Card Name: Adarkar Wastes
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add W or U to your mana pool. Adarkar Wastes deals
1 damage to you.
Card Name: Air Elemental
Cost: 3UU
Type: Creature — Elemental
Pow/Tgh: 4/4
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Card Name: Aladdin’s Ring
Cost: 8
Type: Artifact
Pow/Tgh:
Rules Text: 8, T: Aladdin’s Ring deals 4 damage to target creature
or player.
Card Name: Anaba Shaman
Cost: 3R
Type: Creature — Minotaur Shaman
Pow/Tgh: 2/2
Rules Text: R, T: Anaba Shaman deals 1 damage to target creature
or player.
Card Name: Anaconda
Cost: 3G
Type: Creature — Snake
Pow/Tgh: 3/3
Rules Text: Swampwalk (This creature is unblockable as long as
defending player controls a Swamp.)
Card Name: Anarchist
Cost: 4R
Type: Creature — Human Wizard
Pow/Tgh: 2/2
Rules Text: When Anarchist comes into play, you may return target
sorcery card from your graveyard to your hand.
Card Name: Ancient Silverback
Cost: 4GG
Type: Creature — Ape
Pow/Tgh: 6/5
Rules Text: G: Regenerate Ancient Silverback. (The next time this
creature would be destroyed this turn, it isn’t. Instead
tap it, remove all damage from it, and remove it from
combat.)
Card Name: Angel of Mercy
Cost: 4W
Type: Creature — Angel
Pow/Tgh: 3/3
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
When Angel of Mercy comes into play, you gain 3 life.
Card Name: Angel’s Feather
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player plays a white spell, you may gain
1 life.
Card Name: Angelic Blessing
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +3/+3 and gains flying until end
of turn. (It can’t be blocked except by creatures with
flying.)
Card Name: Annex
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land (Target a land as you play this. This
card comes into play attached to that land.)
You control enchanted land.
Card Name: Archivist
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: 1/1
Rules Text: T: Draw a card.
Card Name: Aven Cloudchaser
Cost: 3W
Type: Creature — Bird Soldier
Pow/Tgh: 2/2
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
When Aven Cloudchaser comes into play, destroy target
enchantment.
Card Name: Aven Fisher
Cost: 3U
Type: Creature — Bird Soldier
Pow/Tgh: 2/2
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
When Aven Fisher is put into a graveyard from play,
you may draw a card.
Card Name: Aven Flock
Cost: 4W
Type: Creature — Bird Soldier
Pow/Tgh: 2/3
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
W: Aven Flock gets +0/+1 until end of turn.
Card Name: Aven Windreader
Cost: 3UU
Type: Creature — Bird Soldier Wizard
Pow/Tgh: 3/3
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
1U: Target player reveals the top card of his or her
library.
Card Name: Azure Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: 2/4
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Card Name: Baleful Stare
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You draw a
card for each Mountain and red card in it.
Card Name: Ballista Squad
Cost: 3W
Type: Creature — Human Rebel
Pow/Tgh: 2/2
Rules Text: XW, T: Ballista Squad deals X damage to target attacking
or blocking creature.
Card Name: Battle of Wits
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have 200 or
more cards in your library, you win the game.
Card Name: Battlefield Forge
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add R or W to your mana pool. Battlefield Forge
deals 1 damage to you.
Card Name: Beast of Burden
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: */*
Rules Text: Beast of Burden’s power and toughness are each equal
to the number of creatures in play.
Card Name: Biorhythm
Cost: 6GG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player’s life total becomes the number of creatures
he or she controls.
Card Name: Blackmail
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals three cards from his or her hand
and you choose one of them. That player discards that
card.
Card Name: Blanchwood Armor
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
Card Name: Blaze
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Blaze deals X damage to target creature or player.
Card Name: Blessed Orator
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: 1/4
Rules Text: Other creatures you control get +0/+1.
Card Name: Blinding Angel
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: 2/4
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Whenever Blinding Angel deals combat damage to a player,
that player skips his or her next combat phase.
Card Name: Bloodfire Colossus
Cost: 6RR
Type: Creature — Giant
Pow/Tgh: 6/6
Rules Text: R, Sacrifice Bloodfire Colossus: Bloodfire Colossus
deals 6 damage to each creature and each player.
Card Name: Bog Imp
Cost: 1B
Type: Creature — Imp
Pow/Tgh: 1/1
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Card Name: Bog Wraith
Cost: 3B
Type: Creature — Wraith
Pow/Tgh: 3/3
Rules Text: Swampwalk (This creature is unblockable as long as
defending player controls a Swamp.)
Card Name: Boiling Seas
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all Islands.
Card Name: Booby Trap
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: As Booby Trap comes into play, name a card other than
a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice
Booby Trap. If you do, Booby Trap deals 10 damage to
that player.
Card Name: Boomerang
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner’s hand.
Card Name: Bottle Gnomes
Cost: 3
Type: Artifact Creature — Gnome
Pow/Tgh: 1/3
Rules Text: Sacrifice Bottle Gnomes: You gain 3 life.
Card Name: Brushland
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add G or W to your mana pool. Brushland deals 1
damage to you.
Card Name: Caves of Koilos
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add W or B to your mana pool. Caves of Koilos deals
1 damage to you.
Card Name: Chastise
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target attacking creature. You gain life equal
to its power.
