|
Preset Mode | Gamma (central average) | White point (kelvins) | Notes |
Gamma = 1.8 | 1.8 | 7323K | Very bright with a washed out look, overall, and an obvious ‘cool green’ tint (i.e. green and blue channel too strong relative to red). In amongst the washed out look there are some obviously oversaturated shades as well that stand out like a sore thumb due to their bright neon brilliance. |
Gamma = 2.0 | 2.0 | 7311K | As above but improved depth. A much richer look overall and definite oversaturation of shades in non-colour managed applications (i.e. those designed to be viewed by displays with sRGB colour spaces). |
Gamma = 2.2 (Factory Defaults) | 2.2 | 7491K | As above but some more depth. An unmistakably vibrant look to the image, oversaturation with respect to sRGB content. |
Gamma = 2.4 | 2.4 | 7279K | Now the depth has been cranked up even more. Some shades now appear a fair bit too deep. |
Gamma = 2.6 | 2.6 | 7252K | As above but considerable extra depth – far too much in places. This makes for some stunning vibrant shades, but this isn’t useful unless you’re specifically targeting such high gamma. |
Color Temperature = 5000K | 2.2 | 5761K | This is cooler than the ‘5000K’ target by quite some margin. However; it does give the image a warm look and hugely cuts down the blue colour channel and hence blue light output from the monitor. It’s essentially a ‘Low Blue Light’ setting. |
Color = Adobe RGB | 2.2 | 7892K | As factory defaults, but slightly dimmer and some of the ‘sRGB oversaturation’ is cut down. The green tint is also reduced significantly, although the image is noticeably cool with a strong blue-bias. This is an emulation mode is useful for work within the Adobe RGB colour space, but it will require rebalancing with a colorimeter to try to correct the colour channel imbalances. |
Color = sRGB | 2.2 | 7891K | This is an sRGB emulation mode, significantly cutting back on the colour gamut and hence saturation. Some colours actually appear weaker (less saturated) than they should and overall the image looks quite washed out. This isn’t just with respect to this monitor running its native colour gamut, but also most ‘standard gamut’ models we’ve looked at recently. |
Color = User Define | 2.2 | 8059K | As per factory defaults, but even brighter and with a fairly overpowering blue tint. |
SmartImage = SmartUniformity | 2.2 | 7711K | As per factory defaults in terms of saturation levels, but the green tint is increased such that it appears almost ‘sickly’. This is readily noticeable by eye even if this is the only screen you’re looking at, although your eyes do adapt to this somewhat over time. The image is also a fair bit dimmer. You would ideally adjust brightness and colour balance, but that could potentially nullify the uniformity corrections made here which are only really valid as per the brightness and other parameters used by default with this mode. |
Test Settings (as below) | 2.2 | 6503K | The brightness is now much more comfortable and overall colour balance and white point improved by manual colour channel correction. There remains oversaturation of non-colour-managed sRGB content. This is very different to oversaturation you can achieve by using a ‘saturation’ slider (Nvidia Digital Vibrance or a similar setting on the monitor OSD) as we explore later. |
Out of the box the image on the P272P4APJKHB (P272P4APJKEB) was highly bright and saturated, with excellent gamma handling but quite an ‘off’ white point. Across all of the settings we tested, in fact, the gamma handling remained excellent or right where it should be – the gamma shown on the OSD was the gamma you got, with good tracking against the reference curves. The white point, on the other hand, was some way off the mark. The image looked either very cool and green, or simply extremely cool – this was clear by eye, not just from what the colorimeter was saying. Each individual unit is factory calibrated to provide strong gamma tracking and high levels of colour accuracy, with a unique calibration report accompanying each unit. This is shown for our review sample below – note that no promises are made with regard to white point, only absolute colour accuracy and gamma tracking.
There are also two emulation modes included, designed for users doing colour-critical work within a given colour space; ‘sRGB’ and ‘Adobe RGB’. The white point remained way off target in both emulation mode, but the colour gamut (explored later) was restricted as intended. For our test settings we made use of the full native gamut of the monitor, lowering brightness and manually adjusting colour channels as explored below. As below the gamma tracking was spot, so no need to adjust the gamma setting or tweak anything else for our uses.
As mentioned previously, the white point required some correction and the brightness lowering. Other than that, things were right where we wanted them for our testing. Any setting not mentioned below was left at default.
Brightness= 34 (according to preferences and lighting)
SmartResponse= Fast
Color= User Define
R= 100
G= 95
B= 90
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