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The "mean machine" Batmobile was phased out in 2000 to make way for a newer, sleeker Batmobile design. This car was similar to the 1962 Batmobile in general appearance, but it had been updated and modernized with smaller fins, a jet engine, full roof, and a true bat-mask grill. The Batmobile's typical arsenal remained, as the car was armor plated, and had such features as self-sealing tires, on-board weapons & weapons-detection systems, a heads-up display, and a retractable roof. |
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Written in 2000 by Kia Asamiya, Child of Dreams takes Batman to Tokyo on the trail of a new drug that is allowing people to live out their fantasies as any one of Batman's villans. It was then released by DC Comics in the American market in 2003. The Batmobile used in the story was strongly influenced by 1989's Batmobile, though it is clearly not the same car. The overall theme of this car seems to be a "more intense" version of the 1989 Batmobile. Instead of a single jet nozzle on the rear of the car, this one has three. Instead of the traditional four wheels, this car has six. Though its roots are obvious, everything is larger and more elaborate. |
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The Legends of the Dark Knight story "The Arrow and the Bat" chronicled Batman's first meeting with Green Arrow. After an attempt is made on Queen's life, Batman moves to investigate. As he discusses the situation and plans with Afred in the cave, this Batmobile is shown in the background. It carries a mix of older and newer styling elements, with the long fenders and bat mask of some of the earliest Batmobiles, but with a sleek fastback body and dual fins from later cars. |
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The no-frills 1970 Batmobile was a popular shorthand to indicate "Batman's early career" in stories that required a more subdued form of transportation. Unlike other "generic" Batmobiles, the details of this car remained pretty consistent with one exception: the rear window design never stayed the same. The first version had a notchback-style rear with an upright rear window and traditional trunk. Marshall Rogers' version in 1977 updated the look for a then-modern fastback roof & trunk, and then John Byrne gave it a gave it a flying butress window in 1986. Twenty-three years after his first brush with it, Rogers did the pencil work for the Legends of the Dark Knight story "The Seige" and used this design again. This time, it had a hatchback-style rear deck complete with rear window louvers. Unfortunately, even less was seen of the car this time around as it was only used for a single sequence throughout the five-issue story arc. |
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After his time as Parallax during the Zero Hour crisis and subsequent sacrifice in Final Night, Hal Jordan became the Spectre in 2001. An encounter between Spectre and the JLA leaves Superman with the thought that he recognized his old friend, and prompts him and Batman to seek out the Spectre. As the two leave the Bat Cave, Superman takes to the air while Batman drives out in this Batmobile. |
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This car first appeared in late 2002's Legends of the Dark Knight comics "Blink," and was repeated in the follow-up story in 2003. Though an entirely new car, it does share some designs with earlier cars. Some of the more overt features on the car include oversized sweeping front fenders, a small aircraft-style cockpit, and enoromous rear fins. The roof and rear fender scoops hint at a jet engine similar to the 1989 Batmobile, though side exhaust pipes (seen on some drawings) suggest a more traditional internal-combustion engine. |
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After a couple of years, the 2000 sports coupe Batmobile appeared as a lower, wider car based on the first generation Dodge Viper. The overall design and function of this car is the same as the 2000 Batmobile, including the intake port over the bat mask, the size & shape of the fins on the rear fenders, and the rear jet exhaust. Other details, like the grill/driving light design, taillights, and side scoops are unmistakably Viper-based. |
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Late 2002 saw the introduction of the best-selling Jim Lee/Jeph Loeb story, "Hush." This car was the first new Batmobile to appear during the story, arriving on the scene in Batman #609. One of the most notable features of the car was it's remote-driving system, allowing Oracle to bring Batman back home after a near-fatal fall. It also had kevlar-reinforced self-sealing tires, though a well-placed shot was able to not only blow out the tire, but also make the entire wheel come off the car. Despite the severe damage that followed, this Batmobile appeared in the background of a panel later in the series, after the introduction of another new Batmobile. The design was used again in 2006's Green Lantern #9, when a reinstated Hal Jordan met with Batman to catch a villain as well as clear the air between them. |
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This unusual Batmobile appeared in 2003's Legends of the Dark Knight "Auterism" story. Seen in the foreground of a scene in the Bat Cave, this car is inspired by the Batmobiles of the 1950s. With two giant rear mounted engines flanked by a pair of giant fins, a low-rise curved windshield, and quad sidepipes, it has a more "cartoonish" appearance than most Batmobiles. |
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As the "Hush" storyline continued in 2003, another new Batmobile was introduced. First seen intercepting the Riddler in an armored truck, it appeared a few more times in the story until it was ultimately destroyed in Batman #619. It was clearly based on the designs of older Batmobiles with the long body, bat-mask battering ram flanked by air intakes, tall fins, and domed canopy. However, this car uses the jet engine common to recent Batmobiles, and has a unique "fighter jet" style cockpit with the passenger seated behind the driver. |