Card Name: Circle of Protection: Black
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: 1: The next time a black source of your choice would
deal damage to you this turn, prevent that damage.
Card Name: Circle of Protection: Red
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: 1: The next time a red source of your choice would
deal damage to you this turn, prevent that damage.
Card Name: Clone
Cost: 3U
Type: Creature — Shapeshifter
Pow/Tgh: 0/0
Rules Text: As Clone comes into play, you may choose a creature
in play. If you do, Clone comes into play as a copy
of that creature.
Card Name: Coat of Arms
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Each creature gets +1/+1 for each other creature in
play that shares a creature type with it. (For example,
if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin
are in play, each gets +2/+2.)
Card Name: Coercion
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. Choose a card
from it. That player discards that card.
Card Name: Confiscate
Cost: 4UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent (Target a permanent as you play this.
This card comes into play attached to that permanent.)
You control enchanted permanent.
Card Name: Consume Spirit
Cost: X1B
Type: Sorcery
Pow/Tgh:
Rules Text: Spend only black mana on X.
Consume Spirit deals X damage to target creature or
player. You gain X life.
Card Name: Contaminated Bond
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Whenever enchanted creature attacks or blocks, its
controller loses 3 life.
Card Name: Coral Eel
Cost: 1U
Type: Creature — Eel
Pow/Tgh: 2/1
Rules Text:
Card Name: Counsel of the Soratami
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards.
Card Name: Cowardice
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature becomes the target of a spell or
ability, return that creature to its owner’s hand.
(It won’t be affected by the spell or ability.)
Card Name: Crafty Pathmage
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: 1/1
Rules Text: T: Target creature with power 2 or less is unblockable
this turn.
Card Name: Dark Banishing
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can’t be regenerated.
Card Name: Death Pits of Rath
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is dealt damage, destroy it. It
can’t be regenerated.
Card Name: Deathgazer
Cost: 3B
Type: Creature — Lizard
Pow/Tgh: 2/2
Rules Text: Whenever Deathgazer blocks or becomes blocked by a
nonblack creature, destroy that creature at end of
combat.
Card Name: Defense Grid
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: During each player’s turn, each other player’s spells
cost 3 more to play.
Card Name: Dehydration
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature doesn’t untap during its controller’s
untap step.
Card Name: Diabolic Tutor
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a card and put that card into
your hand. Then shuffle your library.
Card Name: Disrupting Scepter
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: 3, T: Target player discards a card. Play this ability
only during your turn.
Card Name: Dragon’s Claw
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player plays a red spell, you may gain 1
life.
Card Name: Dream Prowler
Cost: 2UU
Type: Creature — Illusion
Pow/Tgh: 1/5
Rules Text: Dream Prowler is unblockable as long as it’s attacking
alone.
Card Name: Drudge Skeletons
Cost: 1B
Type: Creature — Skeleton
Pow/Tgh: 1/1
Rules Text: B: Regenerate Drudge Skeletons. (The next time this
creature would be destroyed this turn, it isn’t. Instead
tap it, remove all damage from it, and remove it from
combat.)
Card Name: Eager Cadet
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: 1/1
Rules Text:
Card Name: Early Harvest
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Target player untaps all basic lands he or she controls.
Card Name: Elvish Bard
Cost: 3GG
Type: Creature — Elf Shaman
Pow/Tgh: 2/4
Rules Text: All creatures able to block Elvish Bard do so.
Card Name: Elvish Berserker
Cost: G
Type: Creature — Elf Berserker
Pow/Tgh: 1/1
Rules Text: Whenever Elvish Berserker becomes blocked, it gets
+1/+1 until end of turn for each creature blocking
it.
Card Name: Elvish Champion
Cost: 1GG
Type: Creature — Elf Lord
Pow/Tgh: 2/2
Rules Text: Other Elves get +1/+1 and have forestwalk. (They’re
unblockable as long as defending player controls a
Forest.)
Card Name: Elvish Piper
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: 1/1
Rules Text: G, T: Put a creature card from your hand into play.
Card Name: Emperor Crocodile
Cost: 3G
Type: Creature — Crocodile
Pow/Tgh: 5/5
Rules Text: When you control no other creatures, sacrifice Emperor
Crocodile.
Card Name: Enfeeblement
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature gets -2/-2.
Card Name: Enrage
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+0 until end of turn.
Card Name: Evacuation
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Return all creatures to their owners’ hands.
Card Name: Execute
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target white creature. It can’t be regenerated.
Draw a card.
Card Name: Exhaustion
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures and lands target opponent controls don’t
untap during his or her next untap step.
Card Name: Fear
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except
by artifact creatures and/or black creatures.)
Card Name: Fellwar Stone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: T: Add to your mana pool one mana of any color that
a land an opponent controls could produce.
Card Name: Festering Goblin
Cost: B
Type: Creature — Zombie Goblin
Pow/Tgh: 1/1
Rules Text: When Festering Goblin is put into a graveyard from
play, target creature gets -1/-1 until end of turn.
Card Name: Final Punishment
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses life equal to the damage already
dealt to him or her this turn.
Card Name: Firebreathing
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
R: Enchanted creature gets +1/+0 until end of turn.
Card Name: Fishliver Oil
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature has islandwalk. (This creature is
unblockable as long as defending player controls an
Island.)
