v2_50b.csv (Missing) - EVTOPTA_ZE_12032;I'll tell [From.GetHerHim] to get lost!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_12032;I'll just avoid [From.GetHerHim] from now on.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTC_ZE_12032;That's all fine then.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTD_ZE_12032;Yes!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTE_ZE_12032;No, I'm a good [Root.GetBoyGirl].;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTF_ZE_12032;Sounds like fun!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCA_ZE_12034;[From.GetFirstName] got angry and told me to get lost!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCB_ZE_12034;[From.GetFirstName] joined me and we did all kinds of pranks and tricks, everything except summoning [Root.Religion.GetRandomEvilGodName]!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCB2_ZE_12034;[From.GetFirstName] didn't want to play.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTE_ZE_12034;What a shame.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12034;Fist fiiiiight!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_12034;I'll walk away, it's not worth it.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTC_ZE_12034;We should do this every day!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTD_ZE_12034;That was fun, now let's play dice.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCA_ZE_12036;[From.GetFirstName] went crazy and started a fist fight with me!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCB_ZE_12036;Me and [From.GetFirstName] did all kinds of crazy and forbidden things. It was fun!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12036;Come on then, you [GetRootFromInsult]!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_12036;Let's do it again sometime!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - playing_dice;Playing Dice;;;;;;;;;;;;x;
v2_50b.csv (Missing) - playing_dice_desc;Playing dice successfully requires a sharp eye and a quick mind.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCC_ZE_12030;We are playing outside today, and several of the other children are daring me to climb the tallest watchtower.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTE_ZE_12030;I'm not afraid!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTE_ZE_12030_TOOLTIP1;Slipped while climbing.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTE_ZE_12030_TOOLTIP2;Up and down like a squirrel.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTF_ZE_12030;No... it's too high.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCC_ZE_12034;I rapidly climbed up to the top of the tower. But when climbing down again, I slipped. The fall was very painful, but luckily I wasn't very high up.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCD_ZE_12034;Agile as a squirrel, I rapidly climbed up the tower and then down again. Everyone was very impressed.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTF_ZE_12034;Owww!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTG_ZE_12034;Ha!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_12230;Languishing in the dungeon, I have realized that there is someone in the cell next to me. I can hear [event_ze_12230_prisoner.GetHerHim] sighing, coughing and complaining sometimes.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12230;I'll try and talk to [event_ze_12230_prisoner.GetHerHim]!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_12230;What's the point?;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCA_ZE_12232;Languishing in the dungeon, I suddenly one day hear a small voice calling to me. It seems there is a young child in the cell next to mine...;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCB_ZE_12232;Languishing in the dungeon, I suddenly one day hear a voice calling out. It seems there is another child in these dungeons, in the cell next to mine...;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12232;Finally someone to talk to!