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This variant of the Animated Batmobile appeared in Detective Comics #784 - #786. While the basic design is unmistakable, the car has been rounded and stylized to reflect a more modern aesthetic, and a bat mask replaces the louvered grill. One interesting note about the design of this Batmobile is that the inboard set of fins is below the deck line, more like the toy version of the Animated Series' car than the actual cartoon model. The cockpit has no fins, instead it has a round nacelle behind the rear window. |
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A rather unique Batmobile appeared in the Legends of the Dark Knight "Irrestistable" storyline. The story was set in today's world, but the Batmobile was drawn as a large coupe out of the 1940s with wide, rounded fenders, a split windshield, and skirted rear wheels. The car's appearances on-panel were brief, as background in the Bat Cave and then in a brief chase sequence. During the chase, Batman used the car to run interference, and it ended up destroyed after three panels. |
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In the graphic novel Batman: Hong Kong, Batman leaves Gotham on the trail of a series of murders. Drawn by Tony Wong, the book combines comic line art with more elaborate painted panels. Although most of the story takes place in Hong Kong, we are shown a view of the Bat Cave prominently showing this Batmobile. We never get to see a rear view of the car, so it's impossible to tell whether the curved structure in the back is a spoiler or a fan. |
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Tenses is an "early career" Batman story, with Bruce struggling to find a compromise between Batman and Bruce Wayne. During particularly a busy night in Gotham, this Batmobile is seen over the course of two pages as Batman finishes one rescue and prepares to intercept a department store robbery. The design leans much more towards "science fiction" than most other Batmobiles, outside of those found in Elseworld's stories. Even the Norm Breyfogle Batmobiles of the 1990s (arguably some of the most futuristic Batmobiles ever) had more of a "sleek car" design than a "sci-fi movie" design. Lacking fins or a mask, the only bat-inspired design element found on this car is the windshield, which is framed to create a silhouette of a resting bat. Though few of its abilities are shown (a jet engine and built-in Police scanner are the only features directly mentioned), it does garner one compliment: a young man Batman rescues stops him just before he leaves to tell him, "cool car." |
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Arkham Asylum: Living Hell is not really a Batman story. Instead, it focuses on a plot within Arkham Asylum and an unwilling new character/villain Perry "The Great White Shark" White. Batman does make a couple of appearances during the story: once to reveal and capture Jane Doe (who had been impersonating and Arkham employee), then again near the end of the story after the Joker has escaped. The latter appearance also includes this Batmobile. It's design is fairly subdued for a Batmobile, with only a small pair of fins and a nearly invisible bat silhouette cut into the leading edge of the hood. Nothing about the car's abilities appears exceptional, either. The only notable technique it really displays is it's ability to hit the Joker head-on at speed without suffering damage or killing its target. |
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In December 2003, a miniseries titled Batman: City of Light began its eight-issue run. In it, Batman suffered a crisis of faith when an innocent life was caught in the crossfire of his war on crime. Though much of his time is spent off-duty, the Batmobile still made several appearances (primarily as basic transportation). The design follows the typical "Batmobile" motif of a high-performance car with fins & such, but it lacks the usual jet or rocket system, relying solely on a traditional reciprocating engine for power. The rear of the car does offer generous trunk space, allowing Batman a place to store his gear while on the road. The car does not last beyond this mini-series, however, and is consumed by a living building in the final issue. |
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The first new Batmobile of 2004 was featured in the Legends of the Dark Knight "Testament" series. Relatively small yet powerful, it combined classic GM styling cues (such as the "cokebottle Corvette" fenders and Pontiac ram-air scoops) with the usual Batmobile fins, vents, and jet exhaust. Though its entrance was dramatic, this Batmobile was used only as transportation during its debut comics, but reappeared more extensively in 2006's "Cold Case" story. Few specific features were mentioned, but this Batmobile was shown to have a hands-free communications array, autopilot, and retractable roof. |
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Detective Comics #788 provided two new Batmobiles. The first appeared in the main story, "The Randori Stone." In it, Batman is battling a seemingly invincible foe who has gone on a rampage in Gotham. When all of his usual tactics fail and with a man's life on the line, Batman uses voice commands to direct the Batmobile in for an assist. His first ("Command Override. Defend.") brings the car onto the scene where it sideswipes the opponent, allowing a window for Batman to get the man out safely. The second ("Evade!") sends the car back off into the night. Though it is never seen again, the narration provides the car's weight as five tons; about 200lbs heavier than an M1114 armored Humvee. |
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Detective Comics #788 provided two new Batmobiles. The second appeared in the backup story, "The Dogcatcher." The story focused on a dogcatcher in Gotham with the unfortunate luck of capturing the Joker's pet. Despite a petition of flyers, the animal's time runs out and it is euthenized...just as the Joker comes in to claim it. Despite his amusement at the ridiculous turn of events, the Joker shoots the dogcatcher and leaves. Fortunately, the dogcatcher's luck is with him at this point, and he survives the shooting unscathed. As he leaves the pound, Batman pulls up in this Batmobile. The design follows the long hood/short rear design of the '89 movie car and animated Batmobile, and does appear to be turbine powered, but that's where the similarities end. This car has a rather blunt nose with a large grille opening, a Corvette-inspired roofline with flying buttress roof pillars, and quad stacked headlights mounted in wide, rounded fenders. Its appearance in the story is brief: as soon as the dogcatcher verifies that he is OK (and provides a direction to Joker's escape), Batman drives off. |