Card Name: Flame Wave
Cost: 3RRRR
Type: Sorcery
Pow/Tgh:
Rules Text: Flame Wave deals 4 damage to target player and each
creature he or she controls.
Card Name: Fleeting Image
Cost: 2U
Type: Creature — Illusion
Pow/Tgh: 2/1
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
1U: Return Fleeting Image to its owner’s hand.
Card Name: Flight
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature has flying. (It can’t be blocked
except by creatures with flying.)
Card Name: Flowstone Crusher
Cost: 3RR
Type: Creature — Beast
Pow/Tgh: 4/4
Rules Text: R: Flowstone Crusher gets +1/-1 until end of turn.
Card Name: Flowstone Shambler
Cost: 2R
Type: Creature — Beast
Pow/Tgh: 2/2
Rules Text: R: Flowstone Shambler gets +1/-1 until end of turn.
Card Name: Flowstone Slide
Cost: X2RR
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures get +X/-X until end of turn.
Card Name: Force of Nature
Cost: 2GGGG
Type: Creature — Elemental
Pow/Tgh: 8/8
Rules Text: Trample (If this creature would deal enough combat
damage to its blockers to destroy them, you may have
it deal the rest of its damage to defending player.)
At the beginning of your upkeep, Force of Nature deals
8 damage to you unless you pay GGGG.
Card Name: Form of the Dragon
Cost: 4RRR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Form of the Dragon
deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can’t attack you.
Card Name: Foul Imp
Cost: BB
Type: Creature — Imp
Pow/Tgh: 2/2
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
When Foul Imp comes into play, you lose 2 life.
Card Name: Fugitive Wizard
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: 1/1
Rules Text:
Card Name: Furnace of Rath
Cost: 1RRR
Type: Enchantment
Pow/Tgh:
Rules Text: If a source would deal damage to a creature or player,
it deals double that damage to that creature or player
instead.
Card Name: Giant Spider
Cost: 3G
Type: Creature — Spider
Pow/Tgh: 2/4
Rules Text: Giant Spider can block as though it had flying.
Card Name: Gift of Estates
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: If an opponent has more lands than you, search your
library for up to three Plains cards, reveal them,
and put them into your hand. Then shuffle your library.
Card Name: Glorious Anthem
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +1/+1.
Card Name: Gluttonous Zombie
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: 3/3
Rules Text: Fear (This creature can’t be blocked except by artifact
creatures and/or black creatures.)
Card Name: Goblin Balloon Brigade
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: 1/1
Rules Text: R: Goblin Balloon Brigade gains flying until end of
turn. (It can’t be blocked except by creatures with
flying.)
Card Name: Goblin Chariot
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: 2/2
Rules Text: Haste (This creature can attack the turn it comes under
your control.)
Card Name: Goblin King
Cost: 1RR
Type: Creature — Goblin Lord
Pow/Tgh: 2/2
Rules Text: Other Goblins get +1/+1 and have mountainwalk. (They’re
unblockable as long as defending player controls a
Mountain.)
Card Name: Goblin Mountaineer
Cost: R
Type: Creature — Goblin Scout
Pow/Tgh: 1/1
Rules Text: Mountainwalk (This creature is unblockable as long
as defending player controls a Mountain.)
Card Name: Goblin Sky Raider
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: 1/2
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Card Name: Grave Pact
Cost: 1BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control is put into a graveyard
from play, each other player sacrifices a creature.
Card Name: Gravedigger
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: 2/2
Rules Text: When Gravedigger comes into play, you may return target
creature card from your graveyard to your hand.
Card Name: Greater Good
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a creature: Draw cards equal to the sacrificed
creature’s power, then discard three cards.
Card Name: Groundskeeper
Cost: G
Type: Creature — Human Druid
Pow/Tgh: 1/1
Rules Text: 1G: Return target basic land card from your graveyard
to your hand.
Card Name: Guerrilla Tactics
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Guerrilla Tactics deals 2 damage to target creature
or player.
When a spell or ability an opponent controls causes
you to discard Guerrilla Tactics, Guerrilla Tactics
deals 4 damage to target creature or player.
Card Name: Hell’s Caretaker
Cost: 3B
Type: Creature — Horror
Pow/Tgh: 1/1
Rules Text: T, Sacrifice a creature: Return target creature card
from your graveyard to play. Play this ability only
during your upkeep.
Card Name: Highway Robber
Cost: 2BB
Type: Creature — Human Mercenary
Pow/Tgh: 2/2
Rules Text: When Highway Robber comes into play, you gain 2 life
and target opponent loses 2 life.
Card Name: Hollow Dogs
Cost: 4B
Type: Creature — Hound
Pow/Tgh: 3/3
Rules Text: Whenever Hollow Dogs attacks, it gets +2/+0 until end
of turn.
Card Name: Holy Day
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this
turn.
Card Name: Holy Strength
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature gets +1/+2.
Card Name: Honor Guard
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: 1/1
Rules Text: W: Honor Guard gets +0/+1 until end of turn.
Card Name: Horror of Horrors
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a Swamp: Regenerate target black creature.
(The next time that creature would be destroyed this
turn, it isn’t. Instead tap it, remove all damage from
it, and remove it from combat.)
Card Name: Howling Mine
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player’s draw step, if Howling
Mine is untapped, that player draws a card.
