Street Fighter II | |
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A promotional Street Fighter II flyer illustrating the original eight playable world warriors. | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Planners: Akira Nishitani (Nin Nin), Akira Yasuda (Akiman) |
Series | Street Fighter |
Release date(s) | NA 1991 JPN 1991 EU 1992 |
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Platform(s) | Arcade, Super NES, Mega Drive/Genesis, PC Engine, Amiga, Commodore 64, ZX Spectrum, PC, Amiga CD32, 3DO, Sega Master System, Game Boy, Game Boy Advance, PlayStation, Sega Saturn, PlayStation 2, Xbox, Mobile Phone, Xbox Live Arcade, Virtual Console |
Media | ROM, cartridge, HuCard, floppy disk, CD-ROM, DVD-ROM |
Input | 8-way joystick, 6 buttons |
Arcade cabinet | Upright |
Arcade system(s) | CPS-1 |
Arcade display | Raster, horizontal orientation, 384 x 224 pixels, 4096 colors, 60 Hz refresh rate |
Street Fighter II (ストリートファイターⅡ, Sutorîto Faitâ Tsū?) is a 1991 competitive fighting game by Capcom. It is widely credited with launching the fighting genre into the mainstream and extending the life of the worldwide arcade scene for several years with its unique six button "combo" controls and revolutionary loser pays competitive gameplay. Its popularity far eclipsed that of its comparatively obscure predecessor, thanks in part to its inclusion of eight selectable characters (a number which increased in subsequent revisions of the game) with their unique playing style and refinement of the unique play controls featured in the first game, setting the template for future fighting games. Its success also led to the production of several revised versions of the game (including home versions), as well as merchandising and cross-media adaptations (including two separately produced theatrical films).
Street Fighter II was followed by a prequel titled Street Fighter Alpha: Warriors' Dreams and a sequel titled Street Fighter III: The New Generation. Both games also inspired their own series of revisions.
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Street Fighter II, released on Capcoms CPS-1 arcade board in 1991, was one of the most popular games of the early 1990s, shaping the direction of arcade games for nearly a decade to follow. It is widely acknowledged as the premier fighting game of its era, due to its game balance with regard to the timing of attacks and blocks, which was unparalleled at the time; and due to "special moves" in which experienced players could execute complex fighting moves (special moves) by moving the joystick and tapping the buttons in certain combinations. The game was the first to feature a six button "fighting" layout, with punch buttons consisting of 'jab', 'strong', and 'fierce' and kick buttons consisting of 'short', 'forward', and 'roundhouse', in ascending order of strength. Of course, this was not anything new and exclusive but the way in which the game relied on them was. These complicated fighting moves were given names, such as the Shoryuken (the Rising Dragon Punch), the Tatsumaki Senpuu Kyaku (the Tornado Whirlwind Kick) and the Hadouken (Wave-Motion Fist)[1], which provided a framework for players to have conversations about their games. It also introduced the convention of "cancelling" or "interrupting" moves into other moves, which enabled a player to create sequences of continuous hits. Rumor has it that this ability to "cancel" moves into other moves was the result of a programming bug. Regardless, it gave the game much greater depth than it would have had otherwise. Also, this was the game which introduced to the gaming world the concept of the combo, a sequence of attacks which, when executed with proper timing, did not allow the opponent to interrupt the combination. Mastery of these techniques led almost directly to the high-level competition which has been a cornerstone of this type of game ever since.
The game features eight fighters that players can choose from: Ryu, Ken, Blanka, Zangief, Dhalsim, Guile, E. Honda, and Chun-Li), plus four bosses (Balrog, Vega, Sagat, and M. Bison). The character known as M. Bison in the original Japanese game was considered a legal liability by Capcom USA, his backstory and appearance very similar to that of professional Boxer Mike Tyson as, of course, was his name. In order to pre-empt any lawsuits on the part of Tyson, the names of all the bosses except Sagat (who had been around since the original Street Fighter), were re-arranged, something which has since caused no shortage of confusion when attempting description. For the sake of reference, the Japanese bosses M. Bison, Balrog, and Vega became Balrog, Vega, and M. Bison, respectively.
Street Fighter II was followed by a slew of other games of similar design, some by Capcom, some by other companies. One of the most well-known competitors to Street Fighter II was Mortal Kombat, followed shortly afterwards by Virtua Fighter. SNK, however, developed a reputation for fighting games very soon after Capcom; Art of Fighting, The King of Fighters, and Fatal Fury are the three most notable examples, the first Fatal Fury game being released within months of SFII.