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By April 2004, Cassandra Cain had been "fired" by Batman. After seeing Oracle, she steals (and modifies) one of Barbara's old Batgirl suits to help the team with some drug-induced riots. Although she is not seen, Batman recognizes Cassandra's style and tells Robin who it was that helped him. Unfortunately, part of this conversation obscures some of the Batmobile appearing in this issue. The car is an odd-shaped coupe, with a pointed central body, tapered canopy, and external fenders. The design is reminiscent of the Genreations 2 1980s Batmobile, though it is far from an exact match. It seems to lack any of the typical bat-features, with the closest design cue being the scalloped lines in the rear fenders. |
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In the Wonder Woman story arc "Bitter Pills," Diana asked Batman to investigate the death of Darrel Keyes on the steps of her embassy. Back in Gotham City, an overall view of the Bat Cave prominently shows this Batmobile. As it only appears in the one panel, it's abilities are never shown. |
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This car appeared in Teen Titans "License to Drive" story. Robin had it shipped to San Francisco where he, Kid Flash, Beast Boy, and Wonder Girl took it for a ride to St. Lukes General Hospital. Features noted in the car include a signal beacon, smokescreen, oil slick, and Anti-White Martian rays. The car does survive its outing, though it does end up on its roof thanks to the driving of Kid Flash. The signal beacon is inadvertently activated, alerting Batman to the whereabouts of one of his cars. |
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This played a small but critical role in the first installation of the "As the Crow Flies" storyline, saving Batman by knocking away an assailant ready to crush his windpipe. In addition to the remote control used by Batman, the car was shown to have a net launcher and possibly 4-wheel steering. In an interesting design twist, though this car lacks a front-mounted bat mask, the rear bumper & fenders are designed to look like Batman's chest shield. |
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In the fourth installment of the "As the Crow Flies" storyline, the Batmobile changed designs to become a combination of the previous car and a more traditional Batmobiles. The unique rear fascia has been replaced by the now-typical fins flanking a single jet exhaust nozzle. The horizontal bar grill remains, but now has an earless bat mask shield. Finally, the fenders and roofline remain nearly identical to the previous car, but the headlights and taillights are completely different (now as flush-mounted units). For gadgets, this car is shown to have remote driving control, a blow-away roof, and the ever useful "home" voice command recognition. |
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September 2004 saw the launch of a new animated Batman series, titled simply "The Batman." It was a new take on the Batman universe, with many of the characters reimagined and redesigned. Similarly, a new Batmobile appeared in the show and its associated comic book, The Batman Strikes. Instead of the long, sweeping lines of other animated Batmobiles, this car is a very compact, powerful looking machine. Traditional Batmobile design cues are still present, however: the rear fenders include a pair of long fins, the tail of the car is designed around a series of jet exhausts, and the side coves bring to mind the design of the 1989 Batmobile. Like the Batman: The Animated Series Batmobile, the car uses a distinct internal-combustion sound effect, even when the jets are fully engaged. To aid in keeping Batman's true identity a secret, it was built with fully custom parts (including the tires) so as not to leave evidence that could be traced by police. Special features include a remote homing device and automatic driving feature, though its remote brakes occasionally needed a bit of tweaking. It is an extremely rugged car, and has shrugged off damage that would disable or destroy regular cars. It was damaged substantially in the movie Batman vs. Dracula, though not enough to put it out of commission permanently. The car eventually met its end in the season 3 episode "RPM." Although it was able to keep up with Gearhead for a short time, a violent trip up a mountain road caused severe damage to the Batmobile, eventually ending with the car going over the edge of a cliff. The wreckage was retrieved by Batman, but it was far beyond any hope of repair. Instead, it was replaced by a new Batmobile, which has been used in the series since then. In keeping with the continuity of the show, this original Batmobile did make a cameo appearance in the season 4 episode "Riddler's Revenge," during a flashback sequence. |
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This Batmobile is heavily based on the 1989 Batmobile, with some minor changes such as a bat-mask in place of the turbine intake and a modified cockpit canopy. Though it only appeared briefly during Act 3, Part 7 of "War Games," one panel in particular stands out. As the car made its way through the war-torn Gotham, the explosions and debris around it made for a scene reminiscent of the famous scene of the Batmobile taking out the Joker's goons from the 1989 movie Batman. |
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Used near the end of the multi-comic "War Games" storyline, this highly stylized Batmobile served as basic transportation for Batman as he travels through Gotham. The fins, mask, and jet exhaust are all in place, as is a "Full Protection Package" to keep the car safe when unattended. The interior also features a sophisticated communications suite complete with videoconferencing. |