Card Name: Hunted Wumpus
Cost: 3G
Type: Creature — Beast
Pow/Tgh: 6/6
Rules Text: When Hunted Wumpus comes into play, each other player
may put a creature card from his or her hand into play.
Card Name: Hypnotic Specter
Cost: 1BB
Type: Creature — Specter
Pow/Tgh: 2/2
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Whenever Hypnotic Specter deals damage to an opponent,
that player discards a card at random.
Card Name: Icy Manipulator
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: 1, T: Tap target artifact, creature, or land.
Card Name: Imaginary Pet
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: 4/4
Rules Text: At the beginning of your upkeep, if you have a card
in hand, return Imaginary Pet to its owner’s hand.
Card Name: Index
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of your library, then put
them back in any order.
Card Name: Infantry Veteran
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: 1/1
Rules Text: T: Target attacking creature gets +1/+1 until end of
turn.
Card Name: Inspirit
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature. It gets +2/+4 until end of turn.
Card Name: Island
Cost:
Type: Basic Land — Island
Pow/Tgh:
Rules Text: [U]
Card Name: Ivory Mask
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: You can’t be the target of spells or abilities.
Card Name: Jade Statue
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: 2: Jade Statue becomes a 3/6 artifact creature until
end of combat. Play this ability only during combat.
Card Name: Jester’s Cap
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: 2, T, Sacrifice Jester’s Cap: Search target player’s
library for three cards and remove them from the game.
Then that player shuffles his or her library.
Card Name: Kami of Old Stone
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: 1/7
Rules Text:
Card Name: Karplusan Forest
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add R or G to your mana pool. Karplusan Forest deals
1 damage to you.
Card Name: Karplusan Yeti
Cost: 3RR
Type: Creature — Yeti
Pow/Tgh: 3/3
Rules Text: T: Karplusan Yeti deals damage equal to its power to
target creature. That creature deals damage equal to
its power to Karplusan Yeti.
Card Name: Kavu Climber
Cost: 3GG
Type: Creature — Kavu
Pow/Tgh: 3/3
Rules Text: When Kavu Climber comes into play, draw a card.
Card Name: King Cheetah
Cost: 3G
Type: Creature — Cat
Pow/Tgh: 3/2
Rules Text: You may play King Cheetah any time you could play an
instant.
Card Name: Kird Ape
Cost: R
Type: Creature — Ape
Pow/Tgh: 1/1
Rules Text: Kird Ape gets +1/+2 as long as you control a Forest.
Card Name: Kraken’s Eye
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player plays a blue spell, you may gain
1 life.
Card Name: Lava Axe
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Lava Axe deals 5 damage to target player.
Card Name: Leonin Skyhunter
Cost: WW
Type: Creature — Cat Knight
Pow/Tgh: 2/2
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Card Name: Levitation
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have flying. (They can’t be blocked
except by creatures with flying.)
Card Name: Lightning Elemental
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: 4/1
Rules Text: Haste (This creature can attack the turn it comes under
your control.)
Card Name: Llanowar Behemoth
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: 4/4
Rules Text: Tap an untapped creature you control: Llanowar Behemoth
gets +1/+1 until end of turn.
Card Name: Llanowar Elves
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: 1/1
Rules Text: T: Add G to your mana pool.
Card Name: Llanowar Wastes
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add B or G to your mana pool. Llanowar Wastes deals
1 damage to you.
Card Name: Looming Shade
Cost: 2B
Type: Creature — Shade
Pow/Tgh: 1/1
Rules Text: B: Looming Shade gets +1/+1 until end of turn.
Card Name: Lord of the Undead
Cost: 1BB
Type: Creature — Zombie Lord
Pow/Tgh: 2/2
Rules Text: Other Zombies get +1/+1.
1B, T: Return target Zombie card from your graveyard
to your hand.
Card Name: Loxodon Warhammer
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+0, has trample, and has
“Whenever this creature deals damage, you gain that
much life.”
Equip 3 (3: Attach to target creature you control.
Equip only as a sorcery.)
Card Name: Magnivore
Cost: 2RR
Type: Creature — Lhurgoyf
Pow/Tgh: */*
Rules Text: Haste (This creature can attack the turn it comes under
your control.)
Magnivore’s power and toughness are each equal to the
number of sorcery cards in all graveyards.
Card Name: Mahamoti Djinn
Cost: 4UU
Type: Creature — Djinn
Pow/Tgh: 5/6
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Card Name: Mana Clash
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: You and target opponent each flip a coin. Mana Clash
deals 1 damage to each player whose coin comes up tails.
Repeat this process until both players’ coins come
up heads on the same flip.
Card Name: Mana Leak
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays 3.
Card Name: Marble Titan
Cost: 3W
Type: Creature — Giant
Pow/Tgh: 3/3
Rules Text: Creatures with power 3 or greater don’t untap during
their controllers’ untap steps.
Card Name: Maro
Cost: 2GG
Type: Creature — Elemental
Pow/Tgh: */*
Rules Text: Maro’s power and toughness are each equal to the number
of cards in your hand.
Card Name: Master Decoy
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: 1/2
Rules Text: W, T: Tap target creature.
Card Name: Master Healer
Cost: 4W
Type: Creature — Human Cleric
Pow/Tgh: 1/4
Rules Text: T: Prevent the next 4 damage that would be dealt to
target creature or player this turn.
