1-1) Behavior in kindergarten linked to adult success(CNN)
The new study, a comprehensive 20-year examination of 800 children from kindergarten through their mid-20s published Thursday in the American Journal of Public Health, found a link between a child's social skills in kindergarten and how well they were doing in early adulthood. Children who were helpful and shared in kindergarten were more likely to have graduated college and have a full-time job at age 25. The children who had problems resolving conflicts, sharing, cooperating and listening as kindergartners were less likely to have finished high school and college, and were more likely to have substance abuse problems and run-ins with the law.
1-2) Faraday Future just unveiled its first electric car for production — which the company says has a range of more than 300 miles per charge (Business Insider, Jan. 3, 2017)
The electric-car startup Faraday Future took the wraps off its first production car concept at a press conference Tuesday evening in Las Vegas ahead of the CES trade show. The crossover SUV, dubbed the FF91, features 130 kilowatt-hours of battery energy, the company said, and more than 378 miles of range. It has an open charging system, which means it can charge from any charging standard. The company says the vehicle boasts 1,050 horsepower and can go from zero to 60 mph in just 2.39 seconds. That would be quicker than Tesla's Model S P100D, which can reach 60 mph in 2.4 seconds.
While the company did not reveal the price of the FF91, it did say production was expected to begin in 2018. Consumers can now make a priority reservation for the vehicle on Faraday's website for a deposit of $5,000. Connectivity was another big theme the company focused on during its event. Hong Bae, the director of ADAS and self-driving at Faraday Future, said the FF91 was capable of learning users' personal preferences to provide a customized experience. The vehicle is also said to come with some self-driving features, including the ability to park itself. The company says the vehicle boasts more than 30 sensors, including 10 front- and rear-facing cameras, 13 long- and short-range radars, 12 ultrasonic sensors, and one high-definition 3D lidar sensor.
The company showcased its autonomous tech by having the FF91 park itself during a live demonstration. The Los Angeles-based Faraday Future, which is backed by the Chinese company LeEco, had been hyping the reveal for sometime by teasing videos and images of the car in action. But despite the hype, there has been growing speculation as to whether the company can actually deliver production vehicles. Several senior executives have recently left the company, including the president of product marketing and growth and the global chief brand and commercial officer.
In November, Faraday also had to halt construction of its car factory in Nevada after falling behind on its payments to its contractor Aecom. Also in November, LeEco's CEO, Jia Yueting, said in a letter to Reuters that the Chinese firm was facing a "big company disease" after expanding at an "unprecedented rate." During a tour of Faraday Future's Los Angeles-area headquarters attended by Business Insider in December, however, the company said its car could go into production sometime in 2018.
* Electric Car Startup Faraday Future Halts Work On Nevada Factory(Fortune, Nov. 2016)
A Chinese tech entrepreneur's U.S. startup halted construction this week on a $1 billion electric vehicle factory in Nevada, a sign financial problems were escalating for Jia Yueting, who aimed to be a rival of Elon Musk's Tesla Motors. Faraday Future, based in Gardena, Calif., reportedly missed several payment deadlines with contractor AECOM, according to a Nevada state official. A Faraday spokesperson declined to confirm whether it missed payments, but said Faraday "is working with" AECOM during an "adjustment period" at the plant and that it planned to restart work at the plant in 2017.
Faraday is part of a network of young EV companies in China and the United States backed by Jia. He said last week his company LeEco, which has invested in high-tech products from electric cars to smartphones, faced a shortage of cash and was suffering from expanding too fast, in too many directions. Earlier Tuesday, LeEco's parent, Leshi Holdings, said it had secured commitments in China for $600 million to support LeEco. LeEco said in August it would invest nearly $2 billion to build an electric car plant in eastern China. Earlier, Faraday negotiated a deal to build a $1 billion plant in Nevada, with the state providing more than $200 million in incentives. The plant was expected to create 4,500 jobs. Schwartz said Nevada had yet to issue $175 million in bonds that were part of the incentive package for the plant, and "is not on the hook for anything."