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_12232;I have no need for friends here.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_12234;It turns out that my fellow prisoner's name is [From.GetTitledName]. We have had many whispered conversations in the darkness, quickly becoming friends under these dismal circumstances.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12234;I feel less lonely now.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_12236;My attemps to make contact with the other prisoner were met only with silence.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12236;Everybody hates me.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - pet_rat_dungeon;Pet Rat;;;;;;;;;;;;x;
v2_50b.csv (Missing) - pet_rat_dungeon_desc;This character has befriended a rat in the dungeon.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_12210;Languishing in the dungeon, you have recently made a new friend. It's a small, scruffy rat that keeps coming up to you and cuddling up in your lap.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12210;I name you Flipper.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_12210;I name you Cuddles.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTC_ZE_12210;I name you Smelly.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTD_ZE_12210;Hello, food...;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCA_ZE_12211;Recently, you notice that there is something wrong with Flipper. [Root.GetSheHeCap] doesn't scurry around and play like she used to, [Root.GetSheHe] just lies down and moans pitifully, peering at you with [Root.GetHerHis] little beady eyes. [Root.GetSheHeCap] is obviously sick and starving.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCB_ZE_12211;Recently, you notice that there is something wrong with Cuddles. [Root.GetSheHeCap] doesn't scurry around and play like she used to, [Root.GetSheHe] just lies down and moans pitifully, peering at you with [Root.GetHerHis] little beady eyes. [Root.GetSheHeCap] is obviously sick and starving.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCC_ZE_12211;Recently, you notice that there is something wrong with Smelly. [Root.GetSheHeCap] doesn't scurry around and play like she used to, [Root.GetSheHe] just lies down and moans pitifully, peering at you with [Root.GetHerHis] little beady eyes. [Root.GetSheHeCap] is obviously sick and starving.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12211;I'll share my food with [Root.GetHerHim].;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_12211;There's not enough.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - rat_dies_tooltip_1;Flipper dies!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - rat_dies_tooltip_2;Cuddles dies!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - rat_dies_tooltip_3;Smelly dies!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCA_ZE_12219;As the guards release you from the dungeon, you take one last look back. You see Flipper staring at you intently for a moment, [Root.GetHerHis] little eyes shining strangely in the half-darkness. Then [Root.GetSheHe] scurries away into a corner and out of sight.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCB_ZE_12219;As the guards release you from the dungeon, you take one last look back. You see Cuddles staring at you intently for a moment, [Root.GetHerHis] little eyes shining strangely in the half-darkness. Then [Root.GetSheHe] scurries away into a corner and out of sight.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESCC_ZE_12219;As the guards release you from the dungeon, you take one last look back. You see Smelly staring at you intently for a moment, [Root.GetHerHis] little eyes shining strangely in the half-darkness. Then [Root.GetSheHe] scurries away into a corner and out of sight.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12219;I'll never forget you, Flipper!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_12219;I'll never forget you, Cuddles!