Card Name: Megrim
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent discards a card, Megrim deals
2 damage to that player.
Card Name: Mending Hands
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 4 damage that would be dealt to target
creature or player this turn.
Card Name: Might of Oaks
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +7/+7 until end of turn.
Card Name: Millstone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: 2, T: Target player puts the top two cards of his or
her library into his or her graveyard.
Card Name: Mind Bend
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target permanent by replacing all
instances of one color word with another or one basic
land type with another. (For example, you may change
“nonblack creature” to “nongreen creature” or “forestwalk”
to “plainswalk.” This effect doesn’t end at end of
turn.)
Card Name: Mind Rot
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards.
Card Name: Mindslicer
Cost: 2BB
Type: Creature — Horror
Pow/Tgh: 4/3
Rules Text: When Mindslicer is put into a graveyard from play,
each player discards his or her hand.
Card Name: Mogg Sentry
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: 1/1
Rules Text: Whenever an opponent plays a spell, Mogg Sentry gets
+2/+2 until end of turn.
Card Name: Mortivore
Cost: 2BB
Type: Creature — Lhurgoyf
Pow/Tgh: */*
Rules Text: Mortivore’s power and toughness are each equal to the
number of creature cards in all graveyards.
B: Regenerate Mortivore. (The next time this creature
would be destroyed this turn, it isn’t. Instead tap
it, remove all damage from it, and remove it from combat.)
Card Name: Needle Storm
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Needle Storm deals 4 damage to each creature with flying.
Card Name: Nekrataal
Cost: 2BB
Type: Creature — Human Assassin
Pow/Tgh: 2/1
Rules Text: First strike (This creature deals combat damage before
creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact,
nonblack creature. That creature can’t be regenerated.
Card Name: Nightmare
Cost: 5B
Type: Creature — Nightmare
Pow/Tgh: */*
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Nightmare’s power and toughness are each equal to the
number of Swamps you control.
Card Name: Oracle’s Attendants
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: 1/5
Rules Text: T: All damage that would be dealt to target creature
this turn by a source of your choice is dealt to Oracle’s
Attendants instead.
Card Name: Orcish Artillery
Cost: 1RR
Type: Creature — Orc Warrior
Pow/Tgh: 1/3
Rules Text: T: Orcish Artillery deals 2 damage to target creature
or player and 3 damage to you.
Card Name: Order of the Sacred Bell
Cost: 3G
Type: Creature — Human Monk
Pow/Tgh: 4/3
Rules Text:
Card Name: Ornithopter
Cost: 0
Type: Artifact Creature — Thopter
Pow/Tgh: 0/2
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Card Name: Overgrowth
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land (Target a land as you play this. This
card comes into play attached to that land.)
Whenever enchanted land is tapped for mana, its controller
adds GG to his or her mana pool.
Card Name: Pacifism
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature can’t attack or block.
Card Name: Paladin <i>en-</i>Vec
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: 2/2
Rules Text: First strike (This creature deals combat damage before
creatures without first strike.)
Protection from black, protection from red (This creature
can’t be blocked, targeted, dealt damage, or enchanted
by anything black or red.)
Card Name: Panic Attack
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Up to three target creatures can’t block this turn.
Card Name: Peace of Mind
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: W, Discard a card: You gain 3 life.
Card Name: Pegasus Charger
Cost: 2W
Type: Creature — Pegasus
Pow/Tgh: 2/1
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
First strike (This creature deals combat damage before
creatures without first strike.)
Card Name: Persecute
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a color. Target player reveals his or her hand
and discards all cards of that color.
Card Name: Phyrexian Arena
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you draw a card and
you lose 1 life.
Card Name: Phyrexian Gargantua
Cost: 4BB
Type: Creature — Horror
Pow/Tgh: 4/4
Rules Text: When Phyrexian Gargantua comes into play, you draw
two cards and you lose 2 life.
Card Name: Plagiarize
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, if target player would draw a card,
instead that player skips that draw and you draw a
card.
Card Name: Plague Beetle
Cost: B
Type: Creature — Insect
Pow/Tgh: 1/1
Rules Text: Swampwalk (This creature is unblockable as long as
defending player controls a Swamp.)
Card Name: Plague Wind
Cost: 7BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures you don’t control. They can’t
be regenerated.
Card Name: Polymorph
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. It can’t be regenerated. Its
controller reveals cards from the top of his or her
library until he or she reveals a creature card. The
player puts that card into play and shuffles all other
cards revealed this way into his or her library.
Card Name: Puppeteer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: 1/2
Rules Text: U, T: Tap or untap target creature.
Card Name: Pyroclasm
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Pyroclasm deals 2 damage to each creature.
Card Name: Quicksand
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T, Sacrifice Quicksand: Target attacking creature without
flying gets -1/-2 until end of turn.
Card Name: Raging Goblin
Cost: R
Type: Creature — Goblin Berserker
Pow/Tgh: 1/1
Rules Text: Haste (This creature can attack the turn it comes under
your control.)
Card Name: Raise Dead
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to
your hand.
Card Name: Rampant Growth
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card and put that
card into play tapped. Then shuffle your library.
Card Name: Rathi Dragon
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: 5/5
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
When Rathi Dragon comes into play, sacrifice it unless
you sacrifice two Mountains.