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In his first post-"War Games" story, Batman gets the attention of the GCPD and leads them on a brief chase through the streets of Gotham. When the time comes to end the pursuit, Batman makes a hard left across a set of train tracks in front of a moving train. Based on the second-generation Viper, little is shown of this Batmobile beyond its superior handling and acceleration capabilities. Body modifications are relatively modest, as the only departures from a stock viper appear to be the two-slot grill, smooth hood, roof nacelle, fins, and a few small trunk details. |
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Batman recieved a number of new Batmobiles in the post-"War Games" stories, including this supercar-inspired coupe in Gotham Knights #60. Though the car wasn't shown for very long, it was long enough to show that the car has a sophisticated fingerprint scanner and the ability to quickly and easily cross-reference data from the main computer. |
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In February of 2005, Batman added to his list of team-ups with the crossover Batman/Danger Girl. In the story, the Danger Girl crew have arrived in Gotham on the trail of Donavin Conrad. Donavin, in turn, has been forced to temporarily work for the Joker, which puts Batman and the Danger Girls somewhat at odds as to who will bring down the criminals first. This Batmobile is shown briefly, as Batman and the Girls race to the final confrontation. Despite running full-bore in a 680hp Mercedes, Abbey and Sydney are quickly shut down by the high-performance Batmobile, which passes them like they were standing still. |
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In Batman #637 (part of the "Red Hood" storyline), Batman and Nightwing face off against Amazo, the android designed and built with the combined powers of the Justice League members. The two are able to slow Amazo down, but their fighting was only a delay tactic to draw the fight out long enough for the Batmobile to arrive via remote control. The Batmobile ends the fight abruptly, firing a missile at Amazo and sending the android into Gotham harbor. To make sure Amazo is really out of commission, Batman and Nightwing get to show off the Batmobile's aquatic abilities as they take it into the harbor to do a visual search. |
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After the events of "Hush," the Riddler became persona non grata with Gotham's underworld. Alone and out of options, he reinvented himself in the "Riddle Me That" storyline starting with Legends of the Dark Knight #185. The Batmobile was shown several times in silhouette and via interior shots, but an full exterior view didn't appear until LotDK #188. Aside from a powerful remote preprogrammed drive system, voice command recognition, and two-way audio/video conferencing, the Batmobile is shown to have a sophisticated scanner in the center console, capable of detecting various chemical and explosive substances. |
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The "City of Crime" story is set in a pre-Wargames Gotham, with Batman dealing with several members of the Rogue's Gallery. This Batmobile was shown briefly in issue #805 as Batman and Robin take a moment to compare notes. |
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The 2005 story The Man Who Laughs picks up shortly after the events of Year One, with Batman and Captain Gordon facing off against a psychotic killer and the first of Batman's myriad foes: The Joker. During the time between Year One and The Man Who Laughs, Batman decided to create a vehicle for his crusade (instead of using his regular car to change from Bruce to the Dark Knight). To help maintain his low profile, the Batmobile had a conversion system to change from a regular car to the Batmobile. Though it is unlike the "first" Batmobile used elsewhere in the Batman mythos (including the cars from "Prey" and Batman Begins), it does share several design cues from earlier cars such as the hood scoop & fenders from the Futura Batmobile. |
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After an eight year hiatus, Batman returned to the big screen for Batman Begins. Rather than a sequel or prequel to the previous Warner Brothers movies, Begins was considered a restart, effectively starting the Batman movie universe from scratch. Among the new ideas to appear in this movie was an all-new Batmobile, designed by Crowley & Nolan and built by movie car engineers Chris Corbould and Andy Smith. Their primary focus was to make this Batmobile as real as possible: at 9 feet wide and 15 feet long, the car weighed in at 2.5 tons but was still capable of 0-60MPH in under six seconds with a top speed of 110MPH. Thanks to its unique design, it is also capable of making unassisted jumps up to 30 feet. After years of training, Bruce Wayne returns to Gotham City ready to start cleaning out the criminal element. Recognizing that he needs materials to carry out his mission, he joined Lucius Fox in Wayne Enterprise's Applied Sciences division. Fox was placed in Applied Sciences as punishment, as the division is seen as a dead-end career track responsible for projects deemed too expensive or problematic for practical application. Bruce, on the other hand, saw the division as an opportunity to put these rejected projects to use as Batman. After reviewing the body armor, high-tension lines, and memory cloth, Bruce saw a set of tires poking out from under a tarp. Fox then introduced him to the "Tumbler," an experimental bridging vehicle that never quite made it. The concept of the vehicle was this: thanks to adjustable control surfaces and a jet engine, the Tumbler was capable of making rampless jumps to lay the basis for temporary bridges. The "bridge" part of the idea never panned out, so the whole project was scrapped and the prototype was mothballed. Primary power for this Batmobile came from a 500-HP Chevy 350 V8 driving four 44" Super Swamper tires via titanium axles. The cabin seats a driver and one passenger, with a unique arrangement for the driver: for normal driving situations, the driver simply sits in the left seat. In "attack" mode, the driver's seat moves to the center of the car, and the driver is repositioned to lay face-down with his head in the center section between the front wheels. This serves two main purposes: first, it provides more substantial protection with the driver shielded by multiple layers of armor plating. Second, the prone position reduces the risk of injury a driver faces when making extreme driving maneuvers (stunt drivers are at risk of spine compression when doing jumps - laying down virtually eliminates this risk). In addition to performance and protection, this Batmobile was also capable of attack, with a pair of machine guns mounted in the nose of the car between the front wheels. The Batmobile easily survived its first adventure, even proving instrumental in stopping Ra's from destroying Gotham City. Time will tell if this Batmobile will appear again, or if will be replaced for the next Batman movie. Despite the mixed reactions from fans on the design of the car, no one can deny that its performance has more than made up for any aesthetic drawbacks. Plus, despite the tank-like look of the new Batmobile, it's not entirely without a bat motif:
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As part of the buildup around Batman Begins, DC released two "Year One" stories that focused on the main villains of the movie. The Ra's story was actually set after his apparent death, and after Batman destroyed all of the Lazarus Pits. Batman receives a posthumous letter from Ra's at the beginning of the story, that also serves as a narrative through the rest of the book. He doesn't get to spend much time reading it, however, as the trouble alert soon goes off and Batman is forced to head out. This Batmobile serves as his transportation, and is shown both inside and out for several panels. The base design is influenced by the 2000 Batmobile, but this car car has much more exaggerated lines, including wider fenders, sharper peaks, and a different rear end. The Batmobile was only used in the first Ra's book, as the second book included other gadgets like the Batwing, Bat-Snowmobile. and Bat-Cycle. |
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As part of the buildup around Batman Begins, DC released two "Year One" stories that focused on the main villains of the movie. The Scarecrow story told about Batman's first meeting with Jonathan Crane, as well as providing a much more in-depth look at the Scarecrow's origin. This Batmobile was shown briefly in the second Scarecrow book, as Batman & Robin used it to drive from a crime scene to follow-up on a potential lead. Though it borrows some elements from the 1950 Batmobile, it is clearly its own car with a conventional roof, a squatter, more squared-off look, and a modern interior. |
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In part one of JLA: Classified's "New Maps of Hell" story, this Batmobile is shown in a single splash panel of issue #10 as Batman is driving about during the course of his investigation. No further information was provided, as even Batman was only in a few pages in this issue. The Batmobile itself is a totally unique design, with sharp lines and massive scalloped roof wing. While it has some rather deicate features like a thin horizontal bar grill and scalloped fender details, the heavy duty front bumper, six-wheel drive, and armored-looking cockpit hint at more aggressive abilities. |
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Superman/Batman #21 starts off literally in the heat of battle, with Batman arriving at the scene of Atomic Skull's latest crime. After intercepting Skull, the Batmobile launches a towline from the rear fender, bringing Skull's bike to a crashing stop. Despite Batman exiting the car to finish the fight hand-to-hand, this Batmobile doesn't last much longer once Superman arrives on the scene: the Skull uses the Batmobile as a piledriver, quickly ending its brief but intense career. Stylistically, this Batmobile borrows heavily from the first "Hush" Batmobile, but with "rocket" style rear fenders flanking a large turbine exhaust and more typical fender fins. |
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The follow-up to the massive 2004 crossover "War Games" began with Detective Comics #809. After interrogating Alex Kosov, Batman stakes out a meeting to which the Black Mask never shows. He heads back to the Batcave, and once there we see a long shot of the cave with this Batmobile in the foreground. The car is a sporty yet relatively understated sports coupe, based on the Opel Speedster (with the appropriate bat-modifications). The car reappears several times throughout "War Crimes" story arc, though only as basic transportation or as a background element. |
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The season 3 episode RPM introduced Gearhead, a villain with a flair for high-speed driving and nanotechnology. The previous Batmobile couldn't keep pace with Gearhead's car, and ended up losing control and going over a cliff. Knowing he needed a car to take down Gearhead, Batman pushed forward on one of his alternate Batmobile prototypes. The new Batmobile was built from the ground up, centered around an experimental Wayne Tech "EXP" engine prototype. The overall design is remeniscient of the New Adventures of Batman Batmobile, though this one is much larger, with a small armored car style windshield and a massive triangular engine exhaust port. It also features all-wheel drive, a fire- and impact-resistant body shell, forward view enhancement, and a unique anti-theft system. After soundly beating Gearhead on the road, Batman dubs the new Batmobile "a keeper." |
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Batman leaves his usual surroundings for the suburbs in Gotham County Line to solve a string of bizarre murders. Although most of the story takes place with Batman on foot or in the air, there are a few glimpses of this Batmobile. First in the Batcave (where it shown in one panel looking more like the 2000 Batmobile), and then again in part 2 in action. It was shown to have a drivers' ejection seat, and its durability was evident when it shrugged off a hit from another car that was hard enough to roll it onto its side. |
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Journey Into Knight focused on an early-career Batman, and a case of a plague spreading through Gotham City. His investigation led Batman into the underground, and to get there he used this semi-undercover Batmobile. From the outside, it looks like a lightly customized '61 Impala. The inside, however, is packed with electronic equipment including sophisticated two-way voice communication, one-way video communication, an elaborate control center, ejector seats, and a retractable roof. To keep a low profile, the windows are deeply tinted, with outside information coming in via video feed. The car also features a belly hatch and winch, to allow Batman direct access to manholes when he parks over them. |