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTC_ZE_12219;I'll never forget you, Smelly!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_12220;Languishing in my dungeon, one night I suddenly wake up with a cold feeling of apprehension. As I stare into the darkness, a hissing, evil voice speaks to me: 'I am the Dread King of Darkness. This dungeon is my realm, and I demand that you serve me.'.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12220;Yes, I will serve you!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_12220;Never!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_12221;Late one night, the Dread King of Darkness appears to me again: 'Servant! You must find me the three dark stones of sorcery. They have been stolen from me and hidden in this dungeon. Know that I do not abide failure!';;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12221;I will use force to find them!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_12221;I shall use my cunning!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_12222;Eventually, I managed to recover the three dark stones of sorcery for the Dread King of Darkness. They only look like three ordinary little stones, but surely the King will be pleased.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12222;I am a hero, his most valuable servant!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_12223;I never managed to recover the three dark stones of sorcery. I now fear that the Dread King of Darkness will come and punish me for my failure.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12223;If I hide in the corner maybe he won't find me.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_12225;My war with the Dread King of Darkness has begun. Every night he sends his legions of ghosts and shadows to assault me.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12225;I must strike back with all my power!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_12225;I must evade, dodge and use my cunning!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_12226;In my valiant nightly battles against the Dread King of Darkness, I have finally reached the tipping point and forced my enemy to his knees.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12226;I rule in this dungeon!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_12227;I am exhausted from my nightly battles with the Dread King of Darkness, yet he is steadily advancing against me. It seems that the time for surrender has come.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_12227;I should never have challenged him!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - 12220_submit_to_king;Submits to the Dread King of Darkness.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - 12220_fight_king;Fights the Dread King of Darkness.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - found_dark_stones;Dark Stones of Sorcery;;;;;;;;;;;;x;
v2_50b.csv (Missing) - found_dark_stones_desc;This character has imagined strange and fantastic adventures in the dungeons, finding the Dark Stones of Sorcery.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - defeated_dread_king;Defeated the Dread King of Darkness;;;;;;;;;;;;x;
v2_50b.csv (Missing) - defeated_dread_king_desc;This character has imagined strange and fantastic adventures in the dungeons, defeating the Dread King of Darkness.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - dread_king_martial_tooltip;Apply martial skill.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - dread_king_intrigue_tooltip;Apply intrigue skill.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - REMOVE_GUARDIAN_EFFECT;$GUARDIAN$ stops being the guardian of $WHO$.\n;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ALL_CHARACTERS;All Characters;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ALL_PROVINCES;All Provinces;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ALL_LANDED_TITLES;All Landed Titles;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ANY_CHAR_STARTS;Any character;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ANY_LANDED_TITLE_STARTS;Any landed title;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTTITLE_ZE_8001;Spouse visit;;;;;;;;;;;;x;