Card Name: Ravenous Rats
Cost: 1B
Type: Creature — Rat
Pow/Tgh: 1/1
Rules Text: When Ravenous Rats comes into play, target opponent
discards a card.
Card Name: Razortooth Rats
Cost: 2B
Type: Creature — Rat
Pow/Tgh: 2/1
Rules Text: Fear (This creature can’t be blocked except by artifact
creatures and/or black creatures.)
Card Name: Reclaim
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Put target card from your graveyard on top of your
library.
Card Name: Reflexes
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature has first strike. (It deals combat
damage before creatures without first strike.)
Card Name: Regeneration
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
G: Regenerate enchanted creature. (The next time that
creature would be destroyed this turn, it isn’t. Instead
tap it, remove all damage from it, and remove it from
combat.)
Card Name: Relentless Assault
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Untap all creatures that attacked this turn. After
this main phase, there is an additional combat phase
followed by an additional main phase.
Card Name: Reminisce
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player shuffles his or her graveyard into his
or her library.
Card Name: Reverse Damage
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage
to you this turn, prevent that damage. You gain that
much life.
Card Name: Rewind
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell, then untap up to four lands.
Card Name: Righteousness
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target blocking creature gets +7/+7 until end of turn.
Card Name: River Bear
Cost: 3G
Type: Creature — Bear
Pow/Tgh: 3/3
Rules Text: Islandwalk (This creature is unblockable as long as
defending player controls an Island.)
Card Name: Rod of Ruin
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: 3, T: Rod of Ruin deals 1 damage to target creature
or player.
Card Name: Rogue Kavu
Cost: 1R
Type: Creature — Kavu
Pow/Tgh: 1/1
Rules Text: Whenever Rogue Kavu attacks alone, it gets +2/+0 until
end of turn.
Card Name: Rootbreaker Wurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: 6/6
Rules Text: Trample (If this creature would deal enough combat
damage to its blockers to destroy them, you may have
it deal the rest of its damage to defending player.)
Card Name: Rootwalla
Cost: 2G
Type: Creature — Lizard
Pow/Tgh: 2/2
Rules Text: 1G: Rootwalla gets +2/+2 until end of turn. Play this
ability only once each turn.
Card Name: Royal Assassin
Cost: 1BB
Type: Creature — Human Assassin
Pow/Tgh: 1/1
Rules Text: T: Destroy target tapped creature.
Card Name: Rukh Egg
Cost: 3R
Type: Creature — Egg
Pow/Tgh: 0/3
Rules Text: When Rukh Egg is put into a graveyard from play, put
a 4/4 red Bird creature token with flying into play
at end of turn.
Card Name: Sacred Ground
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a spell or ability an opponent controls causes
a land to be put into your graveyard from play, return
that land to play.
Card Name: Sacred Nectar
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 4 life.
Card Name: Sage Aven
Cost: 3U
Type: Creature — Bird Wizard
Pow/Tgh: 1/3
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
When Sage Aven comes into play, look at the top four
cards of your library, then put them back in any order.
Card Name: Samite Healer
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: 1/1
Rules Text: T: Prevent the next 1 damage that would be dealt to
target creature or player this turn.
Card Name: Sanctum Guardian
Cost: 1WW
Type: Creature — Human Cleric
Pow/Tgh: 1/4
Rules Text: Sacrifice Sanctum Guardian: The next time a source
of your choice would deal damage to target creature
or player this turn, prevent that damage.
Card Name: Sandstone Warrior
Cost: 2RR
Type: Creature — Human Soldier
Pow/Tgh: 1/3
Rules Text: First strike (This creature deals combat damage before
creatures without first strike.)
R: Sandstone Warrior gets +1/+0 until end of turn.
Card Name: Sea’s Claim
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land (Target a land as you play this. This
card comes into play attached to that land.)
Enchanted land is an Island.
Card Name: Seasoned Marshal
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: 2/2
Rules Text: Whenever Seasoned Marshal attacks, you may tap target
creature.
Card Name: Seedborn Muse
Cost: 3GG
Type: Creature — Spirit
Pow/Tgh: 2/4
Rules Text: Untap all permanents you control during each other
player’s untap step.
Card Name: Seething Song
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Add RRRRR to your mana pool.
Card Name: Sengir Vampire
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: 4/4
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Whenever a creature dealt damage by Sengir Vampire
this turn is put into a graveyard, put a +1/+1 counter
on Sengir Vampire.
Card Name: Serpent Warrior
Cost: 2B
Type: Creature — Snake Warrior
Pow/Tgh: 3/3
Rules Text: When Serpent Warrior comes into play, you lose 3 life.
Card Name: Serra Angel
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: 4/4
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Vigilance (Attacking doesn’t cause this creature to
tap.)
Card Name: Serra’s Blessing
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have vigilance. (Attacking doesn’t
cause them to tap.)
Card Name: Shard Phoenix
Cost: 4R
Type: Creature — Phoenix
Pow/Tgh: 2/2
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage
to each creature without flying.
RRR: Return Shard Phoenix from your graveyard to your
hand. Play this ability only during your upkeep.
Card Name: Shivan Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: 5/5
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
R: Shivan Dragon gets +1/+0 until end of turn.
