apache_guerilla: "북 아메리카 게릴라"
apache_guerillaDESCR: "The North American Guerilla were expert raiders, often applying a hit-and-run tactics, especially once they received access to horses."
PROV_REVOLT_INSTANT: "The amount of unrest in the province."
PROV_TAX_YEARLY_DESCR: "This is the yearly tax income from this province. It will generate a monthly income of $MONTHLY|Y2$."
ABANDONCOLONY: "Abandoning this colony will make $COUNTRY$ lose the colonization progress and leave the colony to its destiny."
VASSALPENDING2: "You are awaiting the creation of your dependency."
PROTECSELECT: "Creating $NAME$ will make them your Protectorate and award them the following provinces:"
CREATEPROTECTORATE: "Create Protectorate"
non_culture_cot: "Non Core Cot"
military_funding2: "Military Funding"
desc_military_funding2: "We have managed to increase our agricultural production, permitting a growth of population and of the men we may recruit for our troops."
catholic_rome: "The Occupation of Rome"
desc_catholic_rome: "We occupy Rome, the seat of the Papacy. The Pope is not pleased with this state of affairs."
IS_HRE_EMPEROR: "§Y$RULERNAME$§W of §Y$NAME$§W is Holy Roman Emperor."
LOG_SETTING_LOG: "Display in log."
LOG_SETTING_IDLE: "Display as Idle message."
alert_bankrupt_instant: "§YBankruptcy Looming§W"
alert_troops_in_foreign_territory_instant: "§YYou have troops in foreign territory.§W"
alert_troops_in_foreign_territory_delayed: "In $LIST$."
MORE_THAN_LIMIT_PROV: "more than $LIMIT$ provinces."
WARTAX_TIP: "Use §Y$COST$§! Military Power to Raise War Taxes for §Y$DURATION$§! years"
CAN_NOT_DUE_TO_THEYATWAR: "You can not ask for $WHAT$ when they are at war."
persian_rifleDESCR: "During the Qajar era, the Persian army went through extensive westernizing reforms. With the help of foreign advisors, the troops were trained in western military strategies and technologies."
swivel_cannonDESCR: "A highly maneuverable and portable cannon. The Swivel gun was rather small and designed primarily for short range warfare."
twodeckerDESCR: "A two-decked battleship normally equipped with 60 to 90 guns."
ICON_FEDERATIONREQUEST: "A §Yrequest§! to join your federation"
ICON_FEDERATIONINVITE: "An §Yinvitation§! to join a federation"
ICON_PROTECTORATE: "An offer of becoming a §Yprotectorate§W"
ICON_FLEETSALE: "An offer to §YSell a Fleet§W"
SELLSHIPS_NOT_OWNER: "It is not possible to sell ships if you are not the owner"
SELLPROV_REQDESC: "$ACTOR$ is offering to sell us the province of $PROV$ for the sum of §Y$PRICE$§!¤. Do you accept?"
SELLSHIPS_REQDESC: "$ACTOR$ is offering to sell us the fleet $FLEETNAME$ containing $COMPOSITION$ for the sum of §Y$PRICE$§!¤. Do you accept?"
SELLPROVTITLE: "영토 매각"
SELLPROV_OFFDESC: "You will offer $RECIPIENT$ the opportunity to purchase $PROV$ from us for the sum of §Y$PRICE$§!¤."
SELLSHIPS_OFFDESC: "You will offer $RECIPIENT$ the opportunity to purchase $FLEETNAME$ containing $COMPOSITION$ from us for the sum of §Y$PRICE$§!¤."
SELL_PROV_OWN: "You cannot sell a province that you do not control."
SELLSHIPS_RIVAL: "You cannot sell a fleet to a rival."
SELLSHIPS_ENEMY: "You cannot sell a fleet to a country that has your country selected as rival."
SELLSHIPSTITLE: "Sell Ships"
SELLSHIPS_NONE: "You have no ships to sell"
SELLSHIPS_NO_SELECTED: "Select a fleet to sell"
SELLSHIPS_NO_PORT: "$COUNTRY|Y$ has no ports."
SELLSHIPS_NO_FLEET_IN_RANGE: "$PLAYER|Y$ has no fleet in $COUNTRY|Y$ supply range."
OL_ARMY: "This army "
OL_FLEET: "This fleet "
OL_COMMANDER: "is under the command of $COMMANDER$ "
OL_NOCOMMANDER: "has no commander "
OL_LOCATION: "and is located in §Y$PROV$§W. "
OL_ARMY_MOVE: "It is on the move towards §Y$DEST$§W."
PEACE_FORCE_PROTECTORATE: "@$FLAG$ $BOSS$ protectorate"
PEACE_GIVE_UP_CLAIMS: "Give up claims in "
AMOUNT_OF_TRADE_POWER_TRANSFERED: "Amount of trade power transferred"
SM_DISPLAY_MODE: "Display Mode"
NOT_LOAD_IN_MP: "It's not possible to load a savegame in multiplayer."
NOT_SAVE_ON_CLIENT: "Saving as a client is locked by gameplay settings."
AI_SETTINGS_MP_DISABLED: "Only available in multiplayer."
AI_SETTINGS_HOST_DISABLED: "Only clients can tell its country AI what to do when the client is away (since the host can't leave the game)."
OBSERVER: "Observer"
OBSERVE_MODE: "Observe mode"
OBSERVER_UNSELECT: "Click to see what all players can see."
OBSERVER_SELECT_COUNTRY: "Click to select a country."
DOMESTIC_RELEASE_VASSALL2: "Click on a shield to release as Dependency..."
ALERT_RIGHTCLICK: "§GRight-click to dismiss\nShift Right-click to disable§!"
ALERT_DISMISS: "Dismiss for now"
ALERT_DISMISS_ALWAYS: "Disable"
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근데 얼마나 남았나요?
조금... 더............... 남았습니다.
@ReIN 파일 뒤져보니 조금더 수준이 아니네요. 끙..