v2_50b.csv (Missing) - MINOR_TITLE_REVOKABLE;$TITLE$ can be revoked;;;;;;;;;;;;x;
v2_50b.csv (Missing) - FAVOR_EXPIRES_IN;The active favor expires in $FAVOR_EXPIRATION|Y$ month(s);;;;;;;;;;;;x;
v2_50b.csv (Missing) - BUY_FAVOR_INTERACTION_ACCEPT_SETUP;Favor Bought;;;;;;;;;;;;x;
v2_50b.csv (Missing) - BUY_FAVOR_INTERACTION_ACCEPT_LOG;[SUB_A7]Y[Actor.GetDynName][SUB_A7]! bought a favor from [SUB_A7]Y[Recipient.GetDynName][SUB_A7]!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ATTRITION_WEIGHT_SELECTION;Total troops when our armies arrive: $VALUE$;;;;;;;;;;;;x;
v2_50b.csv (Missing) - UNITS_CROSS_WATER;$VALUE|Y$ of our selected units will cross water to reach this province;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ALL_CROSS_WATER;[SUB_A7]YAll[SUB_A7]! selected armies will cross water to reach this province;;;;;;;;;;;;x;
v2_50b.csv (Missing) - PROVINCE_TOOLTIP_MILITARY_HEADER;Military Information;;;;;;;;;;;;x;
v2_50b.csv (Missing) - SEPARATOR;---;;;;;;;;;;;;x;
v2_50b.csv (Missing) - opinion_recently_fired;Recently Fired;;;;;;;;;;;;x;
v2_50b.csv (Missing) - AIREASON_USED_FAVOR;[SUB_A7]Y[Actor.GetBestName][SUB_A7]! called in the favor that [SUB_A7]Y[Recipient.GetBestName][SUB_A7]! owed [Actor.GetObjectPronoun];;;;;;;;;;;;x;
v2_50b.csv (Missing) - DIPLO_USE_FAVOR;Call in the favor [SUB_A7]Y[Recipient.GetBestName][SUB_A7]! owes you to make [Recipient.GetObjectPronoun] accept;;;;;;;;;;;;x;
v2_50b.csv (Missing) - CANNOT_DECLINE_FAVOR;You cannot decline because [SUB_A7]Y[Actor.GetBestName][SUB_A7]! called in the favor you owed [Actor.GetObjectPronoun];;;;;;;;;;;;x;
v2_50b.csv (Missing) - ASK_TO_DECLARE_WAR_INTERACTION_LONG_DESC;By calling in a [SUB_A7]YFavor[SUB_A7]! you can ask your liege to [SUB_A7]Ydeclare war[SUB_A7]! and press your claims.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ASK_TO_DECLARE_WAR_INTERACTION_DESC;This calls in a [SUB_A7]YFavor[SUB_A7]! to ask your liege to [SUB_A7]Ydeclare war[SUB_A7]! and press your claims.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ASK_TO_DECLARE_WAR_INTERACTION_LETTER; I request that you repay the favor you owe me by declaring $CB$ against $RECIPIENT$. If you decline my rightful request, I will make sure the council hears of it.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - COUNCIL_MUST_AGREE;The council must agree;;;;;;;;;;;;x;
v2_50b.csv (Missing) - PRESS_CLAIMS_RECENTLY_REFUSED;$LIEGE|Y$ has not recently refused to press $ACTOR|Y$'s claims;;;;;;;;;;;;x;
v2_50b.csv (Missing) - INTERACTION_REQUIRES_PEACE;$ATTACKER|Y$ must be at peace;;;;;;;;;;;;x;
v2_50b.csv (Missing) - INTERACTION_REQUIRES_NO_TRUCE;$ATTACKER|Y$ and $DEFENDER|Y$ must not have a truce;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ENFORCEABLE_CBS;$ACTOR|Y$ must have claims that $LIEGE|Y$ can press;;;;;;;;;;;;x;
v2_50b.csv (Missing) - VALID_CB;$LIEGE|Y$ can press $CB|Y$;;;;;;;;;;;;x;
v2_50b.csv (Missing) - LIEGE_WAR_VALID;The war must be valid for $LIEGE|Y$;;;;;;;;;;;;x;
v2_50b.csv (Missing) - opinion_refused_press_claims;Refused to press claims;;;;;;;;;;;;x;
v2_50b.csv (Missing) - REFUSED_TO_PRESS_CLAIM;Refused to press claims;;;;;;;;;;;;x;
v2_50b.csv (Missing) - INTERACTION_FAVOR_FORCED_SETUP;Our Favor used;;;;;;;;;;;;x;
v2_50b.csv (Missing) - INTERACTION_FAVOR_FORCED_LOG;$ACTOR|Y$ used the [SUB_A7]YFavor[SUB_A7]! that $RECIPIENT|Y$ owed them to force $INTERACTION$.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - INTERACTION_FAVOR_FORCED_LETTER;$ACTOR|Y$ used the [SUB_A7]YFavor[SUB_A7]! we owed them to convince us to $INTERACTION$.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - FAVOR_NOT_MATRILINEAL;Not a matrilineal union;;;;;;;;;;;;x;
v2_50b.csv (Missing) - FAVOR_INTERACTION_VALID;Interaction is valid;;;;;;;;;;;;x;
v2_50b.csv (Missing) - FAVOR_NOT_RULER;$TARGET|Y$ is not a ruler;;;;;;;;;;;;x;