Card Name: Shivan Reef
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add U or R to your mana pool. Shivan Reef deals
1 damage to you.
Card Name: Shock
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Shock deals 2 damage to target creature or player.
Card Name: Sift
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards, then discard a card.
Card Name: Silklash Spider
Cost: 3GG
Type: Creature — Spider
Pow/Tgh: 2/7
Rules Text: Silklash Spider can block as though it had flying.
XGG: Silklash Spider deals X damage to each creature
with flying.
Card Name: Skyhunter Prowler
Cost: 2W
Type: Creature — Cat Knight
Pow/Tgh: 1/3
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Vigilance (Attacking doesn’t cause this creature to
tap.)
Card Name: Slate of Ancestry
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: 4, T, Discard your hand: Draw a card for each creature
you control.
Card Name: Slay
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target green creature. It can’t be regenerated.
Draw a card.
Card Name: Sleight of Hand
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top two cards of your library. Put one
of them into your hand and the other on the bottom
of your library.
Card Name: Soul Feast
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 4 life and you gain 4 life.
Card Name: Soul Warden
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: 1/1
Rules Text: Whenever another creature comes into play, you gain
1 life.
Card Name: Spellbook
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: You have no maximum hand size.
Card Name: Spineless Thug
Cost: 1B
Type: Creature — Zombie Mercenary
Pow/Tgh: 2/2
Rules Text: Spineless Thug can’t block.
Card Name: Spirit Link
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Whenever enchanted creature deals damage, you gain
that much life.
Card Name: Storage Matrix
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As long as Storage Matrix is untapped, each player
chooses artifact, creature, or land during his or her
untap step. That player can untap only permanents of
the chosen type this step.
Card Name: Storm Crow
Cost: 1U
Type: Creature — Bird
Pow/Tgh: 1/2
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Card Name: Story Circle
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Story Circle comes into play, choose a color.
W: The next time a source of your choice of the chosen
color would deal damage to you this turn, prevent that
damage.
Card Name: Stream of Life
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Target player gains X life.
Card Name: Sudden Impact
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Sudden Impact deals damage equal to the number of cards
in target player’s hand to that player.
Card Name: Sulfurous Springs
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add B or R to your mana pool. Sulfurous Springs
deals 1 damage to you.
Card Name: Summer Bloom
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: You may play up to three additional lands this turn.
Card Name: Suntail Hawk
Cost: W
Type: Creature — Bird
Pow/Tgh: 1/1
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Card Name: Swarm of Rats
Cost: 1B
Type: Creature — Rat
Pow/Tgh: */1
Rules Text: Swarm of Rats’s power is equal to the number of Rats
you control.
Card Name: Tanglebloom
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: 1, T: You gain 1 life.
Card Name: Teferi’s Puzzle Box
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player’s draw step, that player
puts the cards in his or her hand on the bottom of
his or her library in any order, then draws that many
cards.
Card Name: Telepathy
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: Your opponents play with their hands revealed.
Card Name: Tempest of Light
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy all enchantments.
Card Name: Temporal Adept
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: 1/1
Rules Text: UUU, T: Return target permanent to its owner’s hand.
Card Name: Thieving Magpie
Cost: 2UU
Type: Creature — Bird
Pow/Tgh: 1/3
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Whenever Thieving Magpie deals damage to an opponent,
you draw a card.
Card Name: Thought Courier
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: 1/1
Rules Text: T: Draw a card, then discard a card.
Card Name: Thran Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: 3/3
Rules Text: As long as Thran Golem is enchanted, it gets +2/+2
and has flying, first strike, and trample.
Card Name: Threaten
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Untap target creature and gain control of it until
end of turn. That creature gains haste until end of
turn. (It can attack this turn.)
Card Name: Thundermare
Cost: 5R
Type: Creature — Thundermare
Pow/Tgh: 5/5
Rules Text: Haste (This creature can attack the turn it comes under
your control.)
When Thundermare comes into play, tap all other creatures.
Card Name: Time Ebb
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature on top of its owner’s library.
Card Name: Trade Routes
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: 1: Return target land you control to its owner’s hand.
1, Discard a land card: Draw a card.
Card Name: Traumatize
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top half of his or her library,
rounded down, into his or her graveyard.
Card Name: Tree Monkey
Cost: G
Type: Creature — Ape
Pow/Tgh: 1/1
Rules Text: Tree Monkey can block as though it had flying.
Card Name: Treetop Bracers
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 and can’t be blocked
except by creatures with flying.
Card Name: Underground River
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add U or B to your mana pool. Underground River
deals 1 damage to you.
Card Name: Underworld Dreams
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent draws a card, Underworld Dreams
deals 1 damage to him or her.
Card Name: Unholy Strength
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature gets +2/+1.
Card Name: Ur-Golem’s Eye
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: T: Add 2 to your mana pool.
Card Name: Urza’s Mine
Cost:
Type: Land — Urza’s Mine
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool. If you control an Urza’s
Power-Plant and an Urza’s Tower, add 2 to your mana
pool instead.
Card Name: Urza’s Power Plant
Cost:
Type: Land — Urza’s Power-Plant
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool. If you control an Urza’s
Mine and an Urza’s Tower, add 2 to your mana pool instead.
Card Name: Urza’s Tower
Cost:
Type: Land — Urza’s Tower
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool. If you control an Urza’s
Mine and an Urza’s Power-Plant, add 3 to your mana
pool instead.
