간단한 게임이해입니다.
The idea is simple -- get a set of Group cards with a common theme, and take out the Plot cards that are less likely to be useful with those Groups. In this case, the Groups deck focuses on Nations, making this the New World War as the secret organizations fight for international political power. This will usually be a cold war, but it can get hotter as NWO: World War Three comes and goes.
미션수행을 위한 카드와 유닉계열카드와 그룹카드와 파일롯카드와 그룹덱,,
등등으로 구성되 잇는듯합니다.
미션예)
03B 카드
Only playable when NWO: World War Three is in play. Discard NWO: World War Three. The player who played that card must remove all action tokens from his Nations and expose the Plot cards in his hand.
01카드
The target Illuminati cannot take over Nation groups.
An Illuminati action is required to play this Zap.
Play on a rival Illuminati at any time except during a privileged attack. A Zap stays on its victim until it is removed. Spending an Illuminati action, at any time, will remove all Zaps from any one player.
*웃긴건 zap (치다) 가 japan을 얕보는 잽이랑 오버래핑이 된다는,,
No Nation group, no matter who owns it, may use its Action token(s) until the end of the present turn, except to defend itself against an attack. Alternatively, if this card is played immediately after a Nation action, that action is canceled.
This card requires an Illuminati or Nation action.
*미국-영국-프랑스 vs 중동산유국들,,
04B
Don't spend it all in one place.
Place an Action token on any one Nation group, or on two or more Nations whose current Power adds up to 5 or less. This card may not benefit a group that already has any tokens, or a group which is suffering from any effect that prevents it from getting Action tokens. This card may be played at any time. It requires an action from your Illuminati.
Nuclear Capability (현재 핵사태와 ㅎㅎ 끼워붙이자면)
We've had Top Men working around the clock . . .
This card may be played at any time, and counts as the action for the group it affects. The increased Power takes effect immediately. The Power for one Nation group is increased to 6. Link this card to your chosen Nation.
No player may have more than one Nuclear Capability in play.
파워가 6까지 상승... 6개의 발전소 레벨6( 본인주장)
훗,,
카드중에 보라색 카드와 레드카드입니다 .
( 카드 안에 설명하는 글자 주변색 참조)
A red card with Control Arrows is a Group.
Put it on any outgoing arrow of your Power Structure.
You may not make an automatic takeover of a Group that
duplicates a card already in play.
A purple card, with no Control Arrows, is a Resource . . .
put it beside your Power Structure. (But you may not duplicate
a Unique Resource already in play. See
그룹덱 목차입니다.
The Nations cards make up the heart of this deck. Groups that have something to do with Nations (or just fit the international theme) provide support. The Groups deck is made up of:
Al Amarja*
Australia*
The Big Prawn*
Bill Clinton
Boy Sprouts
Brazil
C.I.A.
Canada
Center for Disease Control
China
Earthquake Projector
England
Federal Reserve
Fidel Castro
Finland
France
Germany
Helmut Kohl**
Hidden City
The Holy Grail
International Cocaine Smugglers
International Communist Conspiracy
International Weather Organization
Israel
Italy
Japan
Killer Satellite*
Loch Ness Monster
The Mafia
Manuel Noriega
Margaret Thatcher
MI-5
Midas Mill
Multinational Oil Companies
NATO
Offshore Banks
Orbital Mind Control Lasers
Power Satellite*
Red Cross
Rogue Boomer
Russia
Saddam Hussein
Spy Satellite*
Switzerland
United Nations
USA**
Vatican City
Vladimir Zhirinovsky*
W.I.T.C.H.
Weather Satellite
* From the Assassins! expansion (leave them out if you don't have them -- or substitute some other cards, like Nuclear Power Companies or Robot Sea Monsters).
** From Neue Weltordnung (if you don't have those cards, you can find out what they do in the article "INWO Spricht Deutsch" from Pyramid #16 and use proxies, or just leave them out).