v2_50b.csv (Missing) - CHARACTER_POWERFUL_EXPLANATION;Is a major vassal and expects to be on [SUB_A7]YThe Council[SUB_A7]!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - councillors_changed_jobs;Changed Council Position Recently;;;;;;;;;;;;x;
v2_50b.csv (Missing) - change_council_job;Change Council Position;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_6021;What would be a suitable position for [From.GetTitledName] on the Council?;;;;;;;;;;;;x;
v2_50b.csv (Missing) - REQUEST_SUPPORT_INTERACTION_LONG_DESC;Request that [Recipient.GetBestName] will vote like you on the Council. In exchange you will owe [Recipient.GetObjectPronoun] a Favor.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - REGENCY_VOTING;During a [SUB_A7]YRegency[SUB_A7]! the council votes on all issues, even those normally outside their purview;;;;;;;;;;;;x;
v2_50b.csv (Missing) - WAR_ENFORCED_PEACE;\nRealm Peace is enforced in the realm;;;;;;;;;;;;x;
v2_50b.csv (Missing) - INTERACTION_LIEGE_HAS_NOT_ENFORCED_PEACE;Realm Peace is not being enforced in the realm;;;;;;;;;;;;x;
v2_50b.csv (Missing) - alert_peace_soon_enforced_instant;[SUB_A7]YLiege enforcing Realm Peace![SUB_A7]!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - alert_peace_soon_enforced_delayed;The Council of $LIEGE|Y$ has declared that peace shall reign in all the realm! \nAll internal wars waged between vassals of $LIEGE|Y$ will end with a [SUB_A7]YWhite Peace[SUB_A7]! in $MONTHS|Y$ months!\n\nIf you are on the Council you can call in a [SUB_A7]YFavor[SUB_A7]! from $LIEGE|Y$ to prevent the [SUB_A7]YRealm Peace[SUB_A7]! from being enforced.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - alert_peace_being_enforced_instant;[SUB_A7]YLiege has Enforced Realm Peace![SUB_A7]!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - alert_peace_being_enforced_delayed;The Council of $LIEGE|Y$ has declared that peace shall reign in all the realm! \nVassals of $LIEGE|Y$ are unable to wage war on each other for another $MONTHS|Y$ months!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ENFORCEPEACE_SETUP;Realm Peace;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ENFORCEPEACE_LOG;$LIEGE|Y$ has notified his vassal $VASSAL|Y$ about the decision to enforce peace.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ENFORCEPEACE_LETTER;\nWith the support of my Council I decree that there shall be Peace in all my realm. You have three months to end your conflicts.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ENFORCE_PEACE;Realm Peace;;;;;;;;;;;;x;
v2_50b.csv (Missing) - OWES_FAVOR;$RECIPIENT|Y$ must owe $ACTOR|Y$ a favor;;;;;;;;;;;;x;
v2_50b.csv (Missing) - STOP_ENFORCE_PEACE_INTERACTION_TITLE;Prevent Realm Peace;;;;;;;;;;;;x;
v2_50b.csv (Missing) - STOP_ENFORCE_PEACE_INTERACTION_LONG_DESC;By calling in a [SUB_A7]YFavor[SUB_A7]!, you can prevent your liege from enforcing [SUB_A7]YRealm Peace[SUB_A7]! this time. Your liege will be prevented from using the [SUB_A7]YCouncil[SUB_A7]! to invoke [SUB_A7]YRealm Peace[SUB_A7]! again for two years.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - STOP_ENFORCE_PEACE_INTERACTION_DESC;This spends a [SUB_A7]YFavor[SUB_A7]! to stop [SUB_A7]YRealm Peace[SUB_A7]! from being enforced. Your liege can not attempt to enforce [SUB_A7]YRealm Peace[SUB_A7]! for two years after this.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - STOP_ENFORCE_PEACE_INTERACTION_LETTER;My liege, I want to remind you that you owe me a favor, and your decree of peace in the realm goes against my interests...;;;;;;;;;;;;x;
v2_50b.csv (Missing) - STOP_ENFORCE_PEACE_INTERACTION_ACCEPT_LOG;[SUB_A7]Y[Actor.GetBestName][SUB_A7]! called in a [SUB_A7]YFavor[SUB_A7]! from [SUB_A7]Y[Recipient.GetBestName][SUB_A7]! to stop [SUB_A7]YRealm Peace[SUB_A7]! from being enforced.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - CAN_VOTE_ON_ENFORCE_PEACE;Council is allowed to enforce peace.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - PEACE_NOT_ENFORCED;Peace is not already being enforced.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - PEACE_ENFORCED_NOT_BLOCKED;[SUB_A7]YRealm Peace[SUB_A7]! has not been blocked by a [SUB_A7]YFavor[SUB_A7]!.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - PEACE_ENFORCE_NOT_ON_COOLDOWN;[SUB_A7]YRealm Peace[SUB_A7]! has not been used in the last [SUB_A7]Y10 years[SUB_A7]!.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ENFORCE_PEACE_BUTTON_DESC_TITLE;[SUB_A7]YEnforce Realm Peace[SUB_A7]!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - opinion_my_master;My Master;;;;;;;;;;;;x;