The last completely new Street Fighter game to be released was Street Fighter III: Third Strike in 1999. The characters from the Street Fighter universe have appeared in numerous other Capcom fighting games.
Street Fighter II′: Champion Edition (pronounced Street Fighter II Dash in Japan, hence the prime symbol) - Champion Edition included several significant updates:[1]
Street Fighter II′ Turbo: Hyper Fighting (Street Fighter II Dash Turbo in Japan and plain Street Fighter II' Hyper Fighting outside of Japan) was released in response to an explosion of modified bootlegs of the Champion Edition which were becoming popular amongst arcade operators[2] Changes included:
Super Street Fighter II: The New Challengers was the first Street Fighter game that Capcom would release on its CPS-2 hardware. All prior Street Fighter games had been released on Capcom's CPS-1 hardware. The arcade version of this game also included a variant that allowed four arcade cabinets to be connected together for simultaneous tournament play. This version contained the most extensive changes introduced in the series:
Super Street Fighter II Turbo (Super Street Fighter II X: Grand Master Challenge in Japan) was a slightly updated version of Super Street Fighter II. This version introduced:
Hyper Street Fighter II was a slightly arranged version of Super Street Fighter II Turbo with the ability to choose every previously playable versions of all the characters within the SFII series. This game commemorates the 15th Anniversary of the Street Fighter series.
These are the major ports of the Street Fighter II games made for consumer devices and is not comprehensive.
Street Fighter II: The World Warrior for the Super NES was released in 1992 as a 16Mbit game pak. Character sprites were slightly smaller and less detailed, and some frames of animation were omitted, due to the SNES's restrictions. The arcade's Frequency modulation synthesis background music was adapted to the SNES's SPC700 PCM based sound chip. It went on to become one of the biggest selling titles for the SNES.
The PC Engine was the first console to receive the updated Street Fighter II and was ported by NEC. The game is contained on a standard PCE Game chip and features graphics comparable to the more powerful SNES port which came later. A 6 Button PCE Controller was created specifically for use with this game. It was never released in the US for the Turbo Grafx system.
The Mega Drive/Genesis port, known as Street Fighter II′: Special Champion Edition (Street Fighter II ′ Plus or Dash Plus in Japan), contained both Champion Edition and Hyper Fighting — as did the SNES release of Street Fighter II Turbo: Hyper Fighting (the SNES port does not contain a prime symbol on its title). The Mega Drive/Genesis version received the Special Champion Edition subtitle because it was intended to be a port of Street Fighter II′: Champion Edition to be released in the fall of 1993, about one year after the SNES version of the original SF2.
The Mega Drive/Genesis was to be the only US console to receive a SF2 game that allowed people to play as the bosses, but 5 months before its release Nintendo announced an exclusive deal with Capcom to port the newer Street Fighter II Turbo: Hyper Fighting to the SNES for release before the Mega Drive/Genesis version of the game. However, their contract only extended exclusivity to the name and presentation of the game, allowing Capcom to add Hyper Fighting mode to the Mega Drive/Genesis game as a bonus, giving both versions of the game the same features. The legacy of this contractual obligation is apparent in the games as the Mega Drive/Genesis version presents the Champion Edition intro, attract mode (only presenting Champion Edition gameplay and color scheme) and title screen and defaults to Champion Edition mode, while the SNES version contains the Hyper Fighting intro (though missing the fight in front of the skyscraper), attract mode (presenting Hyper Fighting gameplay and color scheme) and title screen and defaults to Turbo mode.
Street Fighter II′: Special Champion Edition for the Mega Drive/Genesis allowed the selection of game speed by increasing 'stars' at game start, up to 10-star speed (as opposed to an estimate 4-star speed that the original arcade featured. The SNES Version has the 4-10 option, but requires a controller code to activate Stars 5 to 10). The Mega Drive/Genesis port also allowed for four stars of speed in Normal/Champion mode, but the SNES version lacked this feature, allowing stars only in Turbo mode. Gameplay was faster than the arcade versions.
Though both versions of the game were identical in overall gameplay and graphics, the Sega versions suffered from degraded sound. The SNES sound chip was clearly superior, and offered better effects and music. So superior, it even mimicked the different tones of Ryu's voice using different levels of the Hadoken attack. His voice was quick and percise for the fierce attack, or slow and prolonged for the jab version. The Sega versions clearly had only one distorted version of the sound for each level of the attack.
