bit. When a battle is over, the results screen will now show 3D models of the leading participants’ infantry, allowing you to admire your victorious soldiers in full detail after they are done routing the enemy.
Central Asia
Now I turn over the keys to Danubiancossack who did the work on remapping this part of the world.
Ok so let's begin. As a result of my well known Russophilia (and I suspect the ability to read Russian Cyrillic), and some rumored map editing skill, I was rewarded with reworking this general region of the map, comprising the modern day -stan republics of Kazakhstan, Turkmenistan and Uzbekistan. Basically everything North of the Persia-Afghanistan line, everything South of the Russian southern steppe borderlands and everything between the Qing border and Caspian Sea. How did that happen? Well kind of like this: Johan spoke to me and said "DC get it done" and, lo, Johan's will was done.
As was foretold.
So lets begin with some screenies, shall we?
First of all we have the region comprised of modern Turkmenistan and Uzbekistan. It’s a pretty straightforward place, with great centers of trade following the ancient Silk Road that connected the east with the west. On top of that we also have rising stars such as city of Samarkand (I assume most Paradox fans have heard of Timur and his cruelty) but also places that will have their own peaks throughout EU4 time frame, such as Bukhara and Khiva. This region’s geography is dominated by two things: the Amu Darya river, which is the region's lifeline, and the Zarafshan Mountains to the south east, with their passes connecting it with other neighboring regions (covered by previous dev diaries). You can now also see cotton production in the southern provinces of what is modern day Uzbekistan.
And we now move on to Nogai and Kazakh realms, the second half of the region that was assigned to me. The first thing you might notice is that the really big provinces that were the hallmark of this region up to now are gone. We have reduced Kazan's southern borders to match more accurately refllect the historical split, as well as cutting the Uzbeks in size, in favor of Nogai. That little green puny country is now gone, and Nogai is a serious source of power, one that nobody will simply annex in one go. With that said, Nogai is no longer a single culture country, now; it has Kazakh provinces as well as a new addition, the Bashkir culture (which emorteUA will cover in more detail later in this dev diary).
The Uzbeks have also received many new provinces, but their overall situation hasn't changed by too much. They still possess a very small base of their own culture in the south, while most of the center of their megastate is comprised of Kazakh cultured provinces, including the only true city in the steppe region, Orda Bazar - their capital and the mint of an entire region that probably spans a couple of thousand kilometers. At the same time, in the Northern bit of their empire, a Siberian population is eager for freedom and a realm of their own. It is also important that the steppe remain a very big place that isn't densely populated, so don't expect great cities everywhere or high base taxes in nomad inhabited provinces - because there are very few of those. Better make sure those are the ones you take first.
While perhaps very big at first glance, these steppe realms are really "glass cannons". Big and powerful on paper, but also challenging to keep together against both internal and external challenges (specially at the same time). The Uzbeks should provide a unique and interesting gameplay challenge with the potential to achieve greatness and perhaps even challenge the legacy of Genghis Khan.
With all of that said, I now give floor to my Sovi-I mean Russian comrade, elmorteUA, who will tell you more about Siberian overhaul, or in other words explain "why everything belongs to the Motherland!".
Siberia
Now we let elmorteUA take over and talk about the work he provided for Siberia.
Kamchadals?
ON MY KAMCHATKA?!?!
My comrade DanubianCossak told you about Central Asia, now it's my time to tell you about Siberia.
Before AoW Siberia appeared to be one vast lifeless piece of land waiting for Russian colonists to settle there. Looking at the map of provinces it was could notice that they were bigger, and therefore worse detailed, than provinces in any other region. And the extreme north was presented as endless wasteland and nothing more.
New Siberia
In this DLC the situation has significantly changed. More than twenty new provinces have been added that will make Siberian expansion more interesting. The Wastelands have moved further to the north, opening up Mangazeya, a center of the Siberian fur trade developed by Stroganov merchants that made it, in the words of the historian George St. George, "a virtual Baghdad of Siberia". We’ve also added Komi and many other provinces rich with fur or locations that were simply underpopulated areas of the extreme North.
Buryatia
The most important news – Siberia is no longer lifeless. Buryatia now lies to the east of Lake Baikal. The Buryats had formed from different Mongol tribes that had migrated north and separated themselves from the rest of Mongols. De jure, the Buryats accepted reign of the Mongol khans, but, de facto, they were independent - similar to the relationship many regions had with the heirs of Genghis.In 1444, Buryatia owns 4 provinces and could potentially compete with other Mongol tribes in order to become the local hegemon.
