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We’re back with the end of week Europa Universalis IV: Art of War dev diary with a bit more information on how we are tweaking war fighting, some big changes to big ideas and a look at Africa’s Maghreb region and how redrawing that map remakes the politics of the region.
Sorties
A new feature in Art of War is the ability to sortie the garrison of a province that is under siege. If a small, isolated army is besieging one of your high level fortresses, you can now attempt to break that siege by clicking the ‘Sortie’ button. This will create a new army out of the garrison of the fort, which will engage the enemy army besieging the province. At the end of the battle - win or lose - the sortieing army will return to their garrison duty, unless you misjudged badly and they were wiped out to the last man in which case the enemy gains control of the province as there is nobody left to defend it!
Abandon Idea Group
Sometimes you want to be able to change your mind. Maybe you picked the Offensive idea group and then your military genius monarch died and was replaced by the reincarnation of Henry VI. Maybe you started colonizing, only to realize that all the good land was already taken and you were left with only Greenland and Madagascar - safe from the coming pandemic, but otherwise almost worthless. There are lots of reasons that a nation’s priorities might change over the course of three hundred years and you’ve been chained to those early game choices even if they don’t fit.
Until now.
Art of War now lets you do exactly that by allowing you to abandon idea groups that you have already picked. Doing so will immediately clear that idea group slot and refund 10% of the points you had invested in that idea group (usually 40 points, but may differ depending on active modifiers).
Abandon Core
Art of War doesn’t just let you abandon your ideas, it also lets you abandon your dreams, specifically your dreams of reconquering core territory lost to other states. Sometimes territorial ambitions must be forgotten for the sake of foreign policy, and Art of War lets you do that by allowing you to remove cores you have on provinces that you do not own by simply clicking the ‘Abandon Core’ button in the province that you’re giving up on. Of course, giving up on your rightful territory like that makes you look a bit weak to others, so this action costs you 10 prestige. You do, however, get rid of an irritant to harmonious relations between neighbors.
One Province - One Terrain
We’ve decided that the terrain system in EU4, while interesting, was difficult for the player to understand and plan their battles around. In the free patch accompanying Art of War, each province has one dominant terrain type that will always be the one used for battles as opposed to having a percentage breakdown of possible terrain types. We’ve also improved the terrain information overall by fleshing out terrain tooltips and adding river indicators & tooltips that will show you which provinces have rivers flowing between them.
New Price Mechanic
Another new thing in the free patch accompanying Art of War is an overhaul of the trade goods price mechanics. The old, confusing and unwieldy system of supply and demand is now gone, replaced with a system of fixed prices that are influenced by important events. For example, the base price of slaves may be fairly low, but when the Europeans start colonizing the New World in earnest, the ‘Triangle Trade’ event will fire and greatly increase the value of the slave trade... at least until the abolitionists get going a few centuries later.
New Mapmodes
As usual, the patch also comes with a number of new mapmodes.
The Simple Terrain Mapmode will color all provinces according to their terrain type, allowing you to quickly see which areas are the most suited for reckless cavalry charges.
The Local Autonomy Mapmode shows you the level of local autonomy (explained in dev diary 1) in your provinces.
The Fort Level Mapmode shows you the current level of fortifications in all provinces.
Maghreb
The Maghreb, which previously consisted mostly of Morocco, Algiers, Tunisia and Tripoli, has undergone significant changes to both provinces and countries. The wastelands have shifted, and there is now a eastern way through the Sahara Desert, across the Djado Plateau, connecting the Maghreb countries to West and North Central Africa through two paths.
The Kingdom of Tlemcen, one of the successors to the Almohad Caliphate, has taken the place of much of Algiers in the 1444 start date. Along with several smaller countries and tribes such as Touggourt and M'zab, they have the potential to form Algiers if they gain control of key cities in the region. M'zab is of special interest as the only Ibadi nation in the area and the only Ibadi theocracy at the start of the game.
Looking further east, Tunisia's borders have been expanded to better reflect their historical area of influence, and the tribes in Djerid and Fezzan are now represented as countries in their own right. Tripoli, similar to Algiers, is now gone from the 1444 start date, but can be formed by these tribes if they manage to take it from Tunisia. In addition, if Morocco and Tunisia should cease to exist, they can be recreated by tribes and nations with similar culture who retake their respective homelands.
Many smaller nations which do not exist at the start of the game, such as Sus, Tafilalt and Kabylia, make appearances later in the historical starts and have cores from the start of the game on their key regions, meaning that they, along with Fez, can be released or break free in any game. To make room for these additions, the province setup of the entire Maghreb region is now much more fine-grained, allowing for more interesting conflicts and power shifts in the region.
1. 공성중 수비군이 요격 가능
2. 아이디어 취소 가능 : 취소하면 포인트의 약 10%(40포인트 정도이나 변동될수 있음)를 돌려 받음
3. 코어 포기 기능 : 타 프로빈스에 자신의 코어가 박혀 있을 경우 코어를 포기함으로써 이웃국가와 친목질이 가능. 위신 10 소모
4. 이제 프로빈스는 1개의 지형만 존재(기존에는 프로빈스에 산, 들, 강, 해변 절벽, 피요르드, 등등 잡다한 지형이 퍼센티지로 섞여있었는데 이제 주된 지형 1개만 존재)
5. 새로운 가격 체계 : 생산품 가격 시스템에 변동이 온다는 말인거 같은데.. 자세한건 모르겠습니다. 참고로 무료요소로 dlc 없이 패치로 추가
6. 새로운 맵모드 : 간단지형지도, 지역자치지도, 요새레벨지도 추가. 이것도 무료요소
7. 마그레브(모로코,튀니지,알제리 쪽) 지방 쪼개짐
첫댓글 따끈따끈~
4번은 조금 아쉽네요. 지휘관의 기동성에 따라 얼마나 유리한 지형을 가지고 싸우는지 결정이 되는, 참신한 개념이었는데;;
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4번은 예를들어 지형이 산림 60퍼 숲 40퍼 이렇게 섞여서 나오던 것을 그냥 산림이라고 나오게 하는게 아닐까요?
유럽 프로빈스들도 살짝 다듬어지긴 했네요. 저지대 땅이 참 못생겨서 이쁘게 만들어줬으면 좋겠는데...
The Simple Terrain Mapmode 간단 지형 모드, 이거 아주 유용해보이네요.
공성중 수비군 요격가능하면 이제 앞으로 2~3연대 박아두고 공성하는건 좀 힘들겠네요...
10월 30일 출시입니다
마그레브 문화권 좀 늘었을라나요.
원래 도시쪽은 마그레브, 교외의 유목민이라던지는 베르베르여야 하는데 지금까지는 대부분이 베르베르라는 식이라 별로였음.
덤으로 아랍권 통일하는 디시전 있었으면 좋겠음. 터키놈들 빼고 아랍권만.
생산물에서 (다소 난해했던) 수요-공급 개념이 삭제되고, 모든 생산물은 고정된 수익을 내도록 바뀐다고 하네요. 단, 역사적인 이벤트를 통해 시간에 따라 수익이 바뀐다는 듯. 예시는 "삼각 무역" 이벤트로 노예 가격이 올라가는건데, 제 생각에는 향료 제도 발견 등의 이벤트로 향료의 가격이 올라간다던가 하는 이벤트가 예상되네요.
아이디어 취소는 후반에 필요없는 아이디어를 없애고 다른 아이디어를 찍을 수 있게 하는 거이려나요...