v2_50b.csv (Missing) - opinion_my_horse;My Horse;;;;;;;;;;;;x;
v2_50b.csv (Missing) - disorganised_swarm_tactic;Disorganised Swarm Tactic;;;;;;;;;;;;x;
v2_50b.csv (Missing) - disorganised_harass_tactic;Disorganised Harass Tactic;;;;;;;;;;;;x;
v2_50b.csv (Missing) - STEAL_POPULATION_SCALED_EFFECT;Steal $PERCENTAGE|Y%$ [SUB_A7]YPopulation[SUB_A7]! from $FROM|Y$ to $TO|Y$\n;;;;;;;;;;;;x;
v2_50b.csv (Missing) - CB_NAME_HUMILIATE;Humiliate;;;;;;;;;;;;x;
v2_50b.csv (Missing) - WAR_NAME_HUMILIATE;$ORDER$$FIRST_ADJ$ War to Humiliate $DEFENDER$;;;;;;;;;;;;x;
v2_50b.csv (Missing) - nomad_humiliate_cb_desc;Humiliate the enemy and steal their people to strengthen your own clan.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - DECLINE_LAW;Decline ;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTC290;Decline;;;;;;;;;;;;x;
v2_50b.csv (Missing) - INFAMY_HISTORY_STR;$TEXT$: [SUB_A7]Y$VALUE$%[SUB_A7]!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - INFAMY;[SUB_A7]YInfamy[SUB_A7]!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - INFAMY_DECAY;Monthly Decay: [SUB_A7]Y$DECAY$%[SUB_A7]!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - INFAMY_DESC;[SUB_A7]YInfamy[SUB_A7]! is a measure of how feared a Realm is. If the value increases above [SUB_A7]Y25%[SUB_A7]!, nearby rulers might form a [SUB_A7]YCoalition[SUB_A7]! to hinder further expansion. [SUB_A7]YInfamy[SUB_A7]! increases when a Realm expands too quickly - the larger the Realm already is, the more [SUB_A7]YInfamy[SUB_A7]! it will get. [SUB_A7]YInfamy[SUB_A7]! decreases when a Realm shrinks, and it also decays over time. The stronger the realm is, the slower the decay will be.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - VASSAL_REALM_INFAMY;Ruler of $REALM|Y$;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ADJUST_SIPHON_FACTOR_EFFECT;Increases the payment factor for $TITLE$ by $VALUE1|%$ to $VALUE2$%.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - ADJUST_SIPHON_FACTOR_EFFECT_NEGATIVE;Increases the payment factor for $TITLE$ by $VALUE1|%$ to $VALUE2$%.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - SET_SIPHON_FACTOR_TO_EFFECT;The payment factor for $TITLE$ is set to $VALUE$%.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - CREATE_DYNAMIC_MERC_TOOLTIP;[SUB_A7]Y[Root.GetFirstName][SUB_A7]! brings together a band of soldiers and starts to look for employment.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_10031;[Root.PrimaryTitle.GetFOA],\nMy men and I have had trouble finding a battlefield where our expertise could be employed for payment in gold, and unfortunately our rations are now running low. I therefore request additional funding to keep the men from starving.\n\nRegards,\n[From.GetTitledName];;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_10031;I'll cover the cost for extra rations.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_10031;Starvation might serve as a lesson to [From.GetHerHim].;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_10033;[Root.PrimaryTitle.GetFOA],\nThe money you sent was well needed. However we had to spend the whole lot of it on food. We could need some better equipment to have better chances of success once we reach the battlefield. Equipment is rather expensive for our empty purse and I know that you will see the benefit of such an investment.\n\nRegards,\n[From.GetTitledFirstName];;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_ZE_10033;I'll send a contribution at once.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_ZE_10033;I can't spare you a single coin.