Ok, now bear with me on this - it's quite long winded
Using te raw data provided by ebola/playmaker I set about knocking up schedules trying to get the max points. I ended up the same as everyone else - didn't work.
Then I started thinking of previous versions - remember CM3's training? None, light, medium, inensive? 4 levels. And with this new data, 4 levels. I also heard that changing the values in this data wouldn't affect the training (ie, changing a two to a nine).
So I rekon the values in this raw data aren't actual values, they're points of reference. Going back to cm3 as reference, 'none' would cause a gradual loss in stats, 'light' would make stats remain static, 'medium' would cause a gradual increase, and 'intensive' would cause a relatively large increase.
So with this new raw data, if you change 0 to -1 (none), the 2 to 0 (light), the 5 to +1 (medium), and the 7 to +2 (intensive), you come out with totally different values for a certain collection of training types (ie 7 as opposed to 50-odd, and -5 instead of 40-odd).
Using this info, and running tests from season start up to christmas I created:
A 'movement' heavy schedule (about +7 in total), which has consistantly resulted in many players increasing in movement, off the ball, etc.
A 'fitness' heavy schedule (again, about 6 or 7), consistantly resulting in increases in pace, acceleration, strength, etc.
Now I suspect this isn't the be all and end all as far as this is concerned, and more tests certainly need to be carried out, but I think it's certainly a breakthrough, and hopefully something for us to build on.