The Faraday spokesman on Tuesday said the company is "refocusing its resources" on preparing its first production vehicle for introduction in early January at the annual Consumer Electronics Show in Las Vegas. LeEco is preparing a new electric vehicle for the same show. Faraday Future in late October confirmed the departures of six top executives over the last several months.
[Question] How is your impression about Faraday Future, in comparision with Tesla? If cheap electric cars become available in Korea, will gas stations disappear? How could big oil crackers such as SK, Hyundai, GS be affected by electric car development? Let's assume you are drunk and seated in the driver's seat of your electric car 'in selfdriving mode' - should the police catch you for drunk driving or let you go?
2-1) Microsoft's crazy hologram goggles are finally coming to stores (Businessinsider)
Microsoft is teaming up with a handful of PC makers who will release their own headsets based on Hololens technology over the next few months. The headsets will basically do the same thing as Hololens — which Microsoft still isn't providing a timeframe for the availability of a consumer version — but will be made by Dell, Acer, HP, Lenovo and 3Glasses. And they'll be available starting at $299. “These new head mounted displays will be the first consumer offerings utilizing the Mixed Reality capabilities of Windows 10 Creators Update," says a Microsoft spokesperson.
So while it's unlikely that HoloLens itself will be hitting shelves this year, you'll have your choice of headset that runs the very same software, right in time for Windows 10 to get an update in the first half of this year that adds support for HoloLens-style so-called "mixed reality." The headsets are likely to cover a whole gamut of price and performance ranges, much like the PCs that these companies already make. Some will be cheaper than others, depending on the cost of build materials or processing power; some will be high-end monsters.
Still, these headsets already have two major advantages: They'll be way cheaper than the Microsoft version, and you'll actually be able to buy them off the shelf. The launch of these consumer models will also turn up the heat on competitors like Magic Leap, a well-funded startup building a similar product to HoloLens.
* Virtual Reality and Ethical Issues (Virtual Reality Society.org.uk)
Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.
The desensitisation of virtual reality
Concerns have been raised about a possible relationship between virtual reality and desensitisation. This refers to virtual reality games in which there are high levels of violence or training exercises for the military in which soldiers engage in simulated combat scenarios which include killing. Desensitisation means that the person is no longer affected by extreme acts of behaviour such as violence and fails to show empathy or compassion as a result. In some situations they actively seek out this type of scenario for the adrenaline rush and sense of power. This has been noticed with gamers, especially those who play first person shooters or role playing games which involve a high degree of immersion.
Another issue related to this is ‘cyber-addiction’. There are people who become addicted to virtual reality games and as a consequence, start to blur the boundary between real and virtual life. They spend increasing amounts of time in the virtual environment which has a detrimental effect on their real world life.
Virtual criminality
It is hard to imagine but what happens if someone commits a criminal act but within a virtual environment? A potential situation is one in which several people are immersed within a virtual environment but one of these participants becomes injured or traumatised due to the actions of another person in that situation. The question is whether it is possible for someone to suffer an injury or mental distress as a result of a violent action carried out in a virtual environment. And if this does happen is the perpetrator punished in a similar way to someone who commits this action in the real world?
* VR uses(Fortunes)
TO HELP IN BUSINESS. Look out video chat, virtual reality is here. Businesses are beginning to employ VR in a number of ways: to reduce costs, lessen business travel, conduct interviews, give tours, forecast trends and hold meetings. Rather than traveling for a conference or meeting, or interviewing a candidate “face to face,” companies are using virtual conference rooms. Businesses that have dangerous products or are in the early stages are using VR to test safety and functionality without risking the health of employees.
TO TEST CAR SAFETY AND DRIVE SALES. VR gives cars engineers the ability to test the safety of vehicles in a virtual setting before actually manufacturing them. Aside from the building process, large car companies such as Ford, Volvo and Hyundai use virtual reality in sales as well by having potential customers use a VR headset to test drive vehicles.
To Help Children And Teens With Autism Develop Social Skills. Professors at the University of Texas in Dallas have created a program that uses virtual reality to help children with autism develop social skills. Putting kids, teens and young adults in social scenarios such as job interviews or blind dates with avatars, they learn how to pick up on social cues and respond appropriately. By monitoring brain waves throughout the program, professors noticed increased activity in areas connected to social understanding.