Siberian Clans
The rest of new Siberian tribes are settled closer to the Pacific Ocean. They are the Koryak tribe of Chauchuvens, the Yukagiri people of the Khodynts, the Kamchadals on Kamchatka and the warlike Chukchi. These new tribes could seriously change the game style and become base for conquest of Siberia by mighty Spain. Or maybe one of them will defeat all other tribes and manage to create a country, that would be able to protect itself from European invaders.
I think that the most interesting of the tribes are the Chukchi. Throughout their history, the Chukchi struggled with the severe environment around them, and were often fighting neighboring tribes, so these struggles have shaped the unique culture of the Chukchi’s warriors. The Chukchi were so successful that even Russia was not able to conquer them purley by force. In real history, the Chukchi managed to defend themselves even against the vaunted Russian Cossacks, that would raid their lands for a few centuries.
The nomadic Chauchuvens were also not a peaceful people. Significant parts of their stories and legends tell of wars and battles with other tribes including the Chukchi.
The Yukagiri people of the Khodynts is far less dramatic. They were small in number and conflicts with neighbors, as well as disease, led to the Khodynts’ assimilation with other Yukagiri tribes.
Unlike the three abovementioned tribes the Kamchadals or Itelmens had a settled way of life. Nevertheless they weren’t familiar with agriculture, and obtained food mostly by hunting, fishing and gathering.
These tribes are very different from other nations, so a new government type was added for them – the Siberian Clan Council. Besides the name, this government type has one more feature: it allows small tribes to migrate from one place to another just like the North American Indians do.
New culture group
Art of War also adds a new Siberian cultural group – the Evenks. This allows us to show specific demographics of Siberian people better. We’ve also made changes in trade nodes, so Siberia is no longer part of the Chinese Yumen or Beijing nodes.
1. 이젠 유저가 아예 나라를 새로 만들 수도 있군요. 수도도 지정가능 나라이름과 국기도 설정가능;; 프로빈수는 제한 없으며 만들면 속국 (다만 외교기술 22필요) 내용을 보니 나폴레옹이 독일바르고 라인연방, 베스트팔렌왕국, 북이탈리아 조져서 이탈리아 왕국 만들고 바르샤바 공국을 만들어서 폴란드를 독립시킨데서 영감을 얻은거 같네요.
다만 외교기술 22가 조건이라 게임 중후반에 가서나 생성이 가능합니다
커스터마이징 국가는 코어없이도 생성가능;;하며 땅주면서 키우는 속국불리기 맞나; 암튼 그것도 가능하고 합병도 가능합니다
2. 이제 자신이 참여하지 않은 동맹국의 전투도 자세히 관람이 가능하네요. 그냥 전투 클릭만 하면 됨
3. 중앙아시아 쪼개짐(크게 투르크메니스탄과 우즈베키스탄으로 구성)
4. 시베리아 황무지가 줄어들어 개척할땅이 더 늘어남. 추가 프로빈스는 20개 이상
5. 북미 원주민국가처럼 시베리아쪽에 원주민 국가가 추가. 이 시베리아 부족국가들은 독자적 정부체제를 가지고 있으며 북미 원주민 처럼 프로빈스 이주가 가능
6. 동맹군을 자국함대로 수송가능(반대는 가능한지는 모르겠음)
7. 전투결과창 리모델링( 기존결과창 양옆에 각진영 전투 리더국가(전투 리더국인지 전쟁 리더국인지는 불확실)의 국기 및 3D 유닛이 뜸.
8. 바이칼호 동쪽에 부랴트 국가를 추가(몽골계 국가인듯 합니다)
9. 예벤키 문화그룹이 추가(하위문화로 퉁구스, 부랴트, 야쿠트, 유카기르가 포함)
10. 본문에는 없고 추가 댓글에 있는 내용인데. 이제 프로빈스 정보에 전쟁시 해당 프로빈스의 스코어 가치가 추가됬습니다.
이것도 상당히 편해졌네요. 위에 창을 보시면 아시겠지만 Size of France -> 영토가 큰 국가일수록 개별 프로빈스의 가치는 조금씩 떨어지는 듯합니다.