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTC_ZE_10033;Remind [From.GetFirstName] of [From.GetHerHis] obligations.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC_ZE_10071;[Root.PrimaryTitle.GetFOA],\nWar is a harsh business and the soldiers are demanding more money. I have no regrets in informing you that this money will come from your cut, since it's the people fighting that's doing all the work and not the people sitting on high chairs.\n\nRegards,\n[From.GetTitledFirstName];;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTA_10071;Of course the men should be rewarded generously.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTB_10071;Let them keep a little of the money.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTOPTC_10071;I need to remind [From.GetName] that this would be a breach of contract.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - MERCENARY_SIPHON_FACTOR_LOWER;The payment factor for $TITLE$ is higher than $VALUE|%$.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - MERCENARY_SIPHON_FACTOR_HIGHER;The payment factor for $TITLE$ is lower than $VALUE|%$.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - DYNAMIC_MERCENARY_COMPANY_FEUDAL;[From.Capital.County.GetAdjective] Band;;;;;;;;;;;;x;
v2_50b.csv (Missing) - LAW_REJECTED_LOG;[SUB_A7]Y$VASSAL$[SUB_A7]! has rejected the proposed [SUB_A7]Y$LAW$[SUB_A7]! Law in [SUB_A7]Y$TITLE$[SUB_A7]!;;;;;;;;;;;;x;
v2_50b.csv (Missing) - LAW_REJECTED_SETUP;Vassal Rejects a Law;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC8218;Rather than risking civil war tearing the realm apart, I have decided to give in to your demand and give the [Root.GetCouncilName] more powers in deciding the policies of the realm. But this treacherous act of blackmail will not be forgotten...\n\nSigned,\n[From.GetTitledName];;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC8217;Under pressure from a powerful Faction, [From.GetTitledName] has agreed to increase the power of the [Root.GetCouncilName].;;;;;;;;;;;;x;
v2_50b.csv (Missing) - EVTDESC8216;Rather than letting civil war tear the realm apart, [From.GetTitledName] has agreed to give the [Root.GetCouncilName] more powers in deciding the policies of the realm. Your valuable support in this matter will not be forgotten.\n\nSincerely,\n[FromFrom.GetTitledName];;;;;;;;;;;;x;
v2_50b.csv (Missing) - faction_increase_council_power_ultimatum;Demand Increased Council Power;;;;;;;;;;;;x;
v2_50b.csv (Missing) - faction_increase_council_power_ultimatum_desc;Present an ultimatum to [SUB_A7]Y[Root.Liege.GetBestName][SUB_A7]!, demanding increased power for the Council. If [Root.Liege.GetSubjectPronoun] refuses to comply, your Faction will rise in revolt.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - faction_increase_council_power_short;Increased Council Power;;;;;;;;;;;;x;
v2_50b.csv (Missing) - faction_increase_council_power_title;Increased Council Power in [This.GetName];;;;;;;;;;;;x;
v2_50b.csv (Missing) - faction_increase_council_power_desc;Members seek to increase the amount of decisions made by the council rather than decreed by the ruler alone. Once this faction is sufficiently powerful, [SUB_A7]Y[From.GetBestName][SUB_A7]! may present an ultimatum to [SUB_A7]Y[From.Liege.GetBestName][SUB_A7]!.;;;;;;;;;;;;x;
v2_50b.csv (Missing) - opinion_increased_council_power;Increased Council Power;;;;;;;;;;;;x;
v2_50b.csv (Missing) - opinion_decreased_council_power;Decreased Council Power;;;;;;;;;;;;x;
v2_50b.csv (Missing) - opinion_likes_new_obligation_law;Likes New Obligation Law;;;;;;;;;;;;x;
v2_50b.csv (Missing) - opinion_dislikes_new_obligation_law;Dislikes New Obligation Law;;;;;;;;;;;;x;
v2_50b.csv (Missing) - TOOLTIP_ALLOW_FEMALE_SPYMASTER;It is allowed for women related to the ruler to hold the office of [Root.Holder.GetSpymasterName].\n;;;;;;;;;;;;x;
v2_50b.csv (Missing) - TOOLTIP_DISALLOW_FEMALE_SPYMASTER;It is no longer allowed for women to hold the office of [Root.Holder.GetSpymasterName].\n;;;;;;;;;;;;x;
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