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Known for his realistic style and elaborate panels, Alex Ross finally let fans see his interpretation of a Batmobile in December 2005's Justice #2. After the Riddler used a WayneTech computer to hack into the Bat Computer, Batman had to stop him before he could view or transmit the download. The chase began with Batman pursuing Riddler in the Batmobile, which had a distinct pre-WWII appearance. Featuring a highly sophisticated command/communications console, voice-recognition system, visual enhancement capabilities, signal jammer, and forward-mounted grappling hook, the Batmobile made short work of the Riddler's Land Rover, forcing the criminal to flee on foot. |
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After the apparent return of Jason Todd in the "Red Hood" story arc, Batman was faced with a dilemma. As he followed the Red Hood through Gotham and faced off against Black Mask, this Batmobile was used as his transportation. Though it has appeared several times, no specific gadgets or abilities were shown. |
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Batman & the Monster Men tells an early-career Batman story where he has his first encounter with super villians (created by Hugo Strange) and builds his first Batmobile. Before his dedicated car is complete, however, the "Batmobile" is a nondescript sedan made to blend in with traffic. Modifications to the car include gel-filled tires (to prevent flats), tinted bulletproof windows, plate steel lining the frame, a fully stocked emergency kit in the trunk, and a turbocharged engine that responds to short-range radio control. Fake license plates are swapped out to keep it "under the radar." The car has a relatively short life, however, as it is damaged and taken into Police custody in issue #2. Alfred laments the loss of the "Night Car," but Batman dismisses it with a remark about what he's working on in the garage: "something new...something better." |
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Source material and merchandising can be a two-way street. Typically, toys are based on comics, TV shows, and movies, but sometimes things work the other way around and comics will pick up designs used in then-current toy lines. This first occurance appeared in 1968 in the aftereffects of the television series, then again in 1985 with a Superpowers-inspired Batmobile. In Legends of the Dark Knight #198, the Batmobile toy first produced by Corgi in 2004 made an appearance as Batman's primary mode of transportation. When Corgi made their replica, based on the 2003 "Hush" Batmobile, they took some liberties with the design. This was, in turn, directly used as the model for this car. Detailed down to the smallest body detail, the only place this car diverged from the Corgi car was the interior, which sported a modified version of the aircraft-stle cockpit. |
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When the Joker sets out to prove he still has what it takes to be Public Enemy #1 in LotDK #200, he accidently gets a blast of his own Smilex gas and must be kept alive long enough for Batman to figure out where he placed the rest of his bombs. To facilitate a fast trip to the hospital, Batman brings the Joker in using this Batmobile. |
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The "Get Caught Reading" campaign encourages literacy through a variety of unique promotions. One of those promotions is a series of posters featuring celebrities who "got caught reading." Along with an impressive roster of celebrities, athletes, musicians, and historical figures, one poster features Batman sitting in the Batcave with his feet up reading a copy of "Batman in the Sixties." This Batmobile is truly a unique design that features sharp angles and flat, stealth-like body panels. |
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Batman & the Monster Men tells an early-career Batman story where he has his first encounter with super villians (created by Hugo Strange) and builds his first Batmobile. This brute design is quite a bit different from Wagner's earlier designs. Heavily armor plated, the car features a jet turbine engine, night-vision head-lamps, a retractable roof, and steel mesh capture net. It does lack the usual bat fins, an omission Alfred notes in jest—though he is a bit dismayed when he realizes Batman is serously considering the idea. |
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Batman: Secrets explores the relationship between Batman and the Joker. Kieth's art is very stylized (similar to Dave McKean's work in Arkham Asylum), and the Batmobile is no exception. With an iridescent body that looks like liquid metal and sytlized wings flanking the jet exhausts, it is an unusual mix of organic and mechanical design. No real performance features were shown, however. |
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The first Batmobile of the post-"1 Year Later" universe appeared in Batman #652. The design is a mix of several cars - rear fenders from the 1989 Batmobile, the three-fin design of the 1995, and a slant nose/air dam front end similar to the Porsche 935. The bat mask is in place on the front center, though the eyes are set very high on it and the ears are so downplayed they're almost nonexistant. Two issues later, the Batmobile appears in the cave without the front mask in place, though later in the same issue it returns. It has been used several times as the "standard" Batmobile since then. |
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In the story "Madmen of Gotham," Batman used this powerful-looking Batmobile with a massive exposed engine. The design may be an homage of sorts to Batmobile #2 from The Batman. Though the car from the TV series has a smooth hood, the toy version has a large chrome engine visible. It's not an exact match, but both show a similar line of thought. Aside from the massive engine, this Batmobile was shown to have a sophisticated on-board chemical analysis lab (capable of linking to the main computer back at the cave), safety foam and pepper gas launchers, remote driving capabilities, plus the now-standard two-way videoconferencing. The car is also shown to be heavily armored: even after Batman crashes the car through the front of a building (thanks to a massive and unexpected psychic attack), the car seems relatively unscathed and easily drives away. |
