On the other side of the coin, looking at works of artists who use video games as their medium, we can see that many works, including “Mikengreg” developed by Greg Wohlwend and “Space Barnacle” created by Mark Johns are hardly regarded as art due to the lack of unique interpretation and message resulted from the artist’ philosophy and standpoint. Aside of omission of artistic meaning, these have defining traits, like a goal, rules, a feedback system, and voluntary participation, which means that they are undeniably well-made games. However, these kind of games cannot be art even though they fully comprise game elements, including sound, visual, as well as interaction.
첫댓글 On the other side of the coin, looking at works of artists who use video games as their medium, we can see that many works, including “Mikengreg” developed by Greg Wohlwend and “Space Barnacle” created by Mark Johns are hardly regarded as art due to the lack of unique interpretation and message resultIing from the artist’ philosophy and standpoint. Aside of the omission of artistic meaning, these have defining traits, like a goal, rules, a feedback system, and voluntary participation, which means that they are undeniably well-made games.
However, these kinds of games cannot be art even though they fully comprise game elements, including sound, visual, as well as interaction.