In Brazil, there was an official port of Street Fighter II′[3] for the Sega Master System, developed and published by Tec Toy. This version had collision detection problems, missing moves, missing characters and played slowly..
Street Fighter II′: Hyper Fighting (the American arcade version never had the word Turbo in the title) has also been released on the Xbox 360's Xbox Live Arcade service featuring online play through Xbox Live and a new 'Quarters mode' which allows players to watch, and challenge others to matches. The order in which the players fight is represent by a US quarter. This was done to re-enact the arcade scene of the 1990s. The game was released on August 2, 2006 for a cost of 800 points ($10 USD) and has become the fastest selling game on the Xbox Live Arcade service.
Recently, the Super NES port, Street Fighter II Turbo: Hyper Fighting, has been released on the Virtual Console for America and Europe.
The SNES and Mega Drive/Genesis received a port of Super Street Fighter II a year after their respective SF2'T port, but was a commercial failure at retail and a financial hit to Capcom who had overestimated consumer demand.[citation needed] This was a sign that the audience was not willing to pay for annual updates of SFII, especially when Super Street Fighter II Turbo already superseded Super Street Fighter II in the arcades and fixed many of the complaints people had of SSF2. There was also endless speculation that Capcom would release Super Street Fighter II Turbo in less than a year, causing people to wait for what was thought to be the inevitable SSF2T release though no port was ultimately released.[citation needed]
The 3DO received the first console port of Super Street Fighter II Turbo, it's noted for having much better sound that even the arcade, with full Q Sound support, and slightly updated graphics. The second port was for the IBM PC by Eurocom (released by Gametek) in 1995 and was the first truly ported version of a Street Fighter game for a home computer, helped by the fact that PC hardware have started to become powerful enough in 2D graphics and sound capabilities to reasonably duplicate the results of dedicated 2D game machines like the CPS-2, the original platform of the game. Up until this release, home computers received interpretive remakes of past Street Fighter games that did not play like the arcade games they were based on. An interpretive remake of Super Street Fighter II Turbo was on the Commodore Amiga for it's AGA chipset based systems, coming on 12 floppy discs and requiring a hard drive to play.
In 1997, the PlayStation and Sega Saturn received a port of both Super Street Fighter II and Super Street Fighter II Turbo along with Street Fighter Alpha 2 Gold in Street Fighter Collection. Although the Saturn version was thought to turn out superior because of the dramatic increase in Video RAM it offered over the PlayStation version, it was ridden with slowdown not seen in the PlayStation version or arcade originals. The last stand-alone version of SSF2T released is for the Dreamcast and was released only in Japan. It featured online play via Capcom of Japan's Matching Service, making this the first Street Fighter game to be officially playable through a network connection.
A reworked portable version of Super Street Fighter II Turbo titled Super Street Fighter II Turbo: Revival (Super Street Fighter II X: Revival in Japan) was released for the Game Boy Advance in 2001. It featured new character artwork on the versus and post-fight screens, as well as for the game endings. Some of the game endings were changed to reconcile the storyline with the Street Fighter Alpha games. There were new stage backgrounds for Ryu, Ken, Chun-Li, Guile, Zangief and Bison and the car and barrel bonus stages from Super Street Fighter II returned. There were two unlockable versions of Akuma. However, the classic versions of the other main characters were removed.
A high-definition remake of Super Street Fighter II Turbo titled Super Street Fighter II Turbo HD Remix will be released on Xbox Live Arcade and Playstation Network in the Fall of 2007. It will feature redrawn graphics at 1080p HD resolution and online play.
Street Fighter Anniversary Collection was released in 2004 for the Xbox, PS2 and CPS-2 , which contained both Street Fighter III: 3rd Strike and Hyper Street Fighter II: The Anniversary Edition. CPS-2 version was updated version of SSF2T. Capcom also included the censored version of Street Fighter II: The Animated Movie as a bonus. Hyper Street Fighter II on its own was released for the PS2 in Europe, which also included the censored version of Street Fighter II: The Animated Movie as a bonus.
The Street Fighter Collection was released both in the US and Japan in late 1997 on the original Sony PlayStation and the Sega Saturn. It featured near arcade perfect versions of both Super Street Fighter II and Super Street Fighter II: Turbo as well as Street Fighter Alpha 2 Gold.