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The 2006 mini-series Man-Bat focused on Kirk Langstrom, who feared his alter-ego Man-Bat may be resopnsible for a series of grisly murders. As he struggled with losing his humanity, Batman was on the case. After making a sudden breakthrough, he speeds out of the cave in this Batmobile, based on Ford's GT90 concept car. The only significant changes that have been made are a new roof panel (the concept car had a full "bubble" style canopy) and the traditional bat mask and fender fins. The mask is somewhat unique, as it has been fully integrated into the design of the car, and has only the eyes and pointed nose: the ears have been flattened into the rest of the bodywork. |
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The Legends of the Dark Knight story "Darker than Death" had Batman dealing with a very personal case, and as such most of his time was spent on face-to-face encounters. That did not prevent the appearance of a new Batmobile, however. Seen only in one panel in issue #208, this Batmobile seems more "traditional" than other Batmobiles of late - rather than exposed engine components or over-the-top design elements, it has relatively simple body lines, a simple pair of fins, and a coat of black paint. |
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Detective Comics got another new Batmobile in issue #823. The car is used throughout the issue, but almost exclusively as transportation for Batman and an unconscious Poison Ivy. Its design is simple but efficient, and borrows the extreme "Coke-bottle" sides from the Legends of Batman/Knight Force Ninjas toy or Judge Dredd Batmobiles. The only feature specifically noted in the comic is that it has an on-board DVD player, allowing Batman to watch one of Ivy's "home movies" on his way back to the cave. |
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The January 2007 comic Batman/The Spirit provided an introduction between the Dark Knight and Will Eisner's famous character. The story takes them both to Hawaii, where the American Criminologist Association is holding their annual convention and a group of criminals is planning to use the opportunity to their advantage. This open-top Batmobile appeared near the beginning of the story, as Batman & Robin attempted to catch a plane full of Batman's rogues on their way to the convention. The car launches a grapple that connects with the plane, and is sent airborne until Batman is knocked out of the plane and tells Robin to release the cable. The Batmobile plunges to the ground, making the criminals think that Batman & Robin had perished with it. |
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Batman & the Mad Monk picks up shortly after Batman & the Monster Men; this time pitting Batman against an enemy that first appeared in comics back in 1939. The Batmobile is an updated and upgraded version of what appeared in Monster Men. The main difference is the addition of various Bat-themed accessories: three fins now appear on the roof and rear fenders, and a large mask has replaced the previous nose guard. Otherwise, the underlying car is identical to its predecessor. |
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Batman: Confidential became the replacement for the then soon-to-be-retired Legends of the Dark Knight comic series. It's first story, "Rules of Engagement," dealt with Bruce Wayne's first encounter with Lex Luthor and Batman's fight with a rogue piece of Waynetech hardware. While he was investigating the death of the man responsible for the machine's actions, he came across some evidence that convinced him that Batman needs to have a meeting with Luthor as well. This Batmobile was shown in the last panel of issue 2, as Batman drove to LexCorp. Although its design is not based on any one car, the pop-out panels are strongly reminiscent of KITT's "Super Pursuit Mode" from the TV series Knight Rider (the panels were shown in the "closed" position in Batman: Confidential #4). |
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The second story arc of Batman: Confidential started with issue #7. In it, Batman was reflecting on his development as a crimefighter, and the success he had seen in ridding Gotham City of crime. As part of his flashback, the visuals included a pair of earlier Batmobiles, and narration about how he continued to develop the car until he was satisfied with it. The above car is then shown as the "current" version, and served as Batman's transportation for the remainder of the arc. |
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After the resurrection of Ra's Al Ghul, Batman returns to Gotham in Detective #840 to deal with his usual dregs. But Ra's has followed Batman, and confronts him after Batman subdues an anique map theif. The two exchange words, and Batman is forced to face off against the ninja army. He defeats them easily enough, but realizes that Ra's may have located the Batmobile. A car bomb confirms his suspicions, and he has to get home with a stolen suit and a taxi cab. Back in the Batcave, three alternate Batmobiles are shown, including the one above. Nguyen's Batmobiles all share a similar sports/muscle car look, though there have been several subtle refinements since the design's first appearance in the "As the Crow Flies" arc, most notably the headlight/grille arrangements. |
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Countdown has, like 52, stayed away from the "big three" for the most part. A Batmobile was able to sneak in for issue #10, in the backup "Origin of..." In this case, the subject was Harley Quinn and the Batmobile was shown in the final panel as Batman brings her back to Arkham yet again. Unfortunately, the car is essentially cut in half by the edge of the panel, but enough is visible to show that this is not an existing design (it appears to be a refinement/re-imagining of the car that first appeared in Batman a couple of years prior). |
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As Batman investigates the workings of the new Wonderland Gang in Detective #841, he briefly uses this Batmobile to move about town. The design continues Nguyen's refinement of the Batmobile that first appeared in "As the Crow Flies" and the previous issue of Detective. |