Card Name: Utopia Tree
Cost: 1G
Type: Creature — Plant
Pow/Tgh: 0/2
Rules Text: T: Add one mana of any color to your mana pool.
Card Name: Venerable Monk
Cost: 2W
Type: Creature — Human Monk Cleric
Pow/Tgh: 2/2
Rules Text: When Venerable Monk comes into play, you gain 2 life.
Card Name: Verdant Force
Cost: 5GGG
Type: Creature — Elemental
Pow/Tgh: 7/7
Rules Text: At the beginning of each player’s upkeep, put a 1/1
green Saproling creature token into play under your
control.
Card Name: Verduran Enchantress
Cost: 1GG
Type: Creature — Human Druid
Pow/Tgh: 0/2
Rules Text: Whenever you play an enchantment spell, you may draw
a card.
Card Name: Veteran Cavalier
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: 2/2
Rules Text: Vigilance (Attacking doesn’t cause this creature to
tap.)
Card Name: Viashino Sandstalker
Cost: 1RR
Type: Creature — Viashino Warrior
Pow/Tgh: 4/2
Rules Text: Haste (This creature can attack the turn it comes under
your control.)
At end of turn, return Viashino Sandstalker to its
owner’s hand. (Return it only if it’s in play.)
Card Name: Viridian Shaman
Cost: 2G
Type: Creature — Elf Shaman
Pow/Tgh: 2/2
Rules Text: When Viridian Shaman comes into play, destroy target
artifact.
Card Name: Volcanic Hammer
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Volcanic Hammer deals 3 damage to target creature or
player.
Card Name: Vulshok Morningstar
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2.
Equip 2 (2: Attach to target creature you control.
Equip only as a sorcery.)
Card Name: Wanderguard Sentry
Cost: 4U
Type: Creature — Drone
Pow/Tgh: 3/3
Rules Text: When Wanderguard Sentry comes into play, look at target
opponent’s hand.
Card Name: Warrior’s Honor
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn.
Card Name: Weathered Wayfarer
Cost: W
Type: Creature — Human Nomad Cleric
Pow/Tgh: 1/1
Rules Text: W, T: Search your library for a land card, reveal it,
and put it into your hand. Then shuffle your library.
Play this ability only if an opponent controls more
lands than you.
Card Name: Web
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you play this.
This card comes into play attached to that creature.)
Enchanted creature gets +0/+2 and can block as though
it had flying.
Card Name: Weird Harvest
Cost: XGG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may search his or her library for up to
X creature cards, reveal those cards, and put them
into his or her hand. Then each player who searched
his or her library this way shuffles it.
Card Name: Whip Sergeant
Cost: 2R
Type: Creature — Human Soldier
Pow/Tgh: 2/1
Rules Text: R: Target creature gains haste until end of turn. (It
can attack this turn.)
Card Name: Wildfire
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices four lands. Wildfire deals 4
damage to each creature.
Card Name: Will-o’-the-Wisp
Cost: B
Type: Creature — Spirit
Pow/Tgh: 0/1
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
B: Regenerate Will-o’-the-Wisp. (The next time this
creature would be destroyed this turn, it isn’t. Instead
tap it, remove all damage from it, and remove it from
combat.)
Card Name: Wind Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: 2/2
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
Card Name: Withering Gaze
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You draw a
card for each Forest and green card in it.
Card Name: Wood Elves
Cost: 2G
Type: Creature — Elf Scout
Pow/Tgh: 1/1
Rules Text: When Wood Elves comes into play, search your library
for a Forest card and put that card into play. Then
shuffle your library.
Card Name: Worship
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If you control a creature, damage that would reduce
your life total to less than 1 reduces it to 1 instead.
Card Name: Wrath of God
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures. They can’t be regenerated.
Card Name: Wurm’s Tooth
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player plays a green spell, you may gain
1 life.
Card Name: Yavimaya Coast
Cost:
Type: Land
Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
T: Add G or U to your mana pool. Yavimaya Coast deals
1 damage to you.
Card Name: Yavimaya Enchantress
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: 2/2
Rules Text: Yavimaya Enchantress gets +1/+1 for each enchantment
in play.
Card Name: Yawgmoth Demon
Cost: 4BB
Type: Creature — Demon
Pow/Tgh: 6/6
Rules Text: Flying (This creature can’t be blocked except by creatures
with flying.)
First strike (This creature deals combat damage before
creatures without first strike.)
At the beginning of your upkeep, you may sacrifice
an artifact. If you don’t, tap Yawgmoth Demon and it
deals 2 damage to you.
Card Name: Zealous Inquisitor
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: 2/2
Rules Text: 1W: The next 1 damage that would be dealt to Zealous
Inquisitor this turn is dealt to target creature instead.
Card Name: Zodiac Monkey
Cost: 1G
Type: Creature — Ape
Pow/Tgh: 2/1
Rules Text: Forestwalk (This creature is unblockable as long as
defending player controls a Forest.)
Card Name: Zombify
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to
play.
Card Name: Zur’s Weirding
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Players play with their hands revealed.
If a player would draw a card, he or she reveals it
instead. Then any other player may pay 2 life. If a
player does, put that card into its owner’s graveyard.
Otherwise, that player draws the card.