A second collection, titled Street Fighter Collection 2, was in the US in late 1998 on the Sony PlayStation and featured the first three major Street Fighter II titles: Street Fighter II: The World Warrior, Street Fighter II′: Champion Edition and Street Fighter II′ Turbo: Hyper Fighting.
In 2003 Capcom Arcade Hits - Volume 1 was released for Windows PC, featuring emulated arcade versions of the original Street Fighter and Street Fighter II: Champion Edition.
2005 saw the release of Capcom Classics Collection on the Sony PlayStation 2 and Xbox and it also featured the first three major Street Fighter II titles: Street Fighter II: The World Warrior, Street Fighter II′: Champion Edition and Street Fighter II′ Turbo: Hyper Fighting as well as a multitude of other Capcom games. The versions contained in this collection are actually ports of Capcom Generation vol. 5 (released in North America as Street Fighter Collection 2) for the PlayStation and the Sega Saturn, complete with its special modes including versus mode, CPU battle mode, training mode, and more. Even the cast artwork and information is the same as Street Fighter Collection 2, but there is some new unlockable artwork that was not featured in that collection. One complaint about the game is that the load times from Street Fighter Collection 2 were ported over, which is unusual since the each game should be able to fit into the system RAM of the PS2 and Xbox in their entirety. Perhaps the best feature for fans is the Street Fighter Deluxe mode in all three versions of the game, which allows players to battle with characters from different versions of the game, for example, matching Champion Edition Ken vs. Turbo Chun-Li. The Deluxe mode is not unlike the concept found in Hyper Street Fighter II and Vampire Chronicle.
2006 saw the release of Capcom Classics Collection Vol. 2 for the Playstation 2 and Xbox and contains Super Street Fighter II Turbo.
As a result of the different ports of Street Fighter II, it is often played with control pads, instead of the arcade-style joysticks for which it was originally designed to be played with. Some of these control pads, such as the official Super Nintendo pad, feature only four face buttons, leaving two attack buttons on shoulder buttons. Most, if not all, home releases of Street Fighter II have allowed for players to configure the buttons as they see fit. Capcom released two specialized controls for the SNES (a joystick and a joypad) that have six face buttons instead of four (with the L and R buttons being located around the X button).
Subsequently, whereas some players find the game easier with this control method, others have found that purchasing an arcade-style joystick for their home system makes it significantly easier for them to execute many of the game's special moves.
The Sega Genesis ports suffered from the 3-button layout of the original pad. The start button was used to toggle the three button punches or kicks. This made executing combos very difficult. Wise gamers purchased the official 6-button Sega pad, or aftermarket pads.
The characters in Street Fighter II were all associated with different countries around the world, although some countries had more than one representative.
These were the eight World Warriors available in the original Street Fighter II. The characters other than Ryu and Ken have made their debut in the series.
Four boss characters (listed in order faced) were only encountered after defeating the other normal fighters. They were not playable characters in the original Street Fighter II, but they have been playable from Champion Edition onward. Three of the four characters had their names changed for the western version; see individual entries for the explanation.
(Note: In the game M.Bison fights in Thailand, though his nationality is unknown.)
These four new characters were introduced in Super Street Fighter II.
Street Fighter II was adapted into two different movies in 1994, Street Fighter II: The Animated Movie (a Japanese anime released in the U.S. courtesy of Sony Music Entertainment) and an American-produced live-action film, simply titled Street Fighter. Starring Jean-Claude Van Damme as Guile, Kylie Minogue as Cammy and Raul Julia as M. Bison, the live-action film effectively incorporated the main cast of the video game and wrapped them into an action adventure very reminiscent of the classic adventure films of yore. Director Steven E. de Souza's take on the premise: "I especially loved films like The Longest Day, The Great Escape and The Guns of Navarone. What made those films great wasn't the random violence. It was the clear-cut struggle between forces of good and evil, leading to an ultimate showdown."
Street Fighter the movie is considered one of the worst movies ever made, it has gained a sizable cult following and has even seen numerous DVD releases, complete with a plethora of special features and bonus content[citation needed]. In contrast, the animated film was better received due for having a more faithful approach to the game's plot and has also seen some DVD releases.
There was also a US Street Fighter cartoon, which followed the plot of the Van Damme movie, and an unrelated anime titled Street Fighter II V.