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The Batman Confidential story "Wrath Child" followed the return of what was thought to be a long dead enemy. As Batman and Nightwing follow the case, this Batmobile is used more and more frequently, resulting in a final showdown between it and the heavily armed "Wrathmobile." Although the design of this car is based on the Batmobile from the late '70s/early '80s, it has several unique design features: no rear window, a redesigned rear fascia, more elaborate front fenders, etc. Some of these design changes are functional: for example, the heavier rear panelling is used to conceal an oil dispenser and grappling hook. Other "standard features" on this Batmobile include two-way audio communications, an on-board computer with a link to the main batcomputer, bulletproof plating, a rear-view tracking system, ejection seats, and wheels that can swivel 90°, as seen on the Batmobile used in Batman Forever. Although it takes quite a beating throughout the story, a combination of good construction and skillful driving keep it intact. |
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Batman RIP started off in Batman #676 with Batman taking some "down time" after his death and revival at the hands of the third Batman. So he and Robin took the new Batmobile out for a test drive only to encounter a doped-up carjacker in a Lincoln Navigator who had visions of being the next supervillain. Although Batman expesses some reservations about the way the car turned out, it easily performs it's duties and the criminal is quickly captured. Not that Batman had any doubts - he notes that "even the CD changer's ten times smarter than the moron driving the Lincoln." The design of this Batmobile seems strongly influenced by the Chrysler Crossfire concept vehicle. |
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The Batmobile Owner's Manual takes an in-depth look under the skin of the Batmobile, including mechanical structure, gadgets, how it was created, and how it fits in with the rest of Batman's arsenal. The car created for the book seems to draw inspiration from a couple of designs from Batman's recent history, as well as a real-world supercar: the Dodge Viper. Some of the features discussed in the book include the armor plated body panels, puncture-proof tires, offensive weaponry, on-board laboratory, and the primary power system. |
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Gotham After Midnight follows Batman through a particularly rough night in Gotham City. After dealing with an escaped Scarecrow, he heads back to the Bat Cave in this Batmobile. It is reminiscent of late-1950s Grand Prix racers with its narrow, cigar-shaped body, exposed wheels, open cockpit, and riveted body panels. Unlike those cars, however, it also has a pair of jet turbine engines mounted just behind the driver, a vertical fin, and a single powerful bat-shaped headlight in the nose. |
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Despite being the title character, Batman's car didn't show up until issue #8 of Batman: & The Outsiders. Even then, it was only as set dressing. It finally saw some limited action in the next issue, as Batman used it to transport Daan Sapp for a visit with Looker. It's design is a modified Lamborghini Reventon coupé. It features the standard Batmobile jet exhaust, an upgraded interior, a bat emblem on the nose, and a set of adjustable airfoils (the latter two items seem to be based on the designs from Batman Begins/The Dark Knight). |
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Batman: Gotham Knight served as a bridge between Batman Begins and The Dark Knight, as well as a stand-alone piece. It is actually a series of six short stories, each one created by a different team of writers and artists. Each team created a unique anime take on Batman and his world, including this Batmobile created for the story "Field Test." The design appears to be a combination of the Tumbler and an inverted F-14 fighter jet. It is shown to have remote driving capabilities, though other features and specifications aren't quite so clearly defined. For example, it appears to use both jet engines (as shown) and a reciprocating engine (as heard). Also, the size of the car varies wildly. In the above shot (shown in the lab where Lucius is giving Bruce a demonstration), the seat widths indicate that this Batmobile is approximately 21 feet across: far too large to fit on a standard roadway. Yet it seems to have no problem navigating city streets, bridges, and parking lots, indicating a much smaller vehicle. A second Batmobile was shown in the story "Working Through Pain," when Alfred drives it to pick up an injured Batman. This Batmobile was drawn as the standard 1989 design. No other Batmobiles were used in Gotham Knight. |
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Joker's Asylum is a series of one shots featuring the Joker introducing story about a different Batman rogue in each issue. As such, Batman is almost a peripheral character and his arsenal is relegated to set dressing. For a scene in Joker's Asylum: Poison Ivy, this low-slung sports car was parked in the background of the Bat Cave. Its design was loosely based on the Lamborghini Murcielago, as a nod to the car's name meaning "bat" in Spanish. |
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For the first few installments of "The Cat and the Bat," the story focused entirely on Batgirl and Catwoman. Batman arrives at the end of issue #19, and this Batmobile makes an appearance in the beginning of the next issue. It only appears for a few panels, as Batman and Batgirl use it while following a tracking signal. Catwoman would've gone with them as well, but as Batman explains, "I only brought the two-seater." |
첫댓글 저 많은 배트카들을 어디에 주차할 수 있을까? 주차 잘 못 했다가 출동해야 하는데 차 찾는데 시간 다 보내겠는데.....
허쉬에서 보니까 배트 케이브 안에서 보관을 하더군요.
아!정말 그렇겠네! 그런 생각은 못했는데....
허억... 배트맨 차값만해도...
앗!~ 저기 왠 람보르기니 레벤톤이..? ㅎㅎ
다크나이트에 나왔던 배트모빌에서 박쥐형상을 찾아내는게 더 신기하네요
역시 텀블러가 제일 멋지다.
이렇게 많았구나... 다크나이트에 배트모빌이 그래도 젤 인상에 남죠. 배트맨포에버에 비행기랑 잠수함도 정말 압권이였죠
이런거 도대체 어디서 조사해오시나요 ㅎㄷㄷ 가장 불쌍한건 저 자동차들을 만들어야하는 폭스인가여?
인터넷과 관련 서적이 주요 소스입니다. 그리고 영화와 달리 루시우스 폭스는 자동차 만들어주는 사람이 아니라 부르스 웨인의 회사 경영진입니다.