[Question]
2-2) The aging brain: Why getting older just might be awesome (CNN)
A large body of research about aging tells us that as we cross the threshold into middle age, neural connections that receive, process and transmit information can weaken from age and disuse. It may take us longer to learn new information. We often can't think as sharply or as quickly. Our reaction times may be slower. Researchers also tell us that older people have a harder time multitasking. We can become more forgetful, resulting in those tip-of-the-tongue moments where familiar words, names and concepts lie just out of reach. An older person is more easily distracted and more prone to daydreaming and errors.
Disconcerting, yes, but also an incomplete picture.
In his book, "Major Issues in Cognitive Aging," Timothy A. Salthouse, professor of psychology and director of the Cognitive Aging Laboratory at the University of Virginia, writes, "Although there is no shortage of opinions about cognitive aging, it sometimes seems that relatively few of the claims are based on well-established empirical evidence ... assertions about cognitive aging may be influenced as much by the authors' preconceptions and attitudes as by systematic evaluations of empirical research." Salthouse goes on to make two more significant observations about cognitive aging: Discoveries of decline in the laboratory do not necessarily correlate to success out in the real world, and there is often considerable variation among different people of the same age.
Place these findings alongside research about the power of suggestion (both deliberate and otherwise) and how response expectancies -- the ways in which we anticipate a specific outcome -- drive subsequent thoughts and behaviors that will actually help to bring that outcome to fruition. And suddenly you have a whole new narrative about the possibilities of healthy aging.
As Ron, one of our readers, pointed out in a Facebook message following this story of a few weeks ago, A creative life is a healthy life: "Want REAL innovation? Bring in the seniors."
Research details a number of ways in which the brain actually improves with age. And what's even more interesting is that many of these advanced abilities correlate with key conceptual elements of innovation and creativity. This is particularly true for the human-centered design process -- empathize, define, ideate, prototype, test -- as outlined by the Institute of Design at Stanford, also known as "the d.school" where, in the interest of full disclosure, I have coached a design course called Sustainable Abundance.
"There are neuro-circuitry factors that can favor age in terms of innovation," observes Dr. Gary Small, professor of psychiatry and director of the UCLA Center on Aging.
First there is empathy, "the foundation of a human-centered design process." Empathy is critical to design because of the need to understand the people for whom you are designing. Older people have a greater capacity for empathy because empathy is learned and refined as we age. "How many adolescents do you know with the gift of empathy," asks Kathleen Taylor, a professor at St. Mary's College of California and an internationally recognized authority on adult learning. "Not many. It's a developmental stage that lasts through the teen years and into the 20s -- longer for some people."
According to Taylor, younger people are more likely to connect with others from their own place of need. A 22-year-old may have an idea, and that idea may be quite brilliant and useful, but more than likely it's all tied up in how that young person feels. "Because of their greater capacity to empathize, older people can have a better sense of the things that may charge up another person's brain and get them excited." Older people are also highly capable when it comes to the "define" aspect of human-centered design -- that is, the unpacking and synthesizing of empathy findings into compelling needs and insights.
An aging brain can better tease out patterns and see the big picture, Small says. Whereas younger people may have better short-term and get-to-the-point-quickly memory, older folks have had a greater variety of experiences and are better able to build a wider image out of a lot of different parts of memory. They can make more connections because they have more things that have happened to them. Put another way by design legend Steve Jobs when he spoke to Wired in the 1990s: "A lot of people in our industry haven't had very diverse experiences. So they don't have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem.
The broader one's understanding of the human experience, the better design we will have." Of course, seniors "can sometimes lose those dots," Taylor jokes. "But only temporarily, because remember: We absolutely never reach the full capacity of our brain." As we get older, so much more is stored in our brain; it's like having overfull drawers. And those things you can't quite recall? They haven't disappeared. They're just tucked away in the folds of your neurons. You can't necessarily find everything in it, but it's all still there.
[Question] How do you feel about getting 1 year older? When do you feel that you are not young any more? How do you like Confucinism in Korea that forces you to show respect to seniors? What more of responsiblities or pressure do you feel with age?
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