점점 궁극체가 되가네요. 너무 많이 바뀌다보니 이거 출시일은 둘째치고 가격이 얼마일지 모르겠음. 파라다이스가 만오천원인데 이건 2만원 값은 가뿐히 넘네요
이번엔 패러독스에서 작정하고 만드는 거 같습니다. 파라다이스는 너무 허접하기도 했고 국부론이랑 레스푸블리카랑은 볼륨자체가 비교가 안되네요. 샤를마뉴랑 아트오브워 개발발표했을때 샤를마뉴보다는 대충 만들꺼라 생각했는데 개발일지 올라오는거 보면 볼 수록 유로파뿐 아니라 패러독스 시리즈 전체 통틀어서 최고볼륨의 확장팩/DLC가 될 듯 합니다. 이게 마지막 개발일지가 아니라는건 앞으로 공개할 내용이 더 있다는건데 ㅋㅋ
추가로 개발일지 댓글에 유저가 올린 각 개발일지 별 중점지역입니다.
7,8,9는 이 유저의 예상입니다. 아직 유럽의 변화가 안 다뤄졌는데 나올지 안나올지는 모르겠네요. 이 유저의 예상으로는 대충 앞으로 2~3개의 개발일지가 더 나올거 같다네요. 그냥 참고하세요
첫댓글 ㄷㄷㄷㄷㄷ 완전히 다 바뀌네요
짐 파라독 먹여살리는 게임이 유로파하고 크킹말곤 없지 않나요? 그러니 당연히 정성을 다해 만들수밖에요...
아... 팬티 좀 갈아입고 올게요.
잠깐, 마지막 지도를 보니까 동아시아 문화권이 3개로 분화된 것 같습니다. 그동안 하나의 동질 문화권이었던 동아시아가 중원+만주, 한반도, 일본 열도로 분리됐네요.
호옹이 그건 저도 지금 발견함
헝가리처럼 조선 문화권-조선인 한가지 종류밖에 없는건가요?
뭐 조선 플레이해도 만주 중국 일본 다 수용문화 될 것 같긴 한데...
카라 해 인근을 개척할 수 있게 됐는데, 저기에 배를 띄울 수 있는지 궁금하네요. 모드로 수정해봤을 때는 외해로 나가진 못하지만 배는 띄울 수 있던데.
아 언제까지 개발할 생각이지 이쯤이면 되겠다 하는데도
새로운 개발일지 나올때마다 감탄하내
빨리 나왔으면 좋겠다 바로 질러야지
호, 호옹이...!! 빨리 나와줬으면... 으으
짜...짱이다ㅜㅜ 기존게임을 하기싫게 만드는 퀄리티!!
어? 만주 쪽이 여러 조각으로 쪼개졌네요?
글 읽어보니 맵은 패러독스가 아니라 모더에게 자원봉사 부탁해서 만드는 것 같습니다. (....) 모더들 재능을 이제야 쓰다니.
요한이 메이오우 한번도 안해봤다고 하는데 해보고 좀 배웠으면 좋겠네요. 마그나 문디 쇼크로 요한이 모드에 관심을 끓어버린 듯...
모더들을 영입해서 이번확장판제작에 참여시카고았다고 들었습니다
팍스 시니카 모드입니다..
끄으.. 3D 유닛 나오는거 보고 지림
잠깐 그렇다면, 클라이언트 스테이트는, 어느때나 만들수 있다고 했으니, 전쟁때도 만들수 있다는 말인가,그렇다면,1700년대 중반쯤,그러니까 신롬봉신들을 모두 속국화 하고 전쟁피로도가 20으로 꽉차도 능히 버틸수있는 맨파워만 된다면, 전세계에 전쟁을 걸고 무한 정복이 가능하지 않을까..
흐... 호이 최신작이 아직 제작중이라 유로파랑 크킹으로만 먹고 사니
유로파에 미친듯한 정성을 쏟아붙는군요
아 .. 가격이 이제 슬슬 두려워 지내요 .. 그래도 ...사야겠지.
이건 나오면 발매일에 사야겠네요- 가격이 본편만큼 나오겠는데;;
...어쩌죠..마지막 팬티인데 이거 보고 또...... 날 가져요 역설느님 ㅠ
유로파 지금까지 나온 디엘씨들은 크킹 디엘씨에 비해 좀 실망스러웠는데 이번건 꽤 마음에 드네요. 컨셉 플레이 즐기는 유저로서 국가 커스터마이징도 대환영이고..
언제나 지갑은 열려있습니다 ^오^
유닛 외양 dlc도 사고싶어지겠네요. 전투창 리모델링 보니
오.. 나라도 만들수있나보네요 ㄷㄷㄷ 차기 한패에선 나라이름은 영어로 놔두는게 나을지도.. 한글은 안써질테니ㅠ