파일롯덱 목차입니다.
The Plots Deck should start with one of every Plots card you can find, at least from the base set and the Assassins! expansion. Treat NWO: Peace in Our Time as a Yellow NWO card for this game, to provide some counterbalance to NWO: World War Three.
If you have INWO SubGenius, you might consider adding a few cards from there as well, although most of them only work well with the SubGenius groups (some good ones are Miraculous Manifestation, Rant!, The 13th Apostle, Time Control, and Official, Divine, All-Inclusive Excuse).
Then you remove the following cards, since they don't have enough "targets" in the Groups Deck to be useful:
Air Magic
Albino Alligators
And STAY Dead!
Angst
The Auditor from Hell
Backfire*
Backmasquerade*
Bait and Switch*
Bank Merger
Bar Codes*
The Big Score
Bimbo at Eleven
Bite the Wax Tadpole*
Blood, Toil, Tears and Sweat
Car Bomb
Cease Fire*
Censorship
Charismatic Leader
Cold Fusion
Computer Security
Computer Virus
Counterspell
Cover-Up
Crackdown on Crime*
Crusade*
Currency Speculation
Death to All Fanatics*
Defection*
Dolphins*
Don't Rock the Boat*
Don't Touch That Dial*
Earth Magic
Eat the Rich!
Exorcism*
Exposed!
Family Values*
The First Thing We Do, Let's Kill All the Lawyers
Floating Point Error*
Foiled!
Frankenfood*
Freaking the Mundanes
Full Moon
Gang War
Go Fish*
GOAL: Blinded By Science*
GOAL: Criminal Overlords
GOAL: Earth First*
GOAL: Hail Eris!
GOAL: The Corporate Masters
Grave Robbers*
Harmonica Virgins
Hex
Infobahn
The Internet Worm
Jake Day
Jihad
Junk Bonds*
Let the Sunshine In*
Market Manipulation
Mass Murder
Media Connections
Metric System*
Miracle Diet Plan
Mob Influence
Monopoly
Never Surrender
Nevermore!*
NWO: Antitrust Legislation*
NWO: Bigger Business
NWO: Energy Crisis
NWO: Military-Industrial Complex
NWO: Tax Reform
NWO: The Magic Goes Away*
NWO: Visualize Whirled Peas*
NWO: Watermelons*
An Offer You Can't Refuse
Partition*
Pave the Earth!*
Pizza for the Secret Meeting*
Plague of Demons
Poison
Power Corrupts
Privatization
Pulitzer Prize
Regi$tered Trademark*
Resistance Is Useless!
Rewriting History
Save the Whales
Scandal
The Stars Are Right
Stock Split
Sufficiently Advanced Technology*
Supernova*
Sweeping Reforms
Take the Money and Run*
Tax Breaks
Teflon Coating*
Unlucky 13
Vile Secretions*
The Weird Turn Pro
Whispering Campaign
Witch Hunt*
Withering Curse
많이 조사는 못햇는데요.
걍,, 궁금해서 해보는만큼 해봣습니다.
(-_-:: 시간이 훅~~)
현실이 카드와 맞는 부분이 있다 손 치더라도..
한두가지 맞는 부분에 집중해서 보시지 마시고요.
전체를 보고 생각하시면, 세상 돌아가는 이치가
가슴에 와닫지 않을까요?
실시간 시뮬레이션 게임이니 전략게임,,
스타크레프트도 그렇고 일루미네티 카드게임도 그렇고
역사와 인류에 대한 해박한 지식의 산물이니...
충분히 예측가능하다고 생각합니다.
우연의 일치가 아니라 필연의 연속이겟죠.
다들 그럼 즐거운 주말보네세요.
첫댓글 권선생님! 좀 더 풀어서 (비록 많은 시간과 공력이 든다 하더라도), 논설해주시면 너무